RJ Rotwk Mod

Well, I've updated the mod again. This update is the first to display the whole reason for the mod in the first place. Reminder - while pre...

Re-Upload

Uploading...
Do not refresh or leave this page!

Re-Upload

The _rj_rotwk1_03.zip file you have requested: LotR: The Battle for Middle-earth II - The Rise of the Witch-king / Mini Mods / RJ Rotwk Mod - 6.95MB is not available. Perhaps try browsing all files for the game LotR: The Battle for Middle-earth II - The Rise of the Witch-king and upload any files you want to share or are missing.

We are calling on our community to help submit files that were previously hosted on GameFront / FileFront but are now missing.

If you have this file, please upload it using the form below (please ensure the filename and filesize match) and we shall do the rest.

File Description

Well, I've updated the mod again. This update is the first to display the whole reason for the mod in the first place. Reminder - while previously this was released, now with the campaign it is back into beta! :)

So I'll get right to it. The groundwork of the mod was to change RotWK back to 1.06 or there abouts with bringing the new faction/units into balance. The next step was to add a faction working (Arnor) including WotR, CaH and other areas. Don't let me forget level 10 unit! Essential for the next step. Those are pretty much done except for bug fixes and more balance changes. I've fixed some bugs and balanced a few items in this release.

As an introduction, this campaign was created because when BFMEII came out, myself and those I play with REALLY missed the campaign style from BFME1 - (semi non-linear with great battles and maps.) The campaign could be replayed so many times with infinite possibilities - almost. I loved getting AotD before fighting Minas Tirith (talk about easy), or getting two armies full of Level 10 archers to make Black Gate a piece of cake but the rest of the game a challenge.

So, this the first release of my campaign. It is single player at this time. Select men to play and you will control Gondor, Rohan, Elves, & Dwarves in a single WotR historical campaign. Each map in the WotR will be a custom scripted map. In this beta release I am including 8 maps. (That's about 2-5 hours of gameplay the first time.) I hope everyone enjoys this as much as I do. I've attached some txt files with much more information and I am uploading some screenshots as well.

This was all the BIGGEST pain in the neck to get working. If anyone wishes to use this idea or technique, please mention me. I hope to have a tutorial maybe sometime.

So the good stuff. Maps included: Moria - From BFME1 (Balanced and increased difficulty) Lothlorien - From BFME1 (With a bunch of new surprises) Amon Hen - From BFME1 (balanced with the heroes) Eaves of Fangorn - From BFME1 (same concept, but changed to match the new gameplay) Eastfold - BFME1 map, but completely re-scripted Iron Hills - BFME2 map, but scripted into the campaign Rivendell - BFME2 campaign, modified to be within the campaign Rhudaur - BFME2 map, but scripted into the campaign - This one specifically is created to show how to use all of the different factions.

Many of the major maps are over 50% completed, but I really need feedback in order to get this working right. Don't make me beg for feedback.

The videos and audio from the campaign work, but the files are too large to upload anywhere so I've given instructions to add them if you have BFME1.

Lastly and again, PLEASE provide feedback or whether I should continue this. It is VERY time-consuming to create/convert these maps and finish this campaign, and if there is really no one else out there that would like this I will stop updating it. This is a one-man team here. There can be a level of difficultly, but it is mostly time consuming.

If anyone has maps they would like to donate to the campaign, you can e-mail or contact me at rob.n.karla@hotmail.com. (I will take submissions for any map that is not included in the BFME1 or BFME2 campaign.) Once you e-mail me with the desire to submit, I will let you know what specifications you have to meet. While new maps are great, I would like to see existing EA's WotR maps scripted.)

Thank you for playing and above all, have fun!

Read More

Screenshots
Readme
CAMPAIGN README:

Welcome to the pre-beta Campaign for the RJ-RotWK. To all of those who have played and provided feedback - thank you.

As an introduction, this campaign was created because when BFMEII came out, myself and those I play with REALLY missed the campaign style from BFME1 - (semi non-linear with great battles and maps.)  The campaign could be replayed so many times with infinite possibilties - almost.  I loved getting AotD before fighting Minas Tirith (talk about easy), or getting two armies full of Level 10 archers to make Black Gate a piece of cake but the rest of the game a challenge.

So the first step in creating this campaign was to do the mod I created earlier. I had to bring the stats all in line with what I wanted as well as a few other items.  (I had to learn to mod every feature of the game, since this was my first attempt.) Level 10 units absolutely had to come back. Well that piece is 95+% of the way completed, so I've now spent a LOT of time creating the campaign I always wanted to play within BFMEII and now Rise of the Witch-King.

The idea is this: You have 4 hero armies - Aragorn, Eomer, Elrond, & Dain within a custom WoTR Historical Campaign. Each one represents a faction: (Aragorn - Gondor, Eomer - Rohan, Elrond - Elves, Dain - Dwarves.)  In this campaign you have control over all four factions (yes, a Rohan is back in.)  Depending on which army you use, you will have the buildings, units for the battle.  Think - Defend Minas Tirith exactly the same as in the BFME1 Campaign - Gondor and then Rohan.  Or mix it up and defend with Elves and reinforce with Dwarves, or why not use all 4 factions for one crazy batttle. There will also be a new spellbook for the campaign, but plus special powers/items that you will be able to gain from certain maps.  (For example, I'm working on granting Aragorn army the Palantir power if he is the army that destroys Isengard.  Another power/item is granted once destroying a dragon in the north, etc.)

Anyway, this was all a pain in the neck, but I got it all to work. I've completed 8 maps 90+% of the way and wanted to release a first round of the campaign primarily to gain feedback from everyone.  The maps that are done are:
Moria - From BFME1 (Balanced and increased difficulty)
Lothlorien - From BFME1 (With a bunch of new surprises)
Amon Hen - From BFME1 (balanced with the heroes)
Eaves of Fangorn - From BFME1 (same concept, but changed to match the new gameplay)
Eastfold - BFME1 map, but completely re-scripted
Iron Hills - BFME2 map, but scripted into the campaign
Rivendell - BFME2 campaign, modified to be within the campaign
Rhudaur - BFME2 map, but scripted into the campaign - This one specifically is created to show how to use all of the different factions.

I've already done a LOT of work on the following maps even though they are not yet included:
Helm's Deep
Isengard
Minas Tirith
Cair Andros
Black Gate
Ithilien
Erebor
Dol Guldor
Mirkwood
Grey Havens
and a few others.

The videos and audio from the campaign work, but the files are too large to upload anywhere so I've given instructions to add them if you have BFME1.

I'm sure I'm missing something, but I will list them when I think of them.

Lastly, PLEASE provide feedback or whether I should continue this.  It is VERY time-consuming to create/convert these maps and finish this campaign, and if there is really no one else out there that would like this I will stop updating it.  This is a one-man team here.  There can be a level of difficultly, but it is mostly time consuming.

If anyone has maps they would like to donate to the campaign, you can e-mail or contact me at rob.n.karla@hotmail.com.  (I will take submissions for any map that is not included in the BFME1 or BFME2 campaign.) Once you e-mail me with the desire to submit, I will let you know what specifications you have to meet.  While new maps are great, I would like to see existing EA's WotR maps scripted.)

Thank you for playing and above all, have fun!

INSTRUCTIONS AUDIO/VIDEO README:

In order to have the video and audio files for some of the maps you will need to have BFME1 installed on your computer. You will also need to have FinalBig.

1)  Create a folder on your hard drive for a place to store the audio files for a short time.
2)  Open FinalBig
3)  Click the Open Icon or go to File>Open
4)  Navigate to c:\Program Files\EA Games\The Battle for Middle-earth (tm)\lang\EnglishAudio.big
5)  Once the file is open in FinalBig, Click Edit>Extract All
6)  Select the folder that you created in Step 1 (This will take a while to extract all of the files)
7)  Once complete navigate to the \lang\english\data\audio\speech folder that was created in the folder
8)  Delete all files after 242.mp3. This should leave 41 files left in the folder
9)  Navigate to the \lang\english\data\audio\sounds folder
10) Delete everything before meamonh_arag001.wav and everything after mgshelo_yeom006.wav (This should leave you with 2,762 audio files.  I do not use them all, but it is easier to select all of them then to pick and choose.)
11) Once finished, open up FinalBig if you have closed it.
12) Create a new big file. (File>New or the New icon)
13) Go to Edit>Add Directory (Ctrl+D)
14) Navigate and Select the data folder that was created (\lang\english\DATA) and click OK
15) Save the folder in your Rise of the Witch-King program folder as _RJ_Campagn_Audio.big. (Default is C:\Program Files\Electronic Arts\The Lord of the Rings, The Rise of the Witch-king)

That is all for the Audio.

To install the video:
1)  Navigate to c:\Program Files\EA Games\The Battle for Middle-earth (tm)\data\ or where ever your BFME1 is installed.
2)  Copy all of the VP6 files (Ctrl+C or Edit>Copy)
3)  Navigate to the RotWK program folder. (Default is C:\Program Files\Electronic Arts\The Lord of the Rings, The Rise of the Witch-king)
4)  Paste the video in the data folder (Ctrl+V or Edit>Paste).  DO NOT REPLACE ANY FILES. CLICK NO WHEN ASKED.

The video is now installed. The references are all in the ini files.

Read More

Comments on this File

There are no comments yet. Be the first!

robnkarla


50 XP


Registered 7th March 2007

6 Files Uploaded

Share This File
Embed File