For his first model, Warp 10 did a very good job :)
It's the Daedalus class seen and heard in TOS. Warp 10's version is nice, yet a tad basic. Still, for a first model, he did an excellent job :)
DAEDALUS CLASS -------------------------- This is my first attempt at making anything 3D and my first major mod to a game besides the odfs. The Daedalus was originally designed by Matt Jeriffies as one of the very early models for The Original Series, but was used in other ways beside been NCC-Enterprise. Polygon Count - 1280 originally about 2700 Textures - by me Warp10 ODF - yes Build Button - yes Wire frame - yes Borg Textures - no I don't know how to make Borg textures I used 3d Studio Max 4 and truned into a SOD file using the sta2_3dsmax. download you can get under Utillites at www.armada2files.com. I made this file because it was a very simple stucture to make and because to knowledge it isn't for download anywhere I know of. CREDIT ----------- Well since I was the only person who made this. INSTALLATION INSTRUCTIONS -------------------------------------------- I did not add any mod to the techtree or sprite file or any shipyards. This is for anyone who does not know how to install a new ship. But to install I'll tell you. Move all of the .tga files to the 'Textures' 'Rgb' folder. Move the .odf file to the 'odf' 'ships' folder Move the .sod file to the 'sod' folder Move the .bmp file to the 'bitmap' 'AdmiralsLog' 'ShipImages' folder Go to the 'techtree' folder and open 'fulltech.tt' And at the end of the list of ship and then a break were the 'fedpod1.odf 0' would be add 'fdaebalus.odf 0' and leave a gap between the ships and pods, why? It's just easier to find the end again. Now go to the 'tech1.tt' file also in the 'techtree' folder and add at the end of the Federation Ships fdaedalus.odf 1 fbase.odf Although you can change the requirements to what ever you want. Now go to the 'Sprites' folder and open the 'gui_global.spr' file and scroll down until you see # Federation build buttons @reference=128 @tmaterial=default and add somewhere under the federation b_fdaedalus gbfdaedalus 0 0 64 64 and now scroll even father down until you see # Federation wireframes @reference=256 and add anywhere in the federation section fdaedalusw1 fedwireframe09 0 0 48 48 fdaedalusw2 fedwireframe09 48 0 48 48 fdaedalusw3 fedwireframe09 96 0 48 48 fdaedalusw4 fedwireframe09 144 0 48 48 fdaedalusw5 fedwireframe09 192 0 48 48 Now finally choose weather you want the Daedalus to be built at the Starbase, Shipyard or Advanced Shipyard. Starbase ---------- Under the 'odf' 'stations' folder look for a file named 'fbase.odf' Now in the fbase file scroll down until you see it say //Construction Parameters and then some 'buildItem#' add the Daebalus or any other ship add the bottom of the build list buildItem# = "fdaedalus" # = the next number above for the previous one. Now you have a Daedalus to play the game with Shipyard ----------- This pretty much the same as the Starbase one but you have to put it in the fyard.odf file Under the same folder as the Starbase Scroll down until you find //Construction Parameters and add buildItem# = "fdaedalus" # = the next number above for the previous one. Note) you can't have more the 15 ships, up to buildItem14 Advanced Shipyard ------------------------ This also pretty much the same as the Starbase and shipyard find the file fyard2.odf also under the same folder. Scroll down until you find //Construction Parameters and add buildItem# = "fdaedalus" # = the next number above for the previous one. Note) you can't have more the 15 ships, up to buildItem14 COMPADABILITY ------------------------- I'm not sure if this will work in Armada1 since I don't have it or play it so I'm not sure. You can use this ship in any of you mods just please give the credit to me. Also feel free to make new weapons file like phasers and photons I just gave it the Akira class. This ship will be added to my mod, which is the Federation, Klingon and Romulans in the TOS universe. But that's if I ever get time. note) I'm 13 years old.
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