This ship is great when u have alot of them. Its isn't big but when u get enough they become a real threat!
Trade Federation Droid Fighter by Coffee Boy http://www.beyondtheengine.com email@example.com Thanks to Major Payne, The Great One, Kleotol, and Westworld for their many tutorials on the net. Also thanks to Wraith for letting me join the Babylon 5: Armada 2 team when I was a newbie and kept making mistakes, starship backwards anyone? And finally thanks to Ghostrider for playtesting and advice on Star Wars ships. This is the Trade Federation Droid Fighter from Star Wars Episode I & II, it is an extra ship unbuildble by the AI. Disclaimer: This material is not supported by Activision or Lucasarts in any way. Star Wars and related marks are copyright Lucasfilm. These are used without permission and no profit is obtained from this model. Copy the files into the corresponding folders: droid.odf ----------> odf/ships droid.sod ----------> sod all .tga files -----> textures/rgb tlasero.odf --------> odf/weapons/pulse tlaser.odf ---------> odf/weapons/pulse trlaser.wav --------> sounds/effects tie.odf ------------> odf/ships stiephys.odf -------> odf/other trek_stiephys.odf --> odf/other you will need to add: buildItemX = "droid" To the ship yard you wish to build the ship in. (replace X with the next number in line) Add this line to tech1.tt: droid.odf 0 Add this line to gui_global.spr: @reference=64 b_droid gbtfig 0 0 64 64 If you already have the weapons insatalled you can obviously miss this part out. For the lasers open weapon.spr, under where is says: @reference=128 @tmaterial=additive copy and paste: # Rebel Laser rlaser staweps 0 32 128 32 OK that's it, the Trade Federation Droid Fighter should now be buildable in game.
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