Varro Ships

This is something unexpected, which looks rather awesome. From the only episode where Harry Kim gets any female attention (y'know what I'm s...

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This is something unexpected, which looks rather awesome. From the only episode where Harry Kim gets any female attention (y'know what I'm saying), "The Disease" (VOY), here's the Varro. Avon's done a pretty awesome job with this mod. Here's how it works out:

This mod will allow you to build the Varro habitat pods from a shipyard. Build 8 of these pods and you can merge them to form a larger transport ship. Get 3 transport ships together, and you can create the large Generational ship.

No idea if the ship itself will break apart and everyone goes their own separate ways, or what. Only one way to find out.

Worth a look!

:cool:

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Readme
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Varro Ships - FOR ARMADA 2

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Introduction.

The Varro are a Xenophobic humanoid species from the Delta Quadrant, who live for many generations in the depths of space.

This mod will allow you to build the Varro habitat pods from a shipyard.
Build 8 of these pods and you can merge them to form a larger transport ship.
Get 3 transport ships together, and you can create the large Generational ship.

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Note.

This mod requires the Fleet Ops Patch Project 1.2.5

(alternatively I guess you could just remove the special weapons and make the 3 ships buildable from a yard)

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INSTALLATION --------------

Add the sod files to your sod folder

Add the odf files into the relevent odf folders. (ships, weapons, and special weapons)

Add all the bitmap files to your bitmaps/AdmiralsLog/ShipImages folder.

Add all the TGA files to your textures/RGB folder.

Milkshape files included as usual for anyone wanting to tinker with them.
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Locate a suitable yard to build from (eg fyard2) from within your odf/stations folder.
Add the following in your construction parameters:

buildItem4 = "varro1"

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Locate your gui_global file from within your sprite folder. 
Add the following at the end of the federation build buttons:

b_varro1	gbvarro	0	0	64	64

Next scroll down to the bottom of the build buttons (just before the wireframes begin) and add the following:

b_gvarro1			gbgvarro1		0	0	64	64
b_gvarro2			gbgvarro2		0	0	64	64
b_gvarro3			gbgvarro3		0	0	64	64

Finally scroll down till you see the following:
 
## SPRITE DATA  ##

# Ship Wireframes

Underneath this add the following:


@reference=256
@tmaterial=interface

varro1w1		varrowf		0	0	128	128
varro2w1		varrowf		128	0	128	128
varro3w1		varrowf		0	128	128	128

Save all your cahnges in this file and exit.

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Lastly, locate your fulltech file from within your techtree folder.
Add the following:

varro1.odf	 0
varro2.odf	 0
varro3.odf	 0
gvarro1.odf	 0
gvarro2.odf	 0
gvarro3.odf	 0
varro1a.odf	 0
varro1b.odf	 0

repeat this with the file named tech1.

---------------------------------END----------------------------------------------------

 
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CREDITS AND COPYRIGHT

Meshes: Built by Avon
Textures: Avon
Odfs, buttons, and all other stuff: Avon

These ships were built for people to enjoy. If you want to re-release my models in any form 
that is ok, but you MUST give credit 

(would be nice if someone could get them to merge more realistically)

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This is a freeware mod and not to be used for commercial gain. You instal this mod at your own risk.

THIS MOD IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION. 

Copyright notices: 

Star Trek, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager 
(and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, 
related images, and sound from those productions. TM & (C) ACTIVISION & PARAMOUNT PICTURES


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Avon


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Registered 30th June 2005

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