No, your eyes are not decieving you :lol: This is actually Thunderbird 2. Not quite how I remember it looking, but it is similar nonetheless. I guess you'd download this if your a fan of Thunderbirds, or if you just wish to blow them up (or assimilate them) - a fine mod, that does also come with Borg Textures.
Thunderbird 2 MOD. Has one of your scouts sailed through a radioactive nebula and drifting about with the crew dying off? Is your base under extreme enemy attack and you need a breather to think? Is your ships shields about to zero out? Do you panic? Do you throw in the towel? Phone a friend? Go 50/50?? Not anymore! Now you can call for International Rescue! Thunderbird 2 is faster than anything on the board - even those pesky Ferengi! The ship can get to anywhere quickly. Starfleet is pleased that following negoiations International Rescue have agreed to update their Thunderbird 2 machine for spaceflight. It serves as a mobile shipyard and is capable of rescue operations. It comes equipped with a tractor beam and custom special weapons. It can save your base and bacon! However for balance, TB2 does not have any weapons so you'll need to protect it! It launches scouts and its own construction ship (even construction ships of other races if you get their starbase!) Finally - it launches the Delta Flyer - upgraded with blue phasers. It is armed with Borg photonoc missiles made by 7 of 9. This craft remains zippy and a perfect aid to TB2. It can still cloak and detect cloaked ships. Its puropse is to defend the big leviathan and it can also attack planets. To Install: (Ensure all added entries into techtree and sprite files are aligned with the original texts amd entries.) 1) THUNDERBIRD 2 Place the tgas into Textures/RGB fwtb2tex.tga - main texture. fwtb2wf.tga - Wireframe gbfwtb2.tga - Buildbutton fwtb2tex_b1.tga or fwtb2tex_b2.tga - borg texture: (decide which texture you like and ensure the file is named fwtb2tex_b.tga) tb2.Sod file into the SOD folder tb2.odf into odf/ships tb2phys.odf into odf/other tb2.bmp into bitmaps/AdmiralsLog/shipImages Go to odf/stations and find fyard2.odf. Open and add this line after last ship entry: buildItemXX = "tb2" XX = next number in sequence. Techtree entrys: Find and locate tech1.tt and add after last Fed ship tb2.odf 1 fyard2.odf // thunderbird 2 Save and close and locate fulltech.tt and after last Fed ship add: tb2.odf 0 Save and close, now locate the Sprite file and open gui_global.spr: under: @reference=64 b_fmining gbfmining 0 0 64 64 add: b_tb2 gbfwtb2 0 0 64 64 and under: @reference=256 fbattlew1 fedwireframe01 0 0 48 48 fbattlew2 fedwireframe01 48 0 48 48 fbattlew3 fedwireframe01 96 0 48 48 fbattlew4 fedwireframe01 144 0 48 48 fbattlew5 fedwireframe01 192 0 48 48 add: tb2w1 fwtb2wf 160 0 80 80 tb2w2 fwtb2wf 0 80 80 80 tb2w3 fwtb2wf 80 80 80 80 tb2w4 fwtb2wf 80 0 80 80 tb2w5 fwtb2wf 0 0 80 80 Save and close, now locate the Sprite file and open gui_global.spr: under: @reference=64 b_fmining gbfmining 0 0 64 64 add: b_tb2 gbfwtb2 0 0 64 64 2) SPECIAL WEAPONS FOR TB2: place all odfs in odf/special weapons. open techtree and open tech1.tt and after last Fed weapon: gesconv2.odf 1 fresear2.odf // shield replenish gborgbor2.odf 1 fresear2.odf // transport snatcher gquanteffect2.odf 0 // quantum transporter Save and close, now locate fulltech.tt and after last Fed entry add: gesconv2.odf 0 gborgbor2.odf 0 gquanteffect2.odf 0 Save and close, now locate Sprite folder and open gui_global; after last special weapon entry - add: b_gborgbor2 gbbaabore00 0 0 64 64 b_gesconv2 gbenrcvr00 0 0 64 64 b_gquanteffect2 gbquanteffect00 0 0 64 64 3) DELTA FLYER. fdelta.odf - odf/ships sdeltaflyerphys.odf - odf/other sod - SOD folder TGAs - Textures/RGB The TB2 comes ready to build the Delta Flyer! Locate techtree folder, open tech1.tt and after last Fed entry: fdelta.odf 1 tb2.odf // delta flyer Save and close, then find fulltech.tt and afetr last Fed entry: fdelta.odf 0 Save and close, come out of techtree, find Sprite folder, open gui_global and after last Fed entry: b_fdelta gbfdelta 0 0 64 64 After last Fed wireframe add: fdeltaw1 fedwireframe03 0 0 48 48 fdeltaw2 fedwireframe03 48 0 48 48 fdeltaw3 fedwireframe03 96 0 48 48 fdeltaw4 fedwireframe03 144 0 48 48 fdeltaw5 fedwireframe03 192 0 48 48 Save and close. 4) CONSTRUCTOR CLASS fconst3.odf - odf/ships sod - SOD folder (Textures, build button and wireframes are in-game Bird of Prey) The TB2 comes ready to build Constructor Class! Locate techtree folder, open tech1.tt and after last Fed entry: fconst3.odf 1 tb2.odf // constructor class Save and close, then find fulltech.tt and afetr last Fed entry: fconst3.odf 0 Save and close, come out of techtree, find Sprite folder, open gui_global and after last Fed entry: b_fconst3 gbkdestroy 0 0 64 64 Scroll down and after last Fed wireframe entry add: fconst3w1 klingwireframe02 0 0 48 48 fconst3w2 klingwireframe02 48 0 48 48 fconst3w3 klingwireframe02 96 0 48 48 fconst3w4 klingwireframe02 144 0 48 48 fconst3w5 klingwireframe02 192 0 48 48 Save and close. 5) BLUE PHASERS go to odf/weapons/phasers overwrite fc2phaso.odf with the one enclosed. ALL DONE!! You can add any vessel you wish to add, although smaller vessels are advised. CREDITS: Mod Information: by Archerscott: - idea for TB2 - readme - ShipImages TB2 & Delta Flyer - ALL odf and physics edits - screenshots by FahreS: - Model (SOD) with 2718 Polys (Thunderbird 2 from the TV series) - Animation - High resolution texture - Wireframe - Buildbutton - Lightmaps - Borg Textures1 by Spectre: - Delta Flyer mod. - Original odf and physics odf. - Build Button - Model, SOD and textures by the Eclipse Project. by Activision: - Borg Textures2 (Tactical Borg Cube in-game) - Bird of Prey (Kdestroy) MODEL CREDITS: Model credits and textures for TB2 go to FahreS @ -=WiCKeD=-HARKER who made this model when I asked him to!!! Model credits and textures for the Delta Flyer go to the Eclipse Project. FINALLY: (There are two versions of Borg textures included for those who have trouble reading high graphics. My own did not work at all and FahreS' did not work on my comnputer but they may in yours!) I would like to thank FahreS for all his efforts! He has surpassed very expectation and done brilliantly!! My thanks to Spectre for allowing me to include the Delta Flyer. --0-- Please contact me or FahreS if you want to use the TB2 in your own MOD. Please contact Spectre if you wish to use the Delta Flyer in your own MOD. Thank you. Contact details: ArcherScott - email@example.com FahreS - firstname.lastname@example.org Spectre - Spect0r@blueyonder.co.uk Regards ArcherScott. Additional Information: VERY IMPORTANT INFORMATION IN THE TB2 ODF FILES - PLEASE READ: Do not change "ScaleSOD = 1.0" otherwise you'll destroy the animation. hp01 hp02 hp03 hp04 are the main weapon hardpoints, please dont use phasers because they will fire through the ship, if your enemy is behind the tb2. torpedos are working fine. Use these settings for the animation: animation = 1 buildAnimation = 1 Very useful: alwaysRecomputeRallyPoint = 1
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