This little utility is designed to help balancing mods by calculating the weapon output from the damage, reload and chance to hit values. The concept itself is great and could be a great help in balancing mods in the future. The utility presents it's weapon outputs at one, ten and thirty seconds. Unfortunately, the weapon outputs appear to be calculated for the thirty second output and then ten and one second results are the figure for thirty seconds divided by three and thirty respectively. That sort of calculation is adequate for a rapidly firing phaser as it's reasonably accurate, but there is a margin of error that increases when you start using powerful but slow firing weapons. For instance, my hypothetical weapon does one point of damage with a certain chance to hit and a three second reload time. Therefore, at one second my hypothetical weapon should have done one point of damage, three points of damage at ten seconds and ten points at thirty seconds. The utility correctly calculates the thirty second value, but then returns incorrect values for the ten and one second values ("3.49227905" points of damage at ten seconds and 0.43267 at one second respectively) As it is, this utility does have a useful role to play in balancing by providing the average figures which can be considered "near enough" and i'll happily concede that while doing balancing in certain situations it may be more useful to have the average figures. For that alone, this is worth grabbing if your balancing a mod. However, personally i'd like to see the absolute correct figures calculated. Hopefully we'll see another version of this with that little correction in as that would take this from being "useful" while doing balancing to "essential". - Freyr
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