This is a Federation Battle Freighter. Basicly it's the same as similar ships already out there, but with a little more power to them. Download if you want.
"Trade Federation Battle Freighter by Coffee Boy http://www.beyondtheengine.com firstname.lastname@example.org Stard.odf and bcraft.odf were created by Wolf362, rtlaser.odf, rtlasero.odf and rtlaser.wav were created by Jc and the Star trek Vs. Star Wars Team. Thanks to Major Payne, The Great One, Kleotol, and Westworld for their many tutorials on the net. Also thanks to Wraith for letting me join the Babylon 5: Armada 2 team when I was a newbie and kept making mistakes, starship backwards anyone? And finally thanks to Ghostrider for playtesting and advice on Star Wars ships. This is the Trade Federation Battle Freighter from Star Wars Episode I & II, it is an extra ship unbuildble by the AI. Disclaimer: This material is not supported by Activision or Lucasarts in any way. Star Wars and related marks are copyright Lucasfilm. These are used without permission and no profit is obtained from this model. Copy the files into the corresponding folders: trade.odf ----------> odf/ships trade.sod ----------> sod all .tga files -----> textures/rgb rtlasero.odf -------> odf/weapons/pulse rtlaser.odf --------> odf/weapons/pulse rtlaser.wav --------> sounds/effects stard.odf ----------> odf/ships bcraft.odf ---------> odf/ships you will need to add: buildItemX = "trade" To the ship yard you wish to build the ship in. (replace X with the next number in line) Add this line to tech1.tt: trade.odf 0 Add this line to gui_global.spr: @reference=64 b_trade gbtbatt 0 0 64 64 If you already have the weapons insatalled you can obviously miss this part out. For the lasers open weapon.spr, under where is says: @reference=128 @tmaterial=additive copy and paste: # Rebel Laser rlaser staweps 0 32 128 32 OK that's it, the Trade Federation Battle Freighter should now be buildable in game." Valient20 THank you, Coffeeboy, for making this mod. Here are some other ways to install it. All the legal stuff? Same as Coffeeboy's. Thank you, Major Payne, The Great One, Kleotol, and Westworld for their many tutorials on the net.And finally thanks to Ghostrider for playtesting and advice on Star Wars ships. The original file was severely underpowered and didn't work. I decided to enhance this mod, and created the Trade Federation Battleship as remembered in the movies. I hope I don't break any laws, here, but this is my 1st mod. Feel free to change things in this, just if you use it in a mod, include my name AND Coffeeboy's in the legal stuff. This is the updated version. It includes the weapons. *Odf file in stations like all the other SW ships in the mod. *Sod > sod file. *Textures & build button> Texture/RGB Confirm to add the odf file name to the tech1.tt and fulltech.tt files. That should make it appear in the game. Confirm the weapons exist in the weapon sprite. I forgot if I had to change the weapons from the download files. I use: // Main Lasers weapon1 = "rtlaser" weaponHardpoints1 = "hp04" Add the build button to the gui_global.spr I did change a line in the odf file on the top of the file to: #include "mc80.odf" I did this because the original line did not allow the armed freighter to move. I hope that these items are helpful to you. If there is another specific problem, don't hesitate to ask
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