all credits are in the readme file all i did was convert it to armada WITH PERMISSION OF COURSE
put the odf's,textures,baitmaps and sod's into the corresponding folder
after you have done that go to the sprites folder. open your gui_global file and put the following lines into it
@reference=64 b_saratogagbsaratoga 0 0 64 64 b_sa43fighter gbsa43fighter 0 0 64 64
scroll down to the wireframes and insert the following
@reference=512 saratogaw1wfsaratoga3200160160 saratogaw2wfsaratoga0160160160 saratogaw3wfsaratoga160160160160 saratogaw4wfsaratoga1600160160 saratogaw5wfsaratoga00160160
after you have done that go to the techtree folder. put the following into your tech1 and fulltech files
saratoga.odf 0 sa43fighter.odf 0
and add this to whatever shipyard you want to build it from
buildItemxx = "saratoga"
Add the following line to weapons sprite directly under federation pulse phaser or just use the one i included
# Rail rail wpulse2 0 64 128 32
then add then next lines into the same file
bssalvo bpulse11 0 64 128 32 whelt Whelt 0 0 32 32 @anim=tex4x4
make sure to install the sa-43 hammerhead which i have included so this will work properly.
my email is firstname.lastname@example.org
This material is not made or supported by Activision or MAD DOC Software. This material is freeware and may not be use for commercial purposes! By installing this addon, you (the user) agree to and assume all risks of said addon. As a result, I take no responsibility for any damages that may occur to your game, mod or hardware.
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Some more solid conversion work from mikemckeon007, this time focusing on the USS Saratoga from the amazing (and prematurely canceled) Space: Above and Beyond. Good show, great ship, and awesome work on this model. Ready to use in-game, with or without the previously released Hammerhead fighters. Could a few Chig ships be far behind? (Last time I asked this question I got what I wanted. Let's see if it still works!) Download this one today. :cool:
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