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Published by Nateanite 18 years ago , last updated 4 years ago
Here is an update to what is done and what needs to be done on the Star Trek Armada mod, Future Tense.
[quote]Okay, as several ppl have asked me, here we go
The Mod is coming on very well, Wrath of Achillies and I have planned something HUGE that will really push the game to the Max as Future Tense will enable you to interact and use map objects to your advantage,
in addition new features have arrouse that will revolutionise A1
here we go:
Scimitar Thaleron Weapon
Animated wings pending till the weapon is perfected
Warp Drive A2 Feature Exposed and improved
All units or a large majority of units will have Warp capibilities
Deadly weapons
Ultimate weapons such as Spacial Tears, and Super Novas
Saucer Seperations A2 Feature Exposed and Improved
Pending testing at this stage
12 Nebulas +
Armada has never seen so many, there will be more than 12 nebulas ingame
Races A2 Feature
Due to time restraints and no work made, the game has dropped to 5 playable races, Federation, Klingon, Reman, Romulan, Sernaix, Gargolian was disbanded as no work has been made and could add months onto release
Total Conversion
Upto 30 Vessels per race! each designed with different tasks and results
Colonization A2 Feature Exposed and Improved
Build Colonies on inhabited worlds, build colonies, service stations and other items from a planet surface to repair, recrew or simply to act as a vacation spot for your men and their vessels in orbit
Hazards
New realistic hazards now apply, you fly too close to a sun, your ship melts, fly into an ice nebula, it freezes, fight the Borg - well, good luck
Randomized NPC's
Different levels will feature various NPC's (Non Playable Characters) so one map may have Cubes, another Spheres, or maybe the high queen herself as Future Tense has several derelict hunters and fighters, dont forget if you arent a threat to them they will not care about you
Canon
Canon references, including the U.S.S. Titan, (Fleet Admiral Riker's Warship) scenes, travel to places like Romulus and Remus, battle Canon vessels, all 3 MODS are Canon to trek timelines
Hundreds of Specials
Each ship will have around 1 - 2 specials with the exception of Dreadnoughts that may have 1-4 but with around 30 ships a race * 5 u get the idea of the numbers
Crew
Unlike other MODS, each unit hopefully will have different voices, this will make the Mod VERY large so they will be optional downloadable for 56K users but each vessel will have various voices so you will not have 2 ship classes with the same voice, eg, 10 ship classes using fbattle's voice for example
Thats it for now, though more will probably be dreamt up and added as we have something big that only a few people know about that will leave you amazed (or destroyed)
The Mod is currently awaiting:
10 more Federation ships, and Federation Turrets
Klingon Ships, and Klingon Stations
Romulan ships, and Romulan stations
Wireframes
Reman GUI
Voice Casting
Considering the MOD is now a year old, a hell of a lot has been made in the past year I think you'll agree and if I had to stick a percentage on the MOD's complete I'd say it would be around 80% and increasing quickly every week!
Overall I think we are still looking at a late September/Early October release but with the newest features, may push it into mid October, depending on time restraints etc etc
Adam
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[b]Update[/b]Phantom has informed me that the mod will also have full Armada lightmaps, and has around 40 single player missions.
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