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Aquiescent Class

acquiescentfull1_1.zip

Description

Version 1.1 of this mod includes new texture sets (at 512x512), and some corrections to the weapons included.

This is still one truly fantastic ship. Download this one today.

:cool:

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README

**************************************************************************
* Model Credits:
*  Federation Aquiescent Class Starship
*    -  Game: Star Trek Armada I
*    -  Race:  Federation
*    -  Designer: Jonathan Bray - Design Concept; Cavan Millward    
*    -  Model/Mesh Developer: Cavan Millward

*    -  Ship Textures:  Cavan Millward
*    -  Version 1.1
*    -  Release Date: 14 Oct 2008
*
* Conversion and poly reduction: Pepperman
*
* Wireframe, Build Buttons and Object Definition Files (ODFs):
*     - Cabal
*
* Alternate hull textures and weapon flare textures:
*     - Cabal
*
* Weapon textures:
*     - Rake
*
**************************************************************************
Notes:

This model has a poly count of 2055 and it uses a four 1024 x 1024 texture maps. Also included are
a set of 512 x 512 texture maps for slower computers and a set of alternate 512 x 512 dark hull
textures and a new phaser flare.

Multiple attempts were made to contact the orginal authors in order to seek their
permission to use and convert this model to Star Trek Armada.  These attempts were unsucessful; 
however, if said authors don't wish for thier work to be used by the A1 community every attempt 
will be made to remove it from download locarions.

Orginal readme file included in the download
**************************************************************************


Setup Instructions:
===============================================
1.  Download file
===============================================
Download file, virus check and extract files to a known location other than the Armada directory

===============================================
2. Copy files
===============================================

Copy the *.SOD to your Armada SOD directory
	C:Program FilesActivisionStar Trek - ArmadaSOD

Copy the object definition files (*.odf) Armada addon directory
	C:Program FilesActivisionStar Trek - Armadaaddon
	
Copy the graphics files (*.tga) to your Armada TexturesRgb Directory
	C:Program FilesActivisionStar Trek - ArmadaTexturesRGB

For low res textures, copy the files in the Low Res Textures folder to
	C:Program FilesActivisionStar Trek - ArmadaTexturesRGB

For dark hull textures, copy the files in the Alternate Textures folder to
	C:Program FilesActivisionStar Trek - ArmadaTexturesRGB

===============================================
3. Mod the shipyard files and make it buildable by the shipyard
===============================================

Open the Romulan shipyard odf file (e.g., fyard2.odf) and insert a new builditem 
under the construction parameters:

// Construction Parameters
buildItemX = "fticond"

Where X is the next available number in the sequence.

===============================================
4. Mod the appropriate Techfile files
===============================================

Open an appropriate techtree file (e.g., tech1.tt is for standard tech mode) and add the following lines. 

   fticond.odf 0
   hpdlaser.odf 0

===============================================
5. Mod the Gui_global.spr to add build buttons and wireframes
===============================================

Open the gui_global.spr file located in the Sprites folder.
	C:Program FilesActivisionStar Trek - ArmadaSprites

Add the following lines to the end of the file.
	@reference=64
	@tmaterial=default
	b_fticond		baquies		0	0	64	64
	b_hpdlaser		gbpdl00		0	0	64	64
	@reference=128
	@tmaterial=interface
	fticondw1		fwticond	40	0	40	40
	fticondw2		fwticond	0	40	40	40
	fticondw3		fwticond	40	40	40	40
	fticondw4		fwticond	80	0	40	40
	fticondw5		fwticond	0	0	40	40

===============================================
6. Mod the weapon.spr to add weapon references
===============================================

Open the weapon.spr file located in the Sprites folder.
	C:Program FilesActivisionStar Trek - ArmadaSprites

Add the following lines to the end of the file.
	#Aquiescent Weapons
	@reference=256
	@tmaterial=additive
	wfphaser3	wfphaser3	0	0	256	42	@anim=tex1x6
	waphot3		waphot3		0	0	85	85	@anim=tex3x3
	phasblnk	black		0	0	256	55
	trpflare	tflare		0	0	64	64	@anim=tex2x2fast
	wdpulse1-1	wdpulse1-1	0	0	256	190
	dudflare	pflare		0	0	64	64	@anim=tex2x2fast
	
===============================================
7. Modify the tex_anim.spr to add animation references
===============================================

Open the tex_anim.spr file located in the Sprites folder.
	C:Program FilesActivisionStar Trek - ArmadaSprites

Add the following lines to the end of the file.
	# 4 frame texture 'flipbook' animation 
	@animation tex2x2fast
	offset 4 0.05 step
	# Automatically generate keyframes
	@auto=square
	@keyframes

===============================================
8. Have fun with the Federation Aquiescent Class Starship
===============================================

I hope you enjoy this addition to ST Armada.  Have fun.

===============================================
9. Contact Info
===============================================

Feel free to drop me a line and let me know what you thought of the addon.

   Cabal - [email protected]

===============================================
10. Uninstall Info
===============================================

Reverse the steps above to remove this ship.

===============================================
11. Legal
===============================================

This material is not made or supported by Activision or MAD DOC Software. This material 
is freeware and may not be used for commercial purposes!  By installing this addon, you 
(the user) agree to and assume all risks of said addon.  As a result, I take no
responsibility for any damages that may occur to your game, mod or hardware.

Star Trek and related marks are trademarks of Paramount Pictures. Activision is a 
registered trademark of Activision, Inc.  All rights reserved.  All other trademarks
and trade names are the properties of their respective owners.

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