After the Battle for Middle Earth, there was still work to be done. In this first map of a series of quests following the Battle for Middle Earth, Sam leads a group of allies to destroy evil forces northeast of the Shire that have taken a sacred Rohan building and are attacking farms and settlements in the area. Sam must reach this building in the quest and liberate it. Sam must survive.
After the Rings I - Sam - README.txt LONG DESCRIPTION: After the Battle for Middle Earth, there was still work to be done. In this first map of a series of quests following the Battle for Middle Earth, Sam leads a group of allies to destroy evil forces northeast of the Shire that have taken a sacred Rohan building and are attacking farms and settlements in the area. Sam must reach this building in the quest and liberate it. Sam must survive. SHORT DESCRIPTION (In Game): After the Battle for Middle Earth, there was still work to be done. Here, Sam leads his allies to destroy evil forces northeast of the Shire that have taken a sacred Rohan building. Sam must reach this building, liberate it, and survive, if he dies, you lose. TACTICAL SITUATION: There are several camps of Mordo and Isengard stragglers in the wilderness northeast of the Shire. They have captured a sacred Rohan building. They are also detroying homes and settlements. They have released wild wargs, trolls and goblins throughout the area. If Sam dies, you lose. Sam must reach and liberate the Rohan sacred building at the end of the quest. HINTS: Be careful with your units. You nay find more help as you progress and other friends come to your assistance, nut all units are critical to the overall success of the quest. OBJECTIVES: Destroy all enemy camps and forces and drive Mordor and Isengard forces away from the area of the Shire. INSTALLATION: Unzip the attached files. They include the following files: After the Rings I - Sam.map - The map itself for LOTR-BFME After the Rings I - Sam.tga - The small description map seen in the game as it loads. After the Rings I - Sam_pic.tga - In game picture while loading map. After the Rings I - README.txt - This file Map.ini - Initialization file for customizing this map map.str - Contains more detailed Map Info that pops up at the start of the game. AftertheRingsI-SamlInfo.doc - A Word document with basic info about the map. They will unzip into a directory called "After the Rings I - Sam". Once you have placed this directory onto your computer, for example in the "My Documents" folder, you then must copy or move this folder to the proper location before it will work in the game. If you know the proper loaction, then you can unzip it directly there and avoid the next step. To move or copy the files to their proper place on your system, use Windows Explorer and move or copy the folder to the the "Maps" folder in the "My battle for Middle-earth" folder which is in the "Application Data" folder under the user name you use on the comuter. The "My battle for Middle-earth" folder is located in the following location: [Main Drive] (Usually C):\Documents and Settings\[user name]\Application Data\ So the full path would look like this on my computer: C:\Documents and Settings\Jeff Head\Application Data\My Battle for Middle-earth file\Maps\After the Rings I - Sam PLAYING THE MAP: For Skirmish mode, once the files are in the right place, simply enter SOLO Mode and Skirmish and then pick the User Made Map, "Blood on the Mitheithel". The map was made for the following set up: Player 1 - Gondor - You - Lower left of the map Player 2 - MordorHard - Directly above the first player. Player 3 - Mordor Hard - The first place to the north east of position two. Player 4 - Isengard Hard - JUst to the north east of position three. Player 5 - Mordor Hard - The far upper left of the map For Multiplayer Mode: Although this map could be played as a multiplayer, it was specifically designed as a single player quest map and it is highly recommended that the user play in skirmish mode with the setup locations identified in the README file that came with the map. Many, many scripts depend on this and they will cause a severe imbalance in a multiplayer mode. By: Jeff Head (April 2005).
There are no comments yet. Be the first!