File Description
The first patch updating your German retail game to v1.01 and addressing various AI issues, engine updates, general performance and stability issues.
Readme
********************************************** 1.01 ********************************************** Performance: - Significantly improved general performance of the German version - Improved performance on shading detail and texture detail very low - Optimized grass implementation - Fixed bug in texture management: All textures could have been thrown away under certain conditions Stability and Security: - Some crash opportunities in multiplayer fixed. - Crash when out of videomemory fixed - Removed function exportLandscapeXYZ AI: - Pathfinding improvements - Combat reaction improvements Multiplayer: - Dedicated server related improvements Campaign: - Improved missions endings in various conditions - Fixed mission duration info ENGINE CHANGE LOG ================= 1.01 - Fixed: Some users disconnected from the MP session after several minutes 1.01 - Fixed: Modified config test is obsolete and no longer supported. Use verifySignatures=1 in the server.cfg to verify data are not modified by clients. Note: this currently prevents using any 3rd party addons as they are not signed. 1.01 - Fixed: Lowering terrain grid increased overall settings indication. 1.01 - Fixed: Window flags changed to improve full-screen window border handling. 1.01 - New: Support for improved UI in dialogs during joining to dedicated server 1.01 - Changed: normal maps are not used when using "shading quality" "very low" 1.01 - Improved: AI pathfinding failing less often now 1.01 - Removed: function exportLandscapeXYZ 1.01 - Fixed: Tonemapping was not involved in the flare color calculation 1.01 - Fixed: NULL RT texture can be created now if possible as a shadow buffer resource - it will save some video RAM when using nVidia SB technique 1.01 - Fixed: 1x1 texture is created now as a shadow buffer resource, when using retail version of the DX - it will save some video RAM when using nVidia or ATI SB techniques 1.01 - Fixed: Fixed bug in texture management. All textures could have been thrown away under certain conditions 1.01 - Fixed: crash when out of videomemory 1.01 - Fixed: AI sometimes did not react to change formation command 1.01 - Fixed: AI more actively scanning visually for enemy when his position is not known. 1.01 - Fixed: AI sometimes planned path through walls 1.01 - Fixed: AI sometimes did not found path around mountains 1.01 - Fixed: Message: No entry 'binconfig.bin/CfgMarkers.' 1.01 - Fixed: Dedicated server can retranslate Voice Over Net packets 1.01 - Fixed: Possible crash when exiting multiplayer game. 1.01 - Fixed: Possible crash when hosting MP session 1.01 - Fixed: LOD selection for clutters was not working properly 1.01 - Fixed: Very low shading quality settings now invoke usage of very cheap shader for trees 1.01 - Fixed: Display for mission selecting / voting on dedicated server - mission list fixed 1.01 - Fixed: Crash in multiplayer lobby screen 1.01 - Fixed: Debriefing - mission duration info was wrong in campaign 1.01 - Fixed: Command interface, with ALT held should move cursor 1.01 - Fixed: Improved AI reaction to soldier being hit nearby. 1.01 - Fixed: Improved AI reaction to friendly units observed being killed. 1.01 - Fixed: AI reaction improved for enemies disembarking vehicles. 1.01 - Fixed: Unicode used for dedicated server console output. 1.01 - Fixed: Unicode used for debugger output (OutputDebugString)
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