The Aquiescent class starship is the kind of warship Starfleet needs beyond the present threats. A sort of Defiant-meets-Akira design, the Aquiescent has been one of my favourite ships for BC, for a long time. Now, Cabal (aka frostmourn) has brought us this beauty for Armada. Version 1.0 offers not only a new ship, but a wireframe, build buttons, new weapons, and new weapons textures!
One question I've always had stems from the class name. Aquiescent, assuming a spelling mistake on the word "acquiescent", can be defined as "giving in". This is one ship that promises to be anything-but.
Note that this is technically intended for A1, but there's no reason why it couldn't be used for A2. Also, it uses four 1MB textures, but there are 512KB textures included for those of you who prefer them.
Definitely download worthy.
************************************************** * Model Credits: * Federation Aquiescent Class Starship * - Game: Star Trek Armada I * - Race: Federation * - Designer: Jonathan Bray - Design Concept; Cavan Millward * - Model/Mesh Developer: Cavan Millward * - Ship Textures: Cavan Millward * - Version 1.0 * - Release Date: 10 Oct 2008 * * Conversion and poly reduction: Pepperman * * Wireframe, Build Buttons and Object Definition Files (ODFs): * - Cabal * * Weapon textures: * - Rake * ************************************************** Notes: This model has a poly count of 2055 and it uses a four 1024 x 1024 texture maps. Also included are a set of 512 x 512 texture maps for slower computers. Multiple attempts were made to contact the orginal authors in order to seek their permission to use and convert this model to Star Trek Armada. These attempts were unsucessful; however, if said authors don't wish for thier work to be used by the A1 community every attempt will be made to remove it from download locarions. Orginal readme file included in the download ************************************************** Setup Instructions: =============================================== 1. Download file =============================================== Download file, virus check and extract files to a known location other than the Armada directory =============================================== 2. Copy files =============================================== Copy the *.SOD to your Armada SOD directory C:Program FilesActivisionStar Trek - ArmadaSOD Copy the object definition files (*.odf) Armada addon directory C:Program FilesActivisionStar Trek - Armadaaddon Copy the graphics files (*.tga) to your Armada TexturesRgb Directory C:Program FilesActivisionStar Trek - ArmadaTexturesRGB For low res textures, copy the files in the Low Res Textures folder to C:Program FilesActivisionStar Trek - ArmadaTexturesRGB =============================================== 3. Mod the shipyard files and make it buildable by the shipyard =============================================== Open the Romulan shipyard odf file (e.g., fyard2.odf) and insert a new builditem under the construction parameters: // Construction Parameters buildItemX = "fticond" Where X is the next available number in the sequence. =============================================== 4. Mod the appropriate Techfile files =============================================== Open an appropriate techtree file (e.g., tech1.tt is for standard tech mode) and add the following lines. fticond.odf 0 =============================================== 5. Mod the Gui_global.spr to add build buttons and wireframes =============================================== Open the gui_global.spr file located in the Sprites folder. C:Program FilesActivisionStar Trek - ArmadaSprites Add the following lines to the end of the file. @reference=64 @tmaterial=default b_fticond baquies 0 0 64 64 @reference=128 @tmaterial=interface fticondw1 fwticond 40 0 40 40 fticondw2 fwticond 0 40 40 40 fticondw3 fwticond 40 40 40 40 fticondw4 fwticond 80 0 40 40 fticondw5 fwticond 0 0 40 40 =============================================== 6. Mod the weapon.spr to add weapon references =============================================== Open the weapon.spr file located in the Sprites folder. C:Program FilesActivisionStar Trek - ArmadaSprites Add the following lines to the end of the file. #Aquiescent Weapons @reference=256 @tmaterial=additive wfphaser3 wfphaser3 0 0 256 42 @anim=tex1x6 waphot3 waphot3 0 0 85 85 @anim=tex3x3 phasblnk black 0 0 256 55 trpflare tflare 0 0 64 64 @anim=tex2x2fast wdpulse1-1 wdpulse1-1 0 0 256 190 dudflare pflare 0 0 64 64 @anim=tex2x2fast =============================================== 7. Modify the tex_anim.spr to add animation references =============================================== Open the tex_anim.spr file located in the Sprites folder. C:Program FilesActivisionStar Trek - ArmadaSprites Add the following lines to the end of the file. # 4 frame texture 'flipbook' animation @animation tex2x2fast offset 4 0.05 step # Automatically generate keyframes @auto=square @keyframes =============================================== 8. Have fun with the Federation Aquiescent Class Starship =============================================== I hope you enjoy this addition to ST Armada. Have fun. =============================================== 9. Contact Info =============================================== Feel free to drop me a line and let me know what you thought of the addon. Cabal - firstname.lastname@example.org =============================================== 10. Uninstall Info =============================================== Reverse the steps above to remove this ship. =============================================== 11. Legal =============================================== This material is not made or supported by Activision or MAD DOC Software. This material is freeware and may not be used for commercial purposes! By installing this addon, you (the user) agree to and assume all risks of said addon. As a result, I take no responsibility for any damages that may occur to your game, mod or hardware. Star Trek and related marks are trademarks of Paramount Pictures. Activision is a registered trademark of Activision, Inc. All rights reserved. All other trademarks and trade names are the properties of their respective owners.
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