USS Enterprise NCC-1701

This is a lovely addition of the Constitution Class. Created from scratch, and then textured to give this pretty good replica of the Enterpr...

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File Description

This is a lovely addition of the Constitution Class. Created from scratch, and then textured to give this pretty good replica of the Enterprise.

- SSA

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Download 'entconstbyfahres.zip' (2.79MB)

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Readme
ReadMe for:

.============================================.
-USS Enterprise NCC-1701 (Constitution Class)-
°============================================°

Content:

-Introduction
-Characteristics
-Information about this MOD
-Installation instructions
-Model-information
-Tips
-Contact
-Legal


Introduction:

You have NO permission to change the model and/or to release it.
Ask me for authorisation: e-mail or ICQ-UIN (both under Contact).


-> The Borg texture was brought to me by Marco Scheloske (http://www.phoxim.de/)
   He gave me his permission to use this Texture. Big thanks to him!

The Copyright of the 3D-Models, the textures, weapons and pictures and everything coming with this Mod-Pack is by me.


Characteristics:

1. Lightmaps
2. 3D-Borg-Textures
3. Rotated HardPoints
4. Wireframe, Build Button, Admirals Pic
5. New Phaser, like the one in the TV series


Information about this MOD:

This mod contains the Enterprise NCC-1701 and a fitting Phaser, 
and everything else wich you need to install this ship.
More information you can find in the category: "Model-information".


Installation instructions
_________________________

1. Copy the files:

fwentconst.sod

in your Armada directory to "...\Activision\Star Trek Armada II\SOD"
-----


fwentconst_EN.odf

INFORMATION: Ignore the file "fwentconst.odf" BUT rename the file "fwentconst_EN.odf" to "fwentconst.odf"

in your Armada directory to "...\Activision\Star Trek Armada II\odf\ships"
-----


fwconstphas.odf
fwconstphaso.odf

in your Armada directory to "...\Activision\Star Trek Armada II\odf\weapons\Phasers"
-----


assimtex.tga
assimtex_b.tga

fwcontex1.tga
fwcontex2.tga
fwcontex3.tga
fwcontex1_b.tga
fwcontex2_b.tga
fwcontex3_b.tga

fwconstwf.tga
gbfwconst.tga
Wfwconstphaser.tga

in your Armada directory to "...\Activision\Star Trek Armada II\Textures\RGB"
-----


fwentconst.bmp

in your Armada directory to "...\Activision\Star Trek Armada II\bitmaps\AdmiralsLog\ShipImages"
==========

2. Choose a shipyard, in wich you want to build the constitution.
   The advanced shipyard of the federation is fyard2.odf. You can find it here:
   "...\Activision\Star Trek Armada II\odf\stations"

  -Open fyard2.odf with your Windows Texteditor (Notepad) or another Programm like this.
   Look for the text:

buildItem0 = "ffrigate"
buildItem1 = "fgalaxy"
buildItem2 = "fspecial"
buildItem3 = "fbattle"

  -Write under the text: buildItem4 = "fwentconst".


  -Save the file and close it.
==========

3.-Choose the directory: "...\Activision\Star Trek Armada II\techtree".
   Open the file "fulltech.tt" with the Windows Texteditor and search "fbattle.odf  0".
   Write under this entry:

fwentconst.odf 0


  -Save the file and close it.


  -Do not change the directory but open the file "tech1.tt" with the Texteditor.
   Search following Entry:

fbanshee.odf  1 fyard2.odf                          // frigate (banshee class)
fspecial.odf  2 fyard2.odf fresear2.odf             // special (nebula class)

  -Write under this entry:

fwentconst.odf 0


  -Save the file and close it.
==========

4.-Choose the directory: "...\Activision\Star Trek Armada II\Sprites".
   open the file "gui_global.spr" with the Windows Texteditor.
   Look for the entry:

@reference=64
b_fmining			gbfmining		0	0	64	64		
b_fsensor			gbfsensor		0	0	64	64		

  -Write under this entry:

b_fwentconst			gbfwconst		0	0	64	64


  -Search in the same file the entry:

fupgradew1			fedwireframe07	0	192	48	48		
fupgradew2			fedwireframe07	48	192	48	48		
fupgradew3			fedwireframe07	96	192	48	48		
fupgradew4			fedwireframe07	144	192	48	48		
fupgradew5			fedwireframe07	192	192	48	48

  -Write under this entry:

fwentconstw1            		fwconstwf      160     0      80      80 
fwentconstw2            		fwconstwf      0       80     80      80 
fwentconstw3            		fwconstwf      80      80     80      80 
fwentconstw4            		fwconstwf      80      0      80      80 
fwentconstw5            		fwconstwf      0       0      80      80 

   
  -Save the file and close it.


  -Do not change the directory but open the file "weapon.spr" with the Texteditor.
   Search following Entry:

# Point defense laser
pdlaser		wbeam		0	0	32	32	

# Federation phaser
fphaser		Wfedphaser	0	0	128	32	@anim=tex1x4

  -Write under this entry:


# Federation phaser
fwconstphaser		Wfwconstphaser	0	0	128	32	@anim=tex1x4


  -Save the file and close it.
==========

Done



Model-Information:

Polys: 2745
Quality: High
Hardpoints: 53 (hp01-hp53)
High resolution textures: yes
3D-Borgtexture: yes
Wireframe: yes
Buildbutton: yes
ShipImage: yes
SOD by me: yes
adapted ODF: yes
Weapons by me: Special Phaser
Special-Weapons by me: none
Model has a real example: yes
Lightmaps: yes



Tips__________________________________________
With the Freeware Programm AssimView
 http://assimsoft.com/membersonly/index.php?page=downloads&type=entry&id=3&root=1
is it possible to open the SODs to look for the harpoints.


Contact__________________
Questions to: fahres@gmx.net
ICQ: 148686453

Legal_______________________________________________
This file is in no way connected to, or affiliated with Activision, 
its employees, representatives, consortiums, or other persons or 
companies associated with it. Therefore, the creators of this file, 
Activision, and it's subsidiares take no responsibilty for harm this 
file may do to your computer. Also, don't use others' models in mods 
and or releases with out the authors permission. 

Have fun with this Enterprise!

FahreS @ -=WiCKeD=-HARKER

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FahreS @ -=WiCKeD=-HARKER


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Registered 1st April 2006

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