Gondolin: The Hidden City

“Love not too well the work of thy hands and the devices of thy heart; and remember that the true hope of the Noldor lieth in the Wes...

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“Love not too well the work of thy hands and the devices of thy heart; and remember that the true hope of the Noldor lieth in the West, and cometh from the Sea.” – The Silmarillion

Such was told to Turgon in Vinyamar about his life in Middle Earth. He was the king of the city of Gondolin, the greatest city ever to be built in the mortal realm of Beleriand. Turgon and his Noldor people discovered a plain that was completely surrounded by mountains, which came to be known as the Encircling Mountains. On this plain, they built a city that eventually came to be so vast that it rivaled the immortal city of Tirion. It had white walls and many towers, and thus has often been compared to the modern Gondorian city of Minas Tirith.

“Turgon has ordered his captains to light the Great Fire for the first time in the history of Gondolin. The drums of the enemy fill the desolate hills and valleys beyond the Crissaegrim. War is come to the last great jewel of the elves. It is purely out of desperate custom that this is done. Even Manwë upon Taniquetil cannot see the great plume of smoke that now rises above the smoldering ruins of Beleriand. Nargothrond and Doraith burn as well. The smoke might as well be beckoning the forces of Morgoth to the final destruction of the Eldar. No help will come.”

Long before the great beacons of Gondor shone over Middle Earth, the elves devised a method of summoning allies. I invented the Great Fire of Gondolin myself, which is used to send up a plume of smoke into the heavens and summon allies from Nargothrond and Doriath. Of course, Nargothrond and Doriath were burned to the ground long before Gondolin was, and there is no hope for this beautiful city.

Unfortunately, as my words foretell, Gondolin was sacked by the forces of Morgoth before the end of the First Age. Ulmo the Lord of Waters sent a man named Tuor into the city as the first mortal ever to lay eyes on it. He told Turgon to flee, but the King was too proud and had the Orfalch Echor sealed off forever. Eventually the location of the city was betrayed to Morgoth by Turgon’s powerful nephew Maeglin in enchange for the latter’s life. Tuor slew Maeglin and was able to escape the city with Turgon’s daughter Idril and his own son Earendil, who was the father of Elrond Half-elven. The city was burned to the ground by a veritable army of dragons and balrogs, and the great War of Wrath to end the First Age ensued. It would be Earendil who would start this war and rescue Beleriand from the clutches of Morgoth by sailing to Valinor even though he was mortal. As we all know, that was the end of Beleriand and the beginning of Middle Earth.

When Tuor was escaping, his party was saved from certain death because one brave elf faced a balrog in single combat. This elf was none other than Glorfindel, and he is included in this map. According to Tolkien, after he and the balrog were slain by one another, he was later brought back to life to serve the house of Elrond in Third Age Imladris. He would go on to engage the Witch King and several other of the Nazgul in single combat not only during the days of Angmar, but during the War of the Ring. Gondolin is where he began his great journey, and that is what makes this map special to the BFME2 games.

I consider this to be my breakout map. I’ve paid a lot of attention to aesthetics like textures, shrubbery, and props. In my previous maps I focused a lot more on simple mechanics and design, but this map, I hope you will agree, has a bit of everything, and is not held back by either design or appearance. I have also scripted the music for this map; I really love several songs in ROTWK, and others not so much. I’m tired of having to rely on chance to hear my favorite tracks, so in this map, twenty or so of my favorites will play continuously. The map will start off with some elven tracks to set the mood, and the rest of the songs will vary between calm, soothing instrumentals and a few songs that I just generally like above other songs. This map is meant to be truly enjoyable and beautiful as opposed to fast-paced and heart-pounding. You’ll love the experience of just being in the wondrous city. _______________________________ The City _______________________________ This is my own interpretation of Gondolin, so it may be different from the Gondolin you envisioned. But it is still very historically accurate, and I’ll tell you why: I have included major landmarks like the Tower of the King, the monuments of the Silver and Golden Trees in the court of the King, the walled citadel section of the city, and most important of all, the Seven Gates of Gondolin. The city is spread out between the citadel and two symmetrical valleys instead of concentrated into a photocopy of Minas Tirith in the center of the plain. The whole hidden realm is considered part of the city of Gondolin, which is not just a fortress in the middle, although the citadel is an actual fortress near the middle.

Only half of this map is the hidden realm. The enemy has to bypass the legendary defenses of the Encircling Mountains to enter the city. The non-hidden areas of the map are grassy and divided up into convenient alcoves by low mountains. _______________________________ Gates _______________________________ There was only one way for ground forces to enter the city. They had to go through the Orfalch Echor, a narrow ravine that traversed the mountains. Turgon’s people built seven great gates to plug this pass, and although I was unable to reproduce these gates perfectly due to game constraints, they are all unique in this map: The Gate of Wood, gilded with iron and set in a stone arch The Gate of Stone, an apparent stone wall with a secret passage through The Gate of Bronze, an ornate gate with three guarding towers The Gate of Writhen Iron, a dark, menacing gate The Gate of Silver, made of white marble and adorned with five globes and an image of the Silver Tree The Gate of Gold, much like the Silver Gate but with six globes and a golden tree The Great Gate, made of pure steel and widely considered to be impenetrable

I know that it must seem like a pain to have to open seven gates to enter and exit the hidden realm. Because of this, I included a scripted way of opening and closing all of the gates at once. Just behind the Great Gate there are two white brick tiles. When you face towards the seven gates, the tile on the left will open all of the gates if you have a unit stand on top of it. The tile on the right will close all of the gates simultaneously in the same way. _______________________________ Citadel _______________________________ In my interpretation of Gondolin I placed only some of the city’s buildings within this walled centerpiece. It is definitely not a free-standing white city made out of Minas Tirith parts, but it is a well-decorated two-level city with ornate eleven walls and buildings. It is positioned up against the inner mountain range. This is one mark of my map that shows my dedication to a purely elven theme, with almost no Gondorian interference. _______________________________ Shrines _______________________________ The good King Turgon constructed several shrines to the gods of Arda in his secret abode. There are six shrines located throughout this map. The five of them outside of the citadel are dedicated to the lesser gods, or the Valar, and the shrine inside the citadel is in the name of Illuvatar, or Eru, who is the One. Each shrine has a special power attributed to it. Maybe if your troops pray to each shrine, the gods will smile upon you and grant you special gifts.

Illuvatar – The One, he who created all that is and is above all things, and who ever increases the number of his Children Manwe- The omnipotent overlord of all lesser gods, god of the sky, calls forth great eagles to serve his people Ulmo- God of the sea, who raises ships from the watery depths Aule- God of the mountain, lavishes the elves with untold riches Yavanna – The goddess of life and of the harvest who gently heals her followers Tulkas – The brash god of war, who summons elven allies to battle ________________________________ Practice Range ________________________________ Another Unique feature of this map is a simple practice range for units. Being in a secret hidden city behind seven great gates can sometimes get boring, so I’ve included this ingenious feature. But its primary purpose isn’t to entertain you; it provides ready-made experience for your troops. Any of your troops can enter the range any time and practice their fighting skills on some very expendable and helpless wild wolves. It’s a good way to get experience for your troops and a good way to keep your mind occupied during long periods of peace in Gondolin. ________________________________ Difficulty Toggle ________________________________ I installed this feature to assist with game play. It is a daunting task to go through seven gates, all the while running the gauntlet of Gondolin’s defender. The shrines give gifts to the person inside the city, but this feature makes sure that it isn’t too easy for him to defend it. Over by the farms there are three wooden stakes in a row. Have a unit stand in front of these stakes to set the command points and money for enemies:

First Stake: All enemy cp to 500, no enemy money bonus Second Stake: All enemy cp to 2500, 10000 enemy money bonus Third Stake (the ultimate challenge): All enemy cp to 10000, 25000 enemy money bonus

You can use this feature so that epic battle can happen in this map, or not. It’s all up to the person in the city whether or not they want to just explore the map or defend against a vast enemy. In multiplayer games, this feature can set a handicap for those attacking the city. If the player inside the city wants a challenge, then he may pick the third stake. If he wants a fair bout, he may pick the second stake. If he wants an easy go, he may just pick the first stake or no stake at all. Remember that this map is designed for multiplayer use.

I don't think I come across many maps that I can call absolutely perfect, but this one hits the spot completely. This map is truly amazing! EVERYONE DOWNLOAD IT NOW!

-WiNdOwSvIsTaGeEk19

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Readme
“Love not too well the work of thy hands and the devices of thy heart; and remember that the true hope of the Noldor lieth in the West, and cometh from the Sea.” – The Silmarillion 

Such was told to Turgon in Vinyamar about his life in Middle Earth. He was the king of the city of Gondolin, the greatest city ever to be built in the mortal realm of Beleriand. Turgon and his Noldor people discovered a plain that was completely surrounded by mountains, which came to be known as the Encircling Mountains. On this plain, they built a city that eventually came to be so vast that it rivaled the immortal city of Tirion. It had white walls and many towers, and thus has often been compared to the modern Gondorian city of Minas Tirith. 

“Turgon has ordered his captains to light the Great Fire for the first time in the history of Gondolin. The drums of the enemy fill the desolate hills and valleys beyond the Crissaegrim. War is come to the last great jewel of the elves. It is purely out of desperate custom that this is done. Even Manwë upon Taniquetil cannot see the great plume of smoke that now rises above the smoldering ruins of Beleriand. Nargothrond and Doraith burn as well. The smoke might as well be beckoning the forces of Morgoth to the final destruction of the Eldar. No help will come.” 

Long before the great beacons of Gondor shone over Middle Earth, the elves devised a method of summoning allies. I invented the Great Fire of Gondolin myself, which is used to send up a plume of smoke into the heavens and summon allies from Nargothrond and Doriath. Of course, Nargothrond and Doriath were burned to the ground long before Gondolin was, and there is no hope for this beautiful city. 

Unfortunately, as my words foretell, Gondolin was sacked by the forces of Morgoth before the end of the First Age. Ulmo the Lord of Waters sent a man named Tuor into the city as the first mortal ever to lay eyes on it. He told Turgon to flee, but the King was too proud and had the Orfalch Echor sealed off forever. Eventually the location of the city was betrayed to Morgoth by Turgon’s powerful nephew Maeglin in enchange for the latter’s life. Tuor slew Maeglin and was able to escape the city with Turgon’s daughter Idril and his own son Earendil, who was the father of Elrond Half-elven. The city was burned to the ground by a veritable army of dragons and balrogs, and the great War of Wrath to end the First Age ensued. It would be Earendil who would start this war and rescue Beleriand from the clutches of Morgoth by sailing to Valinor even though he was mortal. As we all know, that was the end of Beleriand and the beginning of Middle Earth. 

When Tuor was escaping, his party was saved from certain death because one brave elf faced a balrog in single combat. This elf was none other than Glorfindel, and he is included in this map. According to Tolkien, after he and the balrog were slain by one another, he was later brought back to life to serve the house of Elrond in Third Age Imladris. He would go on to engage the Witch King and several other of the Nazgul in single combat not only during the days of Angmar, but during the War of the Ring. Gondolin is where he began his great journey, and that is what makes this map special to the BFME2 games. 

I consider this to be my breakout map. I’ve paid a lot of attention to aesthetics like textures, shrubbery, and props. In my previous maps I focused a lot more on simple mechanics and design, but this map, I hope you will agree, has a bit of everything, and is not held back by either design or appearance. I have also scripted the music for this map; I really love several songs in ROTWK, and others not so much. I’m tired of having to rely on chance to hear my favorite tracks, so in this map, twenty or so of my favorites will play continuously. The map will start off with some elven tracks to set the mood, and the rest of the songs will vary between calm, soothing instrumentals and a few songs that I just generally like above other songs. This map is meant to be truly enjoyable and beautiful as opposed to fast-paced and heart-pounding. You’ll love the experience of just being in the wondrous city. 
_______________________________ 
The City 
_______________________________ 
This is my own interpretation of Gondolin, so it may be different from the Gondolin you envisioned. But it is still very historically accurate, and I’ll tell you why: I have included major landmarks like the Tower of the King, the monuments of the Silver and Golden Trees in the court of the King, the walled citadel section of the city, and most important of all, the Seven Gates of Gondolin. The city is spread out between the citadel and two symmetrical valleys instead of concentrated into a photocopy of Minas Tirith in the center of the plain. The whole hidden realm is considered part of the city of Gondolin, which is not just a fortress in the middle, although the citadel is an actual fortress near the middle. 

Only half of this map is the hidden realm. The enemy has to bypass the legendary defenses of the Encircling Mountains to enter the city. The non-hidden areas of the map are grassy and divided up into convenient alcoves by low mountains. 
_______________________________ 
Gates 
_______________________________ 
There was only one way for ground forces to enter the city. They had to go through the Orfalch Echor, a narrow ravine that traversed the mountains. Turgon’s people built seven great gates to plug this pass, and although I was unable to reproduce these gates perfectly due to game constraints, they are all unique in this map: 
The Gate of Wood, gilded with iron and set in a stone arch 
The Gate of Stone, an apparent stone wall with a secret passage through 
The Gate of Bronze, an ornate gate with three guarding towers 
The Gate of Writhen Iron, a dark, menacing gate 
The Gate of Silver, made of white marble and adorned with five globes and an image of the Silver Tree 
The Gate of Gold, much like the Silver Gate but with six globes and a golden tree 
The Great Gate, made of pure steel and widely considered to be impenetrable 

I know that it must seem like a pain to have to open seven gates to enter and exit the hidden realm. Because of this, I included a scripted way of opening and closing all of the gates at once. Just behind the Great Gate there are two white brick tiles. When you face towards the seven gates, the tile on the left will open all of the gates if you have a unit stand on top of it. The tile on the right will close all of the gates simultaneously in the same way. 
_______________________________ 
Citadel 
_______________________________ 
In my interpretation of Gondolin I placed only some of the city’s buildings within this walled centerpiece. It is definitely not a free-standing white city made out of Minas Tirith parts, but it is a well-decorated two-level city with ornate eleven walls and buildings. It is positioned up against the inner mountain range. This is one mark of my map that shows my dedication to a purely elven theme, with almost no Gondorian interference. 
_______________________________ 
Shrines 
_______________________________ 
The good King Turgon constructed several shrines to the gods of Arda in his secret abode. There are six shrines located throughout this map. The five of them outside of the citadel are dedicated to the lesser gods, or the Valar, and the shrine inside the citadel is in the name of Illuvatar, or Eru, who is the One. Each shrine has a special power attributed to it. Maybe if your troops pray to each shrine, the gods will smile upon you and grant you special gifts. 

Illuvatar – The One, he who created all that is and is above all things, and who ever increases the number of his Children 
Manwe- The omnipotent overlord of all lesser gods, god of the sky, calls forth great eagles to serve his people 
Ulmo- God of the sea, who raises ships from the watery depths 
Aule- God of the mountain, lavishes the elves with untold riches 
Yavanna – The goddess of life and of the harvest who gently heals her followers 
Tulkas – The brash god of war, who summons elven allies to battle 
________________________________ 
Practice Range 
________________________________ 
Another Unique feature of this map is a simple practice range for units. Being in a secret hidden city behind seven great gates can sometimes get boring, so I’ve included this ingenious feature. But its primary purpose isn’t to entertain you; it provides ready-made experience for your troops. Any of your troops can enter the range any time and practice their fighting skills on some very expendable and helpless wild wolves. It’s a good way to get experience for your troops and a good way to keep your mind occupied during long periods of peace in Gondolin. 
________________________________ 
Difficulty Toggle 
________________________________ 
I installed this feature to assist with game play. It is a daunting task to go through seven gates, all the while running the gauntlet of Gondolin’s defender. The shrines give gifts to the person inside the city, but this feature makes sure that it isn’t too easy for him to defend it. Over by the farms there are three wooden stakes in a row. Have a unit stand in front of these stakes to set the command points and money for enemies: 

First Stake: All enemy cp to 500, no enemy money bonus 
Second Stake: All enemy cp to 2500, 10000 enemy money bonus 
Third Stake (the ultimate challenge): All enemy cp to 10000, 25000 enemy money bonus 

You can use this feature so that epic battle can happen in this map, or not. It’s all up to the person in the city whether or not they want to just explore the map or defend against a vast enemy. In multiplayer games, this feature can set a handicap for those attacking the city. If the player inside the city wants a challenge, then he may pick the third stake. If he wants a fair bout, he may pick the second stake. If he wants an easy go, he may just pick the first stake or no stake at all. Remember that this map is designed for multiplayer use.

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