Desert Combat .7 Released!

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Published by Sh0rD 18 years ago , last updated 4 years ago
DC has released its newest version. It comes in at a huge 591.3 MB. You can find it here: Also, the readme :) [quote] ||||-- Desert Combat changes from .7M to .7N: --|||| - Created Menu Icons for VSS and PSS weapons - convergence tweaked for M2A3 TOW - health and ammo refill removed from spandrel - m2a3 and bmp2 had their projectiles weakened vs air due to the enhanced capabilities of their new cannons - new C4 and missing HEDP (fixes projectile issue with bmp2) damage files added ||||-- Desert Combat changes from .7L to .7M: --|||| - Fixed A10 Cluster Bomb Sounds - Reverted ROF and Stability of Sniper Rifles - Fixed Stryker Camera position and rotation ||||-- Desert Combat changes from .7I to .7L: --|||| - Fix the BRDM-2 not reloading bug - Fix the little bird / Gazelle / MD-500 not reloading on airfield bug. - Fix F-16 exit position to avoid bailing out deaths - VSS reload sound corrected - SA-7 fire sound corrected - Sniper rifles fire faster, less stable. - new sounds for sniper rifles - improved soundscripts for artillery and tank cannon projectile whiz - new soundscript for mortar in flight - M163 Air Radar fixed - ZPU-4: set min angle and raised camera - Shilka - "No Head" feature as well as Air Radar fix - C4 Changes missed on 7H build - Mortar velocity increase for improved distance - Mirage collision mesh fixes - Urban Siege: removed capture abilities of Nimitz by enemy - Fixed Menu 1.6 Patch error - Added 2 Load Screens - Reverted BF 1.6 Patch Wrench Repair - Supply and Health refill added to BRDM2, BMP2, and M2A3 interior - Tweaked main cannons for BMP2 and M2A3 ( bmp2= higher elevation, faster velocity m2a3= faster ROF, larger splash) ------------------------------------------------------------------------ ************************************************************************ ||||-- Desert Combat changes from .7H to .7I: --|||| - Optimized Effects - PKM given worse minimum accuracy, 100 round clip, larger max crosshair width - A-10 given heavy muzzle smoke - C4 vs heavy armor toned down. 2 C4s required to kill a MBT ------------------------------------------------------------------------ ************************************************************************ ||||-- Desert Combat changes from .7G to .7H: --|||| ------------------------------------ -reduced soldier infantry fall damage slightly -fixed vehicle to vehicle collisions (ie light vehicles can no longer ram heavy vehicles and not lose damage. Heavy vehicles will also take less damage from collisions ) -improved pitch rate for SA-342 -updated stinger texture for FULL build -fixed engines disappearing prematurely on A-10 -fixed SCUD-B driving sounds -fixed missing canopy on Mirage -removed horn feature from UralTanker to fix CTD -reduced splash radius and damage from destroyed zpu-4 -fixed opaque windows for UralTanker exterior mesh -fixed static wrecked meshes that were lacking custom collision meshes -fixed missing glass on BRDM2 Spandrel -added crosshair to Tabuk sniper rifle for unzoomed view -fixed sound issues for MG42 -updated M16A2 animations *****-------- Changes since .6F Public Patch--------------***** **** OPTIMIZATIONS: (cols= collision meshes | vis= visible meshes | lods= level of detail models smooth= smoothing on vis meshes ) Vehicles= A10: cols,lods Mig-29: cols AC130: cols Mirage: cols,lods,smooth AV8: col02,lods MLRS: cols BMP2: cols,lods,smooth Nimitz: cols BRDM2: cols,lods,smooth OSA: cols,lods,smooth CIWS: cols Pantzir: cols DPV: cols Pickup: cols,lods,smooth EE-9: cols RHIB: cols F14-B: cols,lods,smooth SA-3: cols F15-C: cols,lods SCUD: lods F16: cols,lods Sea Sparrow: cols Forklift: cols Shilka: cols H-53: cols,lods,smooth Stryker: cols Humvee: cols SU-25: cols,lods Lada: cols,lods T72: cols,vis,lods,smooth M163: cols,smooth TOW(base): cols,vis,lods,smooth M1974: cols Ural: cols MI-8: cols,lods ZPU-4: vis,lods MI-24 cols <<<<<--------Map changes since .6F Public Patch-------------->>>>> Basrah's Edge * bots added * optimisations: - texswaps reduced by almost half in critical locations (was 900, now 500) - marketside m2 meshes redone with single texture optimisations - object cull and lod improved * file size reduced * wallhack exploits fixed * ticket count slightly tweaked for US to 105. ticket loss reduced to 7 * some missing faces fixed * general graphics improvements. detail texture enhanced Sea Rigs * optimisations: - texswaps reduced slightly - model geometry given another pass to reduce drawn tris, col01 & col02 by almost 40% - model groups broken up further to improve performance * nimitz exploit fixed * wallhack exploits fixed * flag radii tweaked * various graphical fixes * new level art - custom skybox - dirty clouds - new water - new lightmaps for all exterior parts of the map * file size reduced * final map thumbnail Urban Siege * file size reduced * optimisations: - texswaps reduced significantly - model geometry given another pass to reduce drawn tris, col01 and col02 by almost 30% - object cull and lod improved - reduced texture load * nimitz exploit fixed Desert Shield * file size reduced * general optimisations done * final map thumbnail Lost Village * file size reduced * general optimisations done * final map thumbnail Battle of 73 Easting * file size reduced * all new level art, look and feel * terrain optimised, base layouts tweaked and changed * final map thumbnail Operation Bragg * file size reduced * lighting enhanced * lightmaps and colors tweaked * general optimisations done * final map thumbnail No Fly Zone * file size reduced * general optimisations done ------------------------------------------------------------------------ ************************************************************************ [/quote]
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