Wireframe Fix for the Hawk Project

The Hawk Project v 1.1

Corrected wireframe available for download....


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The Hawk Project v 1.1

Corrected wireframe available for download. Looks nice. Hopefully thunderfoot006 has 'failed the Empire' for the last time.... :D


- the Kid

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Download 'wireframefix_for_hawk1.1.zip' (7KB)

Wireframe Fix for Hawk 1.1 from kel333

Hello again.  Thank you all for the overwhelming response to my update.  I appreciate all of you very much.  It is my sad duty to inform you I have failed the Empire.  My actions have crippled a vital link to the defences of Romulus and Remus.  kel333 noticed my error and repaired it swiftly before too much damage was done. 

Hunh? What?

Short version - I uploaded the 8bit greyscale as the wireframe, not the 32bit one the game requires.  Using the wireframe in the Hawk1.1 Mod will cause the game to crash! 
Worse, my son borrowed the flash drive I keep my A2 work on and overwrote it with jpegs from The Babe Forum.  I know, excuses are lame.

kel333 has sent me a corrected wireframe which will work and I am passing it on before too much damage is done.  He has also amended the installation instructions so the wireframe has the correct references in the gui_global file.  Thank you, kel333.  You have saved me from having to hide out with the Donuts.

Included are the amended installation instructions with the correct wireframe code.
A corrected wireframe, romwireframe07.tga, which goes into the RGB Folder.  When prompted to replace, click on "Yes".
An exerpt from the gui_global Sprites file with ONLY the correct wireframe code.  DO NOT copy this into the Sprites folder.

Potential Problems
This mod has been tested only within the SP Campaign and Instant Action vs. the 'puter.  I do not know if it will work in online Multiplayer.  As always, I accept no responsibility for your 'puter or your game.  This file was checked for viruses and completeness before upload.  If it doesn't work right the first time, please go back and read the directions.  Then, install the mod again AFTER you read the directions. 

Gene Roddenberry, for giving us such a cool place to play.
Paramount, Activision & Mad Doc for making and putting out Armada I and II
Sherman2 for the original mod, and for graciously allowing me to update it.
kel333, for giving me, gratis, a proper wireframe which does not crash the game.
YOU, for D/L'ing this mod.

Release Info:

This mod is only to be hosted at www.armada2files.com.  

This is because the people here are Uber Cool, fun to hang out with, and are helping me with my little Star Trek: Armada 2 addiction. (1.4GB and growing daily).  

If you want to use Sherman2's original mod, you will have to get permission from him.  

As to the stuff in this update, permission must be obtained from me via email before you can use it in anything else destined for public release.  I will be a lot more inclined to say, "Yes"  if credit is given to Sherman2, ChileTrek, and kel333.  Without them, there would be no Hawk 1.1.  I do not care if you credit me personally or not, but they put a lot of time and effort into helping me out. I insist they are acknowledged.  I will also be a lot more inclined to say, "Yes" if your work will be available as a download here at A2 Files.



 Any doubts, questions or suggestions, you can E-mail or PM me from here.
All of the people mentioned by name herein are blameless for anything which may be wrong with this mod.  All the mistakes are mine alone.

I am not responsible for any type of damage to your 'puter from misuse of this mod.

Copyright and Distribution Permissions

Copyright notices: 

Star Trek, Star Trek Armada II, Star Trek: Deep Space Nine, Star Trek: The Next Generation,
Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions.

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Registered 13th August 2006

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