This (without any screenshots) is a special weapon for worker bee's which is capable of destroying smaller vessels, mining stations and probably freighters. Though nothing "spectacular" this is a neat little MOD that one would think to bring a little more fun to the battlefield.
Worker Bees Special Weapon By: Wolf01 Hi all! It's been a while since I last produced a Special Weapon, and when I did, it was under the name Wraith166. However, I hope you will enjoy this Special Weapon, as it should make your game more... interesting. This special weapon enables the Construction Ships of all races (And the Defender for Species 8472.) to launch all of their Worker Bees to attack an enemy ship, Cardassian Drone style. While this only does minor damage-VERY minor-it still gives the old Fleet workhorse a bit of a sting to defend itself, and in a group, this weapon can disable and even destroy Destroyer Class vessels, and destroy mining stations too. I have included a series of pre-made ODFs for any new modders out there, to save them some work, or for those of you who are just plain lazy (^_^). If you wish to use this weapon in a mod of your own, feel free to do so, but please give credit where credit is due. P.S.: No, sadly, I haven't included any buttons, as I don't know how to make them. I probably won't include buttons in any of my mods, unless it is one that has been done and I renamed it, or I learn how to make them. NOTE: The Construction Ship ODF files WILL replace your current ones, so unless you are willing to sacrifice your old Construction Ship(s), I suggest backing up your current Construction Ship ODFs in another file in your PC. Extract all the files to the specified places in the Armada II Directory, then add all of the following lines to the specified locations in the fulltech and tech1 techtree folders. Extract the following files to the specified locations 8472bees.odf = odf\special_weapons bbees.odf = odf\special_weapons cbees.odf = oodf\special_weapons fbees.odf = odf\special_weapons kbees.odf = oodf\special_weapons rbees.odf = odf\special_weapons 8472_defender.odf = odf\ships bconst.odf = odf\ships cconst.odf = odf\ships fconst.odf = odf\ships kconst.odf = odf\ships rconst.odf = odf\ships Place these lines in the fulltech and tech1 techtree folders under the Federation, Klingon, Borg, Romulan, Cardassian, and Species 8472 Ships section fconst.odf 0 kconst.odf 0 bconst.odf 0 rconst.odf 0 cconst.odf 0 8472_defender.odf 0 Next, place these lines in the fulltech and tech1 techtree folders under the Federation, Klingon, Borg, Romulan, Cardassian, and Species 8472 Special Weapons section fbees.odf 0 kbees.odf 0 bbees.odf 0 rbees.odf 0 cbees.odf 0 8472bees.odf 0 Finally, place these lines in the gui_global Sprites folder, under the line where it says: b_ghologen. This is the Special Weapons section. b_fbees gbfbees 0 0 64 64 b_kbees gbkbees 0 0 64 64 b_bbees gbbbees 0 0 64 64 b_rbees gbrbees 0 0 64 64 b_cbees gbcbees 0 0 64 64 b_8472bees gb8472bees 0 0 64 64 If there's any problems/questions with it please E-mail me at [email protected] Thanx and enjoy the ship: Brad "Wolf01" Morrison Copyright and Distribution Permissions -------------------------------------- THIS MODEL(S) IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY Activision tm AND/OR (c)PARAMOUNT PICTURES. Copyright notices: Star Trek: Armada, Star Trek, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager, and Enterprise (and the various logo devices used in them) are copyright Paramount Entertainment, as are the characters, related images, and sound from the productions.
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