Thunderbird 2

No, your eyes are not decieving you :lol: This is actually Thunderbird 2. Not quite how I remember it looking, but it is similar nonetheless...

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No, your eyes are not decieving you :lol: This is actually Thunderbird 2. Not quite how I remember it looking, but it is similar nonetheless. I guess you'd download this if your a fan of Thunderbirds, or if you just wish to blow them up (or assimilate them) - a fine mod, that does also come with Borg Textures.

- SSA

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Readme
Thunderbird 2 MOD.

Has one of your scouts sailed through a radioactive nebula and drifting about with the crew dying off? Is your base
under extreme enemy attack and you need a breather to think? Is your ships shields about to zero out?

Do you panic? Do you throw in the towel? Phone a friend? Go 50/50??
Not anymore! Now you can call for International Rescue! 

Thunderbird 2 is faster than anything on the board - even those pesky Ferengi! The ship can get to anywhere quickly. 

Starfleet is pleased that following negoiations International Rescue have agreed to update their Thunderbird 2 machine
for spaceflight. It serves as a mobile shipyard and is capable of rescue operations.

It comes equipped with a tractor beam and custom special weapons. It can save your base and bacon!
However for balance, TB2 does not have any weapons so you'll need to protect it!

It launches scouts and its own construction ship (even construction ships of other races if you get their starbase!)

Finally - it launches the Delta Flyer - upgraded with blue phasers. It is armed with Borg photonoc missiles made by
7 of 9. This craft remains zippy and a perfect aid to TB2. 
It can still cloak and detect cloaked ships. Its puropse is to defend the big leviathan and it can also attack planets.


To Install:

(Ensure all added entries into techtree and sprite files are aligned with the original texts amd entries.)


1) THUNDERBIRD 2

Place the tgas into Textures/RGB

fwtb2tex.tga - main texture.
fwtb2wf.tga - Wireframe
gbfwtb2.tga - Buildbutton

fwtb2tex_b1.tga
or
fwtb2tex_b2.tga - borg texture: (decide which texture you like and ensure the file is named fwtb2tex_b.tga)

tb2.Sod file into the SOD folder
tb2.odf into odf/ships
tb2phys.odf into odf/other
tb2.bmp into bitmaps/AdmiralsLog/shipImages

Go to odf/stations and find fyard2.odf. Open and add this line after last ship entry:

buildItemXX = "tb2"

XX = next number in sequence.


Techtree entrys:

Find and locate tech1.tt and add after last Fed ship

tb2.odf	1 fyard2.odf			// thunderbird 2

Save and close and locate fulltech.tt and after last Fed ship add:

tb2.odf 0


Save and close, now locate the Sprite file and open gui_global.spr:

under:
@reference=64
b_fmining	gbfmining	0	0	64	64

add:

b_tb2		gbfwtb2		0	0	64	64 

and 

under:
@reference=256

fbattlew1			fedwireframe01	0	0	48	48		
fbattlew2			fedwireframe01	48	0	48	48		
fbattlew3			fedwireframe01	96	0	48	48		
fbattlew4			fedwireframe01	144	0	48	48		
fbattlew5			fedwireframe01	192	0	48	48

add:

tb2w1            		fwtb2wf	     	160     0      80      80 
tb2w2            		fwtb2wf	     	0       80     80      80 
tb2w3            		fwtb2wf      	80      80     80      80 
tb2w4            		fwtb2wf      	80      0      80      80 
tb2w5            		fwtb2wf      	0       0      80      80

Save and close, now locate the Sprite file and open gui_global.spr:

under:
@reference=64
b_fmining	gbfmining	0	0	64	64

add:

b_tb2		gbfwtb2		0	0	64	64



2) SPECIAL WEAPONS FOR TB2:

place all odfs in odf/special weapons.

open techtree and open tech1.tt and after last Fed weapon:

gesconv2.odf	 	1 fresear2.odf			// shield replenish
gborgbor2.odf	 	1 fresear2.odf			// transport snatcher
gquanteffect2.odf	0			 	// quantum transporter					
					

Save and close, now locate fulltech.tt and after last Fed entry add:

gesconv2.odf 0
gborgbor2.odf 0
gquanteffect2.odf 0

Save and close, now locate Sprite folder and open gui_global; after last special weapon entry - add:

b_gborgbor2			gbbaabore00		0	0	64	64
b_gesconv2			gbenrcvr00		0	0	64	64
b_gquanteffect2			gbquanteffect00		0	0	64	64
							


3) DELTA FLYER.

fdelta.odf - odf/ships
sdeltaflyerphys.odf - odf/other
sod - SOD folder
TGAs - Textures/RGB

The TB2 comes ready to build the Delta Flyer!

Locate techtree folder, open tech1.tt and after last Fed entry:
fdelta.odf  1	tb2.odf		// delta flyer 

Save and close, then find fulltech.tt and afetr last Fed entry:
fdelta.odf 0					

Save and close, come out of techtree, find Sprite folder, open gui_global
and after last Fed entry:
b_fdelta	gbfdelta	0	0	64	64
						
After last Fed wireframe add:

fdeltaw1			fedwireframe03	0	0	48	48		
fdeltaw2			fedwireframe03	48	0	48	48		
fdeltaw3			fedwireframe03	96	0	48	48		
fdeltaw4			fedwireframe03	144	0	48	48		
fdeltaw5			fedwireframe03	192	0	48	48
						
Save and close.


4) CONSTRUCTOR CLASS
						
fconst3.odf - odf/ships
sod - SOD folder
(Textures, build button and wireframes are in-game Bird of Prey)

The TB2 comes ready to build Constructor Class!

Locate techtree folder, open tech1.tt and after last Fed entry:
fconst3.odf  1	tb2.odf		// constructor class 
						

Save and close, then find fulltech.tt and afetr last Fed entry:
fconst3.odf 0				

Save and close, come out of techtree, find Sprite folder, open gui_global
and after last Fed entry:
b_fconst3	gbkdestroy	0	0	64	64
						

Scroll down and after last Fed wireframe entry add:

fconst3w1			klingwireframe02	0	0	48	48		
fconst3w2			klingwireframe02	48	0	48	48		
fconst3w3			klingwireframe02	96	0	48	48		
fconst3w4			klingwireframe02	144	0	48	48		
fconst3w5			klingwireframe02	192	0	48	48
			

Save and close.


					

5) BLUE PHASERS

go to odf/weapons/phasers

overwrite fc2phaso.odf with the one enclosed.


ALL DONE!!

 
You can add any vessel you wish to add, although smaller vessels are advised. 



CREDITS:

Mod Information:

by Archerscott:
- idea for TB2
- readme
- ShipImages TB2 & Delta Flyer
- ALL odf and physics edits
- screenshots

by FahreS:
- Model (SOD) with 2718 Polys (Thunderbird 2 from the TV series)
- Animation
- High resolution texture
- Wireframe
- Buildbutton
- Lightmaps
- Borg Textures1

by Spectre:
- Delta Flyer mod.
- Original odf and physics odf.
- Build Button
- Model, SOD and textures by the Eclipse Project.

by Activision:
- Borg Textures2 (Tactical Borg Cube in-game) 
- Bird of Prey (Kdestroy)


MODEL CREDITS:

Model credits and textures for TB2 go to FahreS @ -=WiCKeD=-HARKER who made this model when I asked him to!!!

Model credits and textures for the Delta Flyer go to the Eclipse Project.


FINALLY:

(There are two versions of Borg textures included for those who have trouble reading high graphics. 
My own did not work at all and FahreS' did not work on my comnputer but they may in yours!)


I would like to thank FahreS for all his efforts! He has surpassed very expectation and done brilliantly!!

My thanks to Spectre for allowing me to include the Delta Flyer.

--0--

Please contact me or FahreS if you want to use the TB2 in your own MOD. 
Please contact Spectre if you wish to use the Delta Flyer in your own MOD.

Thank you.

Contact details:

ArcherScott - jake_dean5055@hotmail.com
FahreS 	    - fahres@gmx.net
Spectre     - Spect0r@blueyonder.co.uk

Regards
ArcherScott.



Additional Information:


VERY IMPORTANT INFORMATION IN THE TB2 ODF FILES - PLEASE READ:

Do not change "ScaleSOD = 1.0" otherwise you'll destroy the animation.
hp01 hp02 hp03 hp04 are the main weapon hardpoints, 
please dont use phasers because they will fire through the ship,
if your enemy is behind the tb2. torpedos are working fine.
Use these settings for the animation:
animation = 1
buildAnimation = 1
Very useful: alwaysRecomputeRallyPoint = 1

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ArcherScott


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Registered 17th March 2005

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