USS Voyager (Intrepid Class)

For a while now, FahreS has been putting together mods that have simply blown the minds of many a modder. This time, he's taken a step back...

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For a while now, FahreS has been putting together mods that have simply blown the minds of many a modder. This time, he's taken a step back from his spectacular original-series era stuff to bring us a USS Voyager hero ship that's simply spectacular. The quality of this model is as good, if not better, than any Intrepid we've yet seen-- but best of all, FahreS has included the warp-capable model of this ship with a fusion script that allows Voyager's warp nacelles to realign themselves in keeping with the original Intrepid model's design. That's something we've never really seen done quite this well before.

This mod comes complete with the fusion scripts, the admiral's log pic, the buildbutton and wireframe, and specialized photons and phasers as well. Note that you can't use this to replace your stock Intrepid-- all the build names are USS Voyager because of how the re-aligning of warp engines relies upon fusion scripts. Nothing to be done about that. In theory, you could also modify this ship to launch the Delta Flyer or shuttles, use tricobalt devices or re-create the entire trip home across the Delta Quadrant. Nice quality Borg textures make alternate endings a distinct possibility, of course. But this model of the Intrepid class leaves nothing to be desired. It's that good. And it leaves us wondering where FahreS will apply his considerable modelling talents next. (If I could put a request in, I'd love to see his take on the Excelsior.)

Download this one absolutely right now.

:cool:

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Download 'intrepida2byfahres.zip' (10.24MB)

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Readme
///....................................
|| -   USS Voyager (Intrepid Class)   - ||
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°///


Content__________________________________________________________
-Introduction
-Characteristics
-Information about this mod
-Installation instructions
-Model-information
-Contact
-Legal


Introduction_____________________________________________________
You have no permission to change the models, 
textures or other content and/or to release them.
Ask me for authorisation: e-mail or ICQ-UIN (both under Contact).
The Copyright of the 3D-Models, the textures, weapons,
pictures and everything coming with this Mod is by me.

Characteristics__________________________________________________
1. Good quality textures for everyone and high resoltiun textures for high end machines
2. Switch button to switch between normal and warp variant
3. New Weapons: Photon Torpedo & Phaser
4. Wireframe, Build Button, Admirals Pic
5. Rotated HardPoints
6. 2D-Borg-Textures
7. Lightmaps

Information about this mod_______________________________________________________________
This mod contains the USS Voyager, 
an Intrepid class which had his own TV series.
Also included: new Phaser and new Torpedo

If you are an experienced armada 2 modder
and do not need detailed installation instructions, use "Compact ReadMe.txt"
for the required entrys.


Installation instructions_____[4 Steps]__________________________________________________

1. Copy the files:

fwvoy1t.tga
fwvoy1t_b.tga
fwvoy2t.tga
fwvoy2t_b.tga
fwvoy3t.tga
fwvoy3t_b.tga
fwvoy4t.tga
fwvoy4t_b.tga
fwvoy5t.tga
fwvoy5t_b.tga
fwvoyint1.tga
fwvoyint2.tga
fwvoyint.tga
fwvoyintp.tga
fwvoyintt.tga
fwvoyintw.tga

INFO: For better graphics use the textures listed below. 
      But do not use them,
      if you are not sure that your machine will handle 1024x1024pxl textures.
      Delete the "_HI" from their file names to make them useable.

fwvoy1t_HI.tga
fwvoy1t_b_HI.tga
fwvoy2t_HI.tga
fwvoy2t_b_HI.tga
fwvoy3t_HI.tga
fwvoy3t_b_HI.tga

   in your Armada2 directory to:
"...ActivisionStar Trek Armada IITexturesRGB"


`°°°°´
   Copy the files:

fwvoyint.sod
fwvoyintw.sod

   in your Armada2 directory to:
"...ActivisionStar Trek Armada IISOD"

`°°°°´
   Copy the files:

fwvoyint.bmp
fwvoyintw.bmp

   in your Armada2 directory to:
"...ActivisionStar Trek Armada IIbitmapsAdmiralsLogShipImages"

`°°°°´
   Copy the files:
	
fwvoyint.odf
fwvoyintw.odf

   in your Armada2 directory to:
"...ActivisionStar Trek Armada IIodfships"

`°°°°´
   Copy the files:

fwvoyintt.odf
fwvoyintto.odf

   in your Armada2 directory to:
"...ActivisionStar Trek Armada IIodfweaponsPhotons"

`°°°°´
   Copy the files:

fwvoyintp.odf
fwvoyintpo.odf

   in your Armada2 directory to:
"...ActivisionStar Trek Armada IIodfweaponsPhasers"

`°°°°´
   Copy the files:

fwvoyint1_EN.odf
fwvoyint2_EN.odf

INFO: Ignore the files without the "_EN"-ending,
      but delete the "_EN" from the file names of the files listed above.

   in your Armada2 directory to:
"...ActivisionStar Trek Armada IIodfweaponsspecial_weapons"

`°°°*||*°°°°°*||*°°°´

2. Choose a shipyard which should build the Voyager.
   The advanced shipyard of the federation is fyard2.odf and is located here: 
   "...ActivisionStar Trek Armada IIodfstations"

  -Open fyard2.odf with your Windows Texteditor (Notepad) or another Program like this.
   Have a look for the text:

buildItem2 = "fspecial"
buildItem3 = "fbattle"

  -Write under this entry: buildItem4 = "fwvoyint"


  -Save the file and close it.

`°°°*||*°°°°°*||*°°°´

3. Choose the directory: "...ActivisionStar Trek Armada IItechtree".
   Open the file "fulltech.tt" with the Windows Texteditor and search "fbattle.odf  0".
   -Write under this entry:

fwvoyint.odf 0
fwvoyintw.odf 0
fwvoyint1.odf 0
fwvoyint2.odf 0

  -Save the file and close it.

`°°°°´
  -Do not change the directory but open the file "tech1.tt" with the Texteditor.
   Search the following Entry:

fspecial.odf  2 fyard2.odf fresear2.odf             // special (nebula class)

  -Write under this entry:

fwvoyint.odf 0
fwvoyintw.odf 0
fwvoyint1.odf 0
fwvoyint2.odf 0

  -Save the file and close it.

`°°°*||*°°°°°*||*°°°´

4. Choose the directory: "...ActivisionStar Trek Armada IISprites".
   open the file "gui_global.spr" with the Windows Texteditor.
   Have a look for the entry:

@reference=64
b_fmining			gbfmining		0	0	64	64
b_fsensor			gbfsensor		0	0	64	64

  -Write under this entry:

b_fwvoyint			fwvoyint		0	0	64	64


  -Search in the same file the entry:

b_gregen			gbregen00		0  	0	64	64
b_gpsyblst			gbpblast00		0	0	64	64

  -Write under this entry:

b_fwvoyint1			fwvoyint1		0	0	64	64
b_fwvoyint2			fwvoyint2		0	0	64	64


  -Search still in the same file the entry:

fyardw1				fedwireframe05	0	144	48	48
fyardw2				fedwireframe05	48	144	48	48
fyardw3				fedwireframe05	96	144	48	48
fyardw4				fedwireframe05	144	144	48	48
fyardw5				fedwireframe05	192	144	48	48

  -Write under this entry:

fwvoyintw1            	fwvoyintw      160     0      80      80 
fwvoyintw2            	fwvoyintw      0       80     80      80 
fwvoyintw3            	fwvoyintw      80      80     80      80 
fwvoyintw4            	fwvoyintw      80      0      80      80 
fwvoyintw5            	fwvoyintw      0       0      80      80 

fwvoyintww1            	fwvoyintw      160     0      80      80 
fwvoyintww2            	fwvoyintw      0       80     80      80 
fwvoyintww3            	fwvoyintw      80      80     80      80 
fwvoyintww4            	fwvoyintw      80      0      80      80 
fwvoyintww5            	fwvoyintw      0       0      80      80 


  -Save the file and close it.

`°°°°´
  -Do not change the directory but open the file "weapon.spr" with the Texteditor.
   Search the following entry:

# Chain Reaction Pulsar
wchainpulse	wchainpulse	0	0	32	32	@anim=tex4x4

# Federation Photon torpedo
//quantum torpedo only
wbluephoton		wfbluetorp	0	0	32	32	@anim=tex4x4

  -Write under this entry:

# Voyager Phaser by FahreS
fwvoyintp	fwvoyintp	0	0	128	32	@anim=tex1x4


  -Search in the same file the entry:

# Romulan Transport Effect
rtransport	rtransport	0	0	32	32	@anim=tex4x4
@sprite_node rtransport rtransport const (32,32) (1,1,1) billboard

  -Write under this entry:

@reference=256
# Voyager Photon Torpedo by FahreS
fwvoyintt	fwvoyintt	0	0	64	64	@anim=tex4x4


  -Save the file and close it.
_________________________________________________________________
°°°

Done


Model-Information________________________________________________
Polys: 6034
Hardpoints: 65 (hp01-hp65)
High resolution textures: yes
3D-Borgtextures: no
2D-Borgtextures: yes
Wireframe: yes
Buildbutton: yes
ShipImage: yes
SODs by me: yes
adapted ODF: yes
adapted physics: no
Special-Weapons by me: raise / lower engines
Lightmaps: yes
New Weapons: yes (1 Photon Torpedo, 1 Phaser)
Animation: no
Glows: no

Contact__________________________________________________________
Questions to: fahres@gmx.net
ICQ: 148686453
http://www.fdesign.int.tc/				      FahreS Design (my projects)
http://www.the-main.de.vu/				      The Main
http://www.a2tuts.de.vu/				      Armada II Tutorials

Legal____________________________________________________________
This file is in no way connected to, or affiliated with Activision, 
its employees, representatives, consortiums, or other persons or 
companies associated with it. Therefore, the creator of this file, 
Activision, and its subsidiares take no responsibilty for harm this 
file may do to your computer.

Have fun with this Voyager!

FahreS @ -=WiCKeD=-HARKER

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FahreS @ -=WiCKeD=-HARKER


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Registered 1st April 2006

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