Armed Assault Euro 1.04 to 1.05 Patch



Bohemia Interactive Studios have now released their long awaited patch, 1.05, that will now unify all Armed Assault versions. This patch is if you have ArmA at version 1.04. BIS have created a HUGE update with this patch improving, addding content and increaing performance with the game. For example the Harrier now has proper STOVL capabillities hardcoded into the engine.

For more detailed information read the readme below!



************** ArmA: Armed Assault Euro Patch 1.05 README ****************

© 2007 Bohemia Interactive Studio.  All rights reserved.

This application will update your ArmA: Armed Assault to version 1.05

NOTE: The patch will update significant amount of data and it may take long time (up to around 30 minutes on some systems).
Be patient and don't try to interupt the patch or restart the system while the patch program is in progress.





Run the exe to apply the setup automatically.


Due to some optimizations 1.05 is no longer compabitle in multiplayer with older versions and
users who installs 1.05 will not be able to play on servers with those older versions.

Note that in order to update dedicated server to 1.05 you will also need to update all data that changed between version 1.00 and 1.05.

*** 1.05 Highlights

==Version 1.05==


Version 1.05 makes all game versions released up to date at almost one level (with the exception of single player mission M13 Blood, Sweat and Tears that remains only in 505 Games retail DVD Edition). 

It comes in three flavours:

* ArmA Euro Patch for version 1.04 only
* ArmA International Update for all versions released so far 1.0, 1.01, 1.02 and 1.04
* Buy&download ArmA English version 1.05 from sprocketidea.com

Main new features and improvements since version 1.04 are:

* grass is now simulated for AI and multiplayer (including largerd view distances)
* STOVL support 
* improved 3D irong sights
* improved satchel simulation (including detection of player and AI usage)

* various improvements and bug fixes across all campaign missions

* overall polish and streamline of menus
* new modern GPS device enabled for some vehicles and situations
* satellite texture can be displayed in the main map

* improved stability of helicopters (jaw now does not affect bank)
* extended support for keyboard shortcuts (you can toggle by holding any key and press second key together)

* general AI tweak and improvements
* more realistic AI target detection

* improved MP browser
* improved voice over net (you can hear enemy talking, direct channel is enabled)

* all versions possible to upgrade to 1.05 level
* English subtitles enabled for Czech and German versions

===How to use STOVL===
 Harrier (AV8B) can now perform Short takeoff and vertical landing (STOVL). 
 It is controled with "Autohover ON/OFF" action. 
 When activated, there is no such autopilot for slowdown that helicopters use. 
 Thrust vector is just rotated downwards. Q/Z keys control only airplane speed. 
 There are no keys for control over vertical thrust, 
 so it is not possible to hover up/down like in helicopter. 
 Takeoff procedure:
 - activate Autohover 
 - extend full flaps (2x crtl+K)
 - gain some speed by holding Q for a short while and then release it.
 - once in the air, retract gear (crtl+G)
 - hold Q a little longer until you move fast enough
 - retract flaps as you build more speed (2x ctrl+L)
 - at aprox. 180kmph toggle autohover off and control flight as regular aircraft
 Landing procedure:
 - reduce speed and altitude same way as during conventional landing 
 - extend full flaps (2x crtl+K), drop gear (crtl+G)
 - hold Z to reduce speed 
 - at aprox 180 kmph activate Autohover 
 - pitch nose up to reduce speed, check speed, height and flight path vector indicated on HUD
 - hold Z for descent at aprox 2.5 m/s 
 - at touchdown toggle autohover off 

===Engine Change Log===

*5122  - Changed: Video options Quality preference now affects terrain detail as well.
*5122  - Fixed: Setting overall settings to Very low was not properly indicated in video options.
*5122  - Fixed: AI Machine gunners are now more aggressive against near infantry unit.
*5122    - Fixed: Motorbikes right/left turning is now enabled even when looking around
*5122  - Fixed: AI could sometimes aim into the air when targeting an unknown land unit.
*5122  - Fixed: Explosion sometimes revealed the exact unit position to the AI units.
*5122    - Fixed: Texture extension can be supplied with the procedural color texture now (texture type is calculated according to it)
*5122  - Fixed: AI was planning the path over the destroyed bridge
*5122    - Fixed: Boat can now be controlled by mouse
*5123  - Fixed: Bad voice buffer unqueuing, could cause memory leak when using voice over net.
*5123  - Fixed: Silent sound cut off too early when load sound was near
*5123  - Fixed: AI was not able to uses satchels on Destroy waypoints.
*5123  - Fixed: Binocular style laser designators were using wrong models and animations.
*5123  - Improved: Increased internal cache size for computers with more than 512 MB of RAM.
*5123  - Fixed: AI usage of laser designators much improved.
*5124  - Fixed: MP session list - Server state not shown for incompatible sessions
*5124  - Fixed: MP session list - country is shown for all sessions now
*5124  - New: New trigger types "Seized by ..."
*5124  - Fixed: MP session browser - sometimes session info was hiding and showing repeatedly
*5124  - New: Access to option categories directly from the main menu
*5124  - Fixed: When the script change the player using "selectPlayer" function from the dead one, game info about the mission state is changed as well.
*5124  - New: different progress indicator during game startup
*5124  - New: playerKilledScript entry in the description.ext of the mission can override this entry in the config
*5126  - Fixed: Crash when command "hintC" was used
*5126  - Fixed: status of disableAI is now saved and loaded.
*5126  - Fixed: DS crash occurred when mission with some special name (containing '%') was selected
*5126  - Fixed: MP - manual fire rate was too high sometimes
*5126  - Fixed: Aircraft were sometimes disappearing when flying above small objects.
*5126  - Added: MP - new server scripting function lock 
*5126  - Added: MP - new commands #lock, #unlock
*5126  - New: Possibility to show satellite textures in the in-game map and briefing
*5126  - New: Multiple layers of cut effects, extended version of commands [[cutText]], [[cutRsc]] and [[cutObj]]
*5126  - Added: functions [[titleFadeOut]], [[cutFadeOut]]
*5126  - Fixed: View limits in vehicle applied on TrackIR and NumPad looking around
*5126  - Fixed: MP - Cancel button in the briefing will return player to lobby, not to server browser
*5126  - New: Map legend parameters are now read from the resource
*5126  - Fixed: When using shadow detail high with some nVidia cards (Nv3x chip-set) loading screen could happen sometimes mid-game.
The problem was caused by bad usage of D3DSAMP_SRGBTEXTURE, which was wrongly handled by the driver.
*5126  - New: commands [[hint]], [[hintCadet]] now works also with the structured text 
*5126  - Fixed: MP game using ships was crashing
*5126    - Fixed: Function "hintC" (versions with the title) - when dialog is closed, text is shown in HUD
*5126    - Fixed: Integer light constants as I_POINTLOOPCOUNT were not recorded and there was a problem when using compass during the day
*5126  - Fixed: MP Voice over Net on LAN sessions was not working sometimes
*5126  - Fixed: Hellfires (maverickweapon) on a helicopter were visible even when the helicopter was destroyed
*5127  - Fixed: Mouse cursor color was not handled correctly
*5127  - Added: function [[difficultyEnabled]]
*5127  - Added: functions [[ctrlMapScreenToWorld]], [[ctrlMapWorldToScreen]]
*5127  - Fixed: Threat calculation was inaccurate for weapons with multiple modes 
*5127  - Fixed: Fully closed vehicle interiors were rendered with strange gray shadows with shadow detail Normal or lower.
*5127  - Fixed: Switching into the mission editor by clicking on the Task bar caused selecting mode to be active.
*5127  - Changed: Message about addons not listed in the mission is no longer displayed when playing single player missions.
*5127  - Added: New animation controller cabin for airplanes.
*5128  - Change: airplane fuel consumption dependent on thrust. 
*5128  - Added: function [[addVehicle]]
*5128  - Fixed: Crash during saving game in Library mission
*5128  - Fixed: Zoom instead of optics in transport
*5128  - Fixed: Improved airplane landing autopilot.
*5128  - Fixed: STOVL ability added (use autohover action to toggle VTOL mode).
*5128  - Fixed: AI now considers grass layer in the visibility calculations.
*5128  - Fixed: Terrain detail low/very low no longer degrades quality unless viewdistance requires it.
*5128   - New: enableGPS vehicle config entry can enable GPS for given vehicle
*5128  - Fixed: When OpenAL is unable to create sound buffer for VoN, the game continues without VoN.
*5128  - Fixed: Group leader now can command subordinates to get in secondary turrets
*5128  - Fixed: command "crew" now lists all gunners in the vehicle
*5128  - Fixed: Units created dead were partially alive.
*5128  - Fixed: "fire" command works for all turrets now
*5128  - Fixed: AI cars not willing to drive under power lines.
*5128  - New: Any combinations of two keys can be used for user action mapping
*5128  - Fixed: Dedicated server radio processing was broken, resulting in AI often not doing what expected.
*5128  - Fixed: watch and compass no longer shown once mission is restarted.
*5128  - Fixed: Moving of cars in convoy - better following of road
*5128  - Fixed: Controls mapped on 3D object did not work correctly in different screen ratios than 4:3
*5128  - Fixed: AI sometimes did not takeoff when placed on the runway.
*5128  - New: Gear shifting limits can now be defined in the config for each vehicle.
*5128  - Fixed: UI - button text position calculation improved
*5128  - Fixed: UI - structured text drawing - spaces between elements
*5129  - Fixed: MP - Radio messages echo on remote clients was missing
*5129  - Fixed: MP - get out waypoint did not work as in single player (player not forced out, player commanded to get in)
*5129  - Fixed: UI - disabled default button responded to Enter
*5129  - Fixed: The game crashed when gear screen was opened and the player was vanished (using scripting functions)
*5129  - Fixed: Airplane landing light may be now off when gear is up.
*5129  - Fixed: Aircraft may miss lighting from its own lights when airborne.
*5129  - Fixed: Colored positional lights were rendered white.
*5129  - Fixed: Display all (fading) HUD elements when mission is restarted
*5129  - New: possibility to skip briefing screen using "briefing = 0" in the mission description.ext
*5129  - Improved: Delay when returning from map to game is now much shorter.
*5129  - Improved: Improved night vision goggles rendering.
*5129  - Added: functions setCurrentWaypoint, [[waypoints]]
*5129  - Added: function distributionRegion
*5129  - Fixed: Reduced water splash volume when boats are not moving.
*5129  - Fixed: Reduced distant unit warping / jumping.
*5130  - Fixed: Languages switching was disabled for some distributions
*5130  - Fixed: mission editor - condition changed when Continue button is shown
*5130  - Added: functions assignedVehicle, assignedVehicleRole
*5130  - Fixed: function "deleteWaypoint" now works for all waypoints (recent, current)
*5130  - Fixed: After save/load weapons might become invisible.
*5130  - Fixed: AI - After transport of player's group, AI was staying on the same position
*5130  - Fixed: Drawing of subtitles (all structured texts) - the offset of shadow was not always fixed
*5131  - Fixed: Prone rolling no longer activates lean toggle
*5131  - Fixed: Tracers are visible again early in the night
*5132  - Fixed: When fleeing is disabled, units never flee - even when having no weapons
*5132  - Fixed: AI did now follow player over the bridge
*5132  - Fixed: server config parameter persistent is fully working now
*5132  - Fixed: MP - situation when admin logged in during mission voting is handled correctly now
*5132  - Fixed: AI flying helicopter was changing dive wildly when flying fast.
*5133  - Fixed: Iron sight view no longer strictly tied to a weapon.
*5133  - Fixed: MP - admin is deciding when briefing is finished now
*5133  - Fixed: UI - Single missions dialog title is changing by the selected folder
*5133  - Fixed: when alternate directory for profiles given by command line options -profiles, user profiles are no longer stored to this directory, but to its Users subdirectory
*5134  - Fixed: Improved AI spotting ability in towns.
*5134  - Fixed: Look around in vehicles (faster and better limits now)
*5135  - Fixed: AI deprecated to get in heavy damaged vehicle even when repaired again
*5136  - Fixed: MP - command #exec allowed only for logged (not voted) admin
*5136  - Fixed: UI - Tooltips are kept is screen safe area, not in the UI area
*5136  - Fixed: MP - dynamically created helicopters handle "FLY" flag correctly now
*5136  - Fixed: Peripheral vision are kept is screen safe area, not in the UI area

*Fixed mass positioning in all helicopter models - jaw naw does not afect bank
*New engine sound for AV-8 
*Disabled lights on parachutes 
*Mi17 added mirror material
*SU34, SU34b - added clansigns and proxy flag 
**GPS disabled for Camel and Parachute 
**configured HUD
**fixed Harrier landing light 
**changed head movement limitations
**openable canopy for harriers
*modified pilot anims for crew in cocpits with HUD
*fixed hud definition for helicopters 
*parachute sound occlusion fixed


*Fixed inbetween issue that civilians could not go prone forward 
*Sprinting enabled for several stances 
*Bug in the transition from handgun to launcher fixed 
*Deformation when looking around with lowered rifle 
*Improved middle part of animations in cutscene 7 - fingers and hands 

* fixed wire fences AI can now shoot through them
* panelak*.p3d - fixed collisions

*added Library models 
** Road Cone, Obstacle - Saddle, Ramp - concrete, Humps - dirt, Buoy small, Buoy, Road barrier and Road barrier small are now also available in editor as Objects


*Addondependency for ak74pso added 
*Civilians have the same ammount of slots as regular soldiers 
*Anchorman2 introduced to be used for regular missions 
*GPS enabled for Special forces and squad leaders
*np_soldier_officier.p3d "osobnost" redefined 


Grass layer information added. 

* No fade vertex shader definition added to trunk materials, fixed polyplanes in str krovisko vysoke.p3d, added viewgeom and materials on dead trunk models.

* config.cpp disabled destruction on PaletaBase models 


* deleted ViewGeometry in Rock*.p3d models (fireGeo will be used instead) 

* removed specularity for ground clutter stones (did not work well) 


Grass layer information added. 

* moved two "podesta" objects at Ga66 


*repacked from VCS data 


* Limited head movement on M163 and M113 ambulance drivers
* Fixed bug with interior shadows in BMP-2 
* M113, M113_RACS - Fixed gunner animation in cargo LOD 

** Aspect ratio indicator added to the video options dialog
** Option to display satellite texture map 
* Empty mission translations updated
* Notepad model updated

*GPS enabled for RHIBs


*Hellfire and Vikhr hitvalues slightly raised 
*MP5 was very uneffective
*changed config.cpp 
**laser designators to use binocular style animations 
**Javelin scope to protected 
**AGS30 library description fixed 
**adjusted weapons dextrity values 
*changed Soflam laser designator model 
*aligned chamber points with scope at M4_GL_ACOG and M4_SPR 
*ACOG gun sights and balistics modified, changed balistics also on M4 Aimpoint 
*SVD optics modified 
*changed M119 gunnerview
*changed optics zoom settings on all rifles 
** add to readme:
  Optics/Ironsights leveling on distance: 
 50m > MP5, pistols
 100m > AK74UN, M4/M16 with Aimpoint, ACOG sights or suppressor
 120m-400m > M4SPR
 200m > SVD, KSVK, AK74PSO
 300m > AK74, AK74GL, AK74U, M16A2, M16GL, M16A4, M16A4GL, all G36, machineguns
 500m > M107

*M107 autofire disabled 
*M16 ACOG optics leveled on 100m 
*M107 and KSVK config.cpp
**modified dextrity of weapons 
*new KSVK and AK74PSO optics introduced for better aiming
*M16A4, M16A4GL aiming fix 


** model.cfg
* Stryker gunner is able to turn its head now
* Stryker drivers FOV changed 
* Added driver optics to all Strykers 
* added mirror material (Stryker*.p3d, 5t*.p3d, Landrover*.p3d, Urals*.p3d, hilux*.p3d) 
* Fixed bug with interior shadows in Strykers 
**GPS enabled for Humer, Stryker and BRDM

*getting rid of some hard coded strings 
*Added destruction effect
*Fixed damper selection for M1030 
*Improved alpha faces for Both Bikes


This patching system uses XDelta 3. 
You can get full source for XDelta 3 as modified for the ArmA update at ftp://www.flashpoint1985.com/ArmA/Support/xdelta3.zip

XDelta 3 Copyright (C) 2001, 2003, 2004, 2005, 2006.  Joshua P. MacDonald

XDelta 3 free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

XDelta 3 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

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