Introducing the Sporanis II from ArcherScott. This is an rejigged version for last year's Sporanis Mod which itself was an expansion of the Romulans. It's still the same concept/backstory which I admit I don't really get. Basically the Sporanis are a faction who now control the Romulan Empire via close alliance with the Tal'Shiar and the Remans. They have dethroned the Romulan Senate and rule the Star Empire via Totalitarian Rule... Nice concept although this mod doesn't offer much or compliment the good storyline behind it. To be fair this is much like a small compilation mod. It does have a nice range od ships including a Star Destroyer, a cool slaver ship, the Reman Scimitar and the Valdore/Norexan.
A different, strange and confusing but interesting mod. :)
SPORANIS II - THE FINAL CHAPTER. Here is the next upgrade to The Sporanis. Different tactics will be needed and you'll have to be quick or lose! Steal enemy ships and take over stations to get your resources sooner. The fight for the galaxy has just begun! You can install separately - you do not need Sporanis I to have this one! It will overwrite some files in Sporanis I though. THE STORY: The Sporanis faction which sprung from the civil war between Romulus and Remus have since been defeated. However their unique abilities live on! The Romulans blasted them out in one of the biggest battles in civil war history to regain control of the planet. Many Pheonix Class vessels were deployed strategically and as a result all Dactyl, Sela and Deadly Class starships were destroyed. All Sporani barely escaped complete destruction!!! A hardened faction of them remains. The new Romulan senate have allowed them to use their scavenging techinques and attitudes to repair and boost the Romulan fleet. Sporani use what is best of both worlds. Their brutality still shows in one new special weapon the 'Bio Snatcher', Sporanis use clones for their marines. The DNA is taken from crew snatched from the target enemy ship. The hosts are killed after. Maker - a third shipyard to make new ships for the Sporanis to aid Romulus. Their torpedo turrets can cloak and be sent to attack all enemy ships and stations. They do not move otherwise and presently they cannot fire while cloaked. Their superweapon is a cloning facility which gives a crew boost of 15,000 to ensure you always have crew to build ships! The facility itself has a large crew and strong shields but no weapons for balance. It builds further new ships for the new Romulan fleet. The clones are used as canon fodder and general duties that all Romulans consider to be dangerous or 'unworthy'. Only one good thing has come about from the Sporanis - Romulans and Remans are edging closer to unity. But will this area of space ever truly be peaceful? Improvements and upgrades from 1st version: - Better balanced. (Weak destroyers but very very strong battleships) - Less special weapons (as requested) - Varied cloaking ability - not from the usual suspects! - All construction ships and frieghters have warp power. - Harvesting from freighters just got maxed! - even when transporting latinum! To install the new Sporanis into your Romulan side, follow the steps below and prepare for battle: (Back up your files should you wish to uninstall) ***STEP ONE:*** COPY AND PASTE! *******************WARNING: You will be overwriting a few existing files!!************** To install: First locate Rewrites folder in the Sporanis II folder, open then copy and paste rbase.odf to replace existing rbase.odf The starbase will now create the new Sporanis Constructor. Now do the same for rfrieght.odf and rassault.odf. Locate ODF - other folder in Sporanis II folder, open and now copy and paste contents to Armada II/odf/other. Locate Trader - copy and paste TradingStation.odf for new items to trade! ***STEP TWO:*** ADD NEW SHIPS AND STATIONS. Now each folder is the same of the ship/station: you add one at a time. This won't take long and ensures a smooth transfer! Golden rule for every folder: ship odfs - odf/ships station - odf/stations other - odf/other special weapons - odf/special weapons bitmaps - bitmap/AdmiralsLog/Ship Images SOD - SOD folder ALL textures files - textures/rgb If you follow the above for every folder - all you need will be added for each ship to work with special weapons! You can do it!! Screenies - wherever you like. ***STEP THREE: *** TECH AND GUI FILES! Now locate techtree open tech1.tt ans after the last Romulan ship add: rconst2.odf 1 starbase.odf // construction ship (builder class) rval.odf 2 starbase.odf upgrade.off // battleship (valdores class) rslave1.odf 1 maker.odf // scout (slave one) rscim.odf 2 yard2.odf resear2.odf // scimitar class victory3.odf 2 rompod22.odf rompod21.odf // victory 3 (align if needed) // ***[ SPORANIS STATIONS ]************************ // shooter.odf 2 starbase.odf resear2.odf // shooter maker.odf 1 starbase.odf // shipyard rsuper2.odf 2 starbase.odf upgrade.odf // super (cloning facility) (align if needed) // ***[ SPORANIS SPECIAL WEAPONS ]***************** // gbor.odf 0 // bio snatcher gutribm2.odf 0 // theleron beam gclkenh2.odf 0 // scimitar cloak gwarp2.odf 0 // valdores impulse boost (align if needed) Save and close and locate fulltech.tt and after last Romulan ship: FULL TECH - rslave1.odf 0 shooter.odf 0 rslave1.odf 0 victory3.odf 0 maker.odf 0 rsuper2.odf 0 rval.odf 0 rscim.odf 0 rconst2.odf 0 And after last Romulan special weapon: gbor.odf 0 gutribm2.odf 0 gclkenh2.odf 0 gwarp2.odf 0 (Align if needed) Save and close, noe come out of techtree and locate sprite folder. open gui_global and after last race add: GUI_GLOBAL - b_victory3 gbvictory3 0 0 64 64 victory3w1 ewvic 40 0 40 40 victory3w2 ewvic 0 40 40 40 victory3w3 ewvic 40 40 40 40 victory3w4 ewvic 80 0 40 40 victory3w5 ewvic 0 0 40 40 rsuper2w1 romwireframe05 0 192 48 48 rsuper2w2 romwireframe05 48 192 48 48 rsuper2w3 romwireframe05 96 192 48 48 rsuper2w4 romwireframe05 144 192 48 48 rsuper2w5 romwireframe05 192 192 48 48 shooterw1 romwireframe05 0 144 48 48 shooterw2 romwireframe05 48 144 48 48 shooterw3 romwireframe05 96 144 48 48 shooterw4 romwireframe05 144 144 48 48 shooterw5 romwireframe05 192 144 48 48 rconst2w1 fedwireframe03 0 144 48 48 rconst2w2 fedwireframe03 48 144 48 48 rconst2w3 fedwireframe03 96 144 48 48 rconst2w4 fedwireframe03 144 144 48 48 rconst2w5 fedwireframe03 192 144 48 48 makerw1 romwireframe04 0 192 48 48 makerw2 romwireframe04 48 192 48 48 makerw3 romwireframe04 96 192 48 48 makerw4 romwireframe04 144 192 48 48 makerw5 romwireframe04 192 192 48 48 rscimw1 romwireframe01 0 144 48 48 rscimw2 romwireframe01 48 144 48 48 rscimw3 romwireframe01 96 144 48 48 rscimw4 romwireframe01 144 144 48 48 rscimw5 romwireframe01 192 144 48 48 rslave1w1 fedwireframe03 0 48 48 48 rslave1w2 fedwireframe03 48 48 48 48 rslave1w3 fedwireframe03 96 48 48 48 rslave1w4 fedwireframe03 144 48 48 48 rslave1w5 fedwireframe03 192 48 48 48 rvalw1 romwireframe01 0 144 48 48 rvalw2 romwireframe01 48 144 48 48 rvalw3 romwireframe01 96 144 48 48 rvalw4 romwireframe01 144 144 48 48 rvalw5 romwireframe01 192 144 48 48 (Align if needed) After the last special weapon entry add; b_gbor gbbaabore00 0 0 64 64 b_gclkenh2 gbclkenh2 0 0 64 64 b_gutribm2 gbutribm2 0 0 64 64 b_gwarp2 gbvaldup 0 0 64 64 (align if needed) Now the Sporanis are ready. Remember, Destruction is our choice! Please note that due to requests there are fewer special weapons! I wanted to reflect this, so they have to blast all enemy vessels but they love a huge battle!! :) Credits as follows: Archerscott: - new race idea and implementation. - all Sporanis upgrades and changes from Version 1. - all ODF changes. - file rewrites. - replacement Scimitar special weapons. (Doesn't overwrite utribm.odf and 2 help slower machines like mine!) - new Valdores weapons. (2 look more canon) - Valdores new special weapon. (Any replacement has been to play the model on my poor older computer and balance them in with the Romulans!) Dawn: - valdore class - Sod, all textures and model. Borg124 & FGX: - Slave 1 Textures, Hitpoint map and Sod files. Iggy: - Scimitar MOD (SOD and Textures by Bryan) - Original Weapon ODFs for Scimitar - All buttons for Scimitar - original odf for Scimitar Captain Steve: - Victory 3 Mod. - The SW VS. ST team for creating the original SOD's, textures & odf's. ACTIVISION - for stock models,SODS and textures. +++Many thanks to Captain Steve who answered me and sorry its taken so long to release! Now you can see what I've tried to do. (Hope your happy with the result I've been able to do!)+++ **ATTENTION (mostly to newbies/people who don't think)** Although the stock models/new models are not mine, please refrain from using any names/weapons I make up in your own mods. Thank you. Plus if you wish to make a mod using these or an add-on please ask me. If you wish to use one of the other vessels kindly lent to me - ask the creators! Manners are important! ***FINALLY:*** Now this will be my last MOD. I have not been able to expand from ODF files. I did try to create Sporanis as a new race but alas - I have accepted I don't have the skill, time or software to progress. Therefore I just wanted to see my MOD finished and hope you can enjoy what I have done! I would like to thank Armada2files.com for giving me space and a chance to try something new. For some-one who needed a manual to find the on switch - this has given me great joy and greater understanding of computing - by exploration! Please remember your comments & constructive criticism are always welcome. But ODF modifications/stock twists are my limit - I will not be doing more so please bear this in mind! Regards ArcherScott jake_dean5055AThotmail.com (replace AT with @ to send) Live long and prosper!
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