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This interview was done by our friends at [url="http://www.homelanfed.com/"]HomeLan[/url] and is quite long, below is a few questions, for the rest, [url="http://www.homelanfed.com/index.php?id=19603"]check out the full article here[/url]!
[quote][b]HomeLAN[/b] - Some gamers who have looked at the previously released screenshots have wondered if there will be any large amounts of jungle foliage in the game. Are there plans to make parts of Battlefield: Vietnam more like jungle warfare?
[i][b]A Marini[/b] - Absolutely, the game would not be complete without sections of jungle. That said, every level in the game will benefit from the work we've done to achieve jungles. Everywhere you look there is lush vegetation and trees. It's quite beautiful.[/i]
[b]HomeLAN[/b] - What kinds of multiplayer modes will be used in the game?
[i][b]A Marini[/b] - Conquest was retained since over 90% of people who played BF online, played conquest. We expanded the conquest idea by implementing a mode called evolution where a map begins as it would normally, but at the end of the battle, the map's alternate loads up. The scores, team and player, from the previous map are added to the new map, and play resumes. Basically, a team must ensure a close battle in one map if they hope to win the second. If you get blown away in the first map, you will have a hard hill to climb in order to win the second.
The third online mode is what we call Custom Combat. In this mode, the server can set what armies will fight in the selected map, what vehicles will appear, and what weapons will be included or excluded from battle. This means that a server can run all maps with the US Army fighting the US Special Forces, and they can all be limited to only using their assault rifles if the server wishes it. This is a great option for clans who want to ensure that they have the same setup on each map.[/i][/quote]Again, for the rest of the interview, head over to [url="http://www.homelanfed.com/index.php?id=19603"]Homelan[/url]!
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