ZPM

Yes, this is that very energy / power source seen on Stargate. Looks pretty good (and accurate) too, and could work as a very dangerious spe...

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Yes, this is that very energy / power source seen on Stargate. Looks pretty good (and accurate) too, and could work as a very dangerious special weapon (like some sort of self destruct or something)..

- SSA

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Download 'zpm.zip' (1.44MB)

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-The StarGate Project - 

http://forums.stargateproject.co.uk/index.php

*Discription-

ZPM - Zero Point Modular

 ZPM is capable of generating immense amounts of energy by utilizing zero point energy which
 derives from a phenomenon known as the quantum foam (subatomic wormholes opening and closing
 constantly in and out of subspace). A ZPM contains an artificially created region of subspace
 from which this power is drawn. Since this process is thermodynamically irreversible, every
 ZPM (if used) will eventually reach maximum entropy, at which point it is depleted and can
 no longer provide power.ZPM technology was created by the Ancients, and like many types of
 Ancient technology, it appears to be crystal-based.

Destructive power of a ZPM
There have been various shows of power of a Zero Point Module. When Camulus was shown 
to possess one and when the SGC learned it was tampered, the destructive power of it was
said to be able to devastate the entire solar system.

*Install instructions -

Ok this is a mod which is designed people who have some knowlage of modding A2. It requires
the construction of a .odf file. 

This is just the model and the textures, along with the glows.

It contains 3 Hard points (h_hp01, h_hp02 and h_hp03) placed at the top middle and bottom of
the ZPM

It is up to you how you choose to use the ZPM, be it as a map object, or a mine.

put all the files ending in .tga  (zpmtexturetest.tga, zpmtop.tga and zpm.tga) in to
:\Program Files\Activision\Star Trek Armada II\Textures\RGB

put the Sod file (zpm.sod) in
:\Program Files\Activision\Star Trek Armada II\SOD

add glow
go to
:\Program Files\Activision\Star Trek Armada II\Sprites

and open up the file (use notepad)
sprites.spr

add at the bottom of the list
@include zpm.spr

add the spirit file (zpm.spr) to
:\Program Files\Activision\Star Trek Armada II\Sprites

As stated above you will need to create your own odf file

*Terms of use

All things contained within the zip were created by me, You must contact me if you wish to use it
in your mod, or if you wish to re-release any of the files contained in the zip.

i used Admiral Ryan's spirit tutorial to teach me how to create glows

i can be reached at ColdDarkParanoia@gmail.com

Thanks you for reading, and i hope you all enjoy it. 

Ps - look remember to look out for The Stargate Project
Our forums are located here, 
http://forums.stargateproject.co.uk/index.php
please feel free to sign up and give us your input on the mod :)

ColdDarkParanoia - The Stargate Project

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ColdDarkParanoia


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Registered 24th February 2006

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