This is a really cool idea, it's a Crystalline Entity ship collection for Armada II.
You may remember the Crystalline Entity from Star Trek The Next Generation. It fed on life forms by clearling all living things on a planets surface. It was used by Lore, Data's brother, to wipe out the colony Data was created on and to attempt to destroy the Enterprise. Now you can play the game as a wide range of Crystalline life forms.
The Crystalline Family Mod for Star Trek Armada II: Author Slider17 Summary: I thought this would be a cool mod for the game, and after making the first one, I remembered the three bears story... heh, so here’s the Crystalline Entity ship pack... Features: 4 stages of growth Crew drain for feeding Planetary assault beam Crystalline Plasma weapon This zip should include the following files: Readme.txt (copy these to ..sod) crystalline0.sod crystalline1.sod crystalline2.sod crystalline3.sod (copy these to ..odf/ships) crystalline0.odf crystalline1.odf crystalline2.odf crystalline3.odf (copy these to ..odf/special_weapons) gcrewkill.odf gentityplasma.odf gcedrain.odf crewkill.odf cedrain.odf entityplasma.odf (copy these to ..Textures/RGB) crystalline1.tga crystalline2.tga crystalline3.tga centitywire.tga gbentity0.tga gbentity1.tga gbentity2.tga gbentity3.tga gbecplas.tga gbcebeam.tga ceplasma.tga That's it for the file list, now to install: 1. Open tech1.tt with notepad and add the following: crystalline0.odf 0 crystalline1.odf 0 crystalline2.odf 0 crystalline3.odf 0 gentityplasma.odf 0 gcedrain.odf 0 gcrewkill.odf 0 2. Now open the gui_global.spr file and copy these lines: # General Buttons @reference=64 b_crystalline0 gbcentity0 0 0 64 64 b_crystalline1 gbcentity1 0 0 64 64 b_crystalline2 gbcentity2 0 0 64 64 b_crystalline3 gbcentity3 0 0 64 64 # Special weapon buttons @reference=64 b_gcedrain gbcebeam 0 0 64 64 b_gentityplasma gbceplas 0 0 64 64 # Ship Wireframes @reference=256 crystalline0w1 centitywire 0 0 128 128 crystalline2w1 centitywire 128 0 128 128 crystalline1w1 centitywire 0 128 128 128 crystalline3w1 centitywire 128 128 128 128 3. Next open weapons.spr file and add the following: @reference=256 # Crystalline Plasma Cannon crystaltorp CEplasma 0 0 128 128 @anim=tex2x2 4. Then you can add it as a starting unit, or put it in the map editor, etc... For example, open species8472.odf in the .../odf/other folder and add: standardUnits5 = "crystalline3.odf" // Crystalline Entity If you want to contact me: email@example.com Legal Disclaimer: Although the rest is by me, the stock texture, Wultrinm.tga was used, and came included with the game Star Trek Armada 2, which is a copyright/trademark of Paramount and/or parent corporations. This material was not intended for profit nor was any infringement of intellectual property intended. The author assumes no responsibility for the possession of, use of, or effects from this material. Nor do I mind redistribution of this file in its original form.
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