This is version 2.0 of the Whale Probe from Star Trek IV, for Armada II. Personally I think it looks like a roll of grass, but each to his own. It now has a new model enabling it to have the rather cool feature of a retractable sensor... thing. If you liked the last version this is worth the download.
The Whale Probe 2.0 mod for Star Trek Armada 2, by Slider17. Summary (2.0 Revision): Hello! Thanks for checking out the... Whale Probe 2.0! ...or ‘Seeker’ as I've learned it’s called. This revision adds a new model that features a retractable sensor/brain! This idea was actually requested by Smit, thanks for the good idea Smit! He is also releasing a version of this mod that incorporates the storyline from the book by Margaret Wander Bonanno called ‘Probe’. Sounds cool, I’ll be checking it out. Well, this little mod sure has been a ride, thanks again to the community and their interest! Enjoy All! Summary: Well, by popular demand I present, the Star Trek IV Whale Probe! I’ve wanted to see this in the game for a while, but I didn’t think it would be that interesting. As it turns out, it’s pretty cool! And a thanks goes out to the people in the gaming forums for their encouragement and ideas. Features (2.0 Revision): Now featuring sensor/brain retraction! (which means two sods, no animation, sorry) Also some minor changes to the texture and improved nebula drive pathing. I added the odf weapon modification I mentioned in the file comments from 1.0, and I added some damage emitters to the sods. Features: Has a Nebula Drive for quick relocation (thanks for the idea Sonic14) and 2 other weapons that fire at enemies continuously on red alert. One weapon used to disable sensors, engines, and weapons, and then a large beam for planets (and ships). This zip should include the following: Readme.txt (copy these to ..odf/special_weapons) gwpcall.odf gwpneut.odf gwpcheck.odf gwpneb.odf gwpstall.odf gwpballA.odf gwpballB.odf wpcall.odf wpcallwav.odf wpneut.odf wpcheck.odf wpneb.odf wpnebula.odf wpstall.odf (copy these to ..odf/ships) humpbackA.odf humpbackB.odf (copy these to ..sod) humpbackA.sod humpbackB.sod nebdrv.sod (copy these to ..Textures/RGB) humpback.tga HBwireA.tga HBwireB.tga (copy these to ..sounds/effects) wpball,wav wpcall.wav wpcall2.wav wpcall3.wav wpcheck.wav That's it for the file list, but to complete the installation: 1. Open tech1.tt with notepad and add the following: gwpstall.odf 0 gwpcall.odf 0 gwpneut.odf 0 gwpcheck.odf 0 gwpneb.odf 0 gwpballA.odf 0 gwpballB.odf 0 2. Then open gui_global.spr and add this under # Special weapon buttons @reference=64 @tmaterial=interface b_gwpneb gbnebulaGeneration 0 0 64 64 b_gwpballA gbaccelcannon00 0 0 64 64 b_gwpballB gbremod00 0 0 64 64 and then... # Ship Wireframes @reference=128 @tmaterial=interface humpbackAw1 HBwireA 0 0 128 128 humpbackBw1 HBwireB 0 0 128 128 Then you can add it as a starting unit, or put it in the map editor, etc... For example, open rom.odf in the .../odf/other folder and add: standardUnits5 = "humpbackA.odf" // Whale Probe (Well it did come from the neutral zone! heh) That's it! Now find them whales! If you want to contact me: firstname.lastname@example.org Legal Disclaimer: Star Trek material is a copyright/trademark of Paramount and/or parent corporations. This material was not intended for profit nor was any infringement of intellectual property intended. The author assumes no responsibility for the possession of, use of, or effects from this material. Nor do I mind redistribution of this file in its original form.
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