100% Reality "AFPS Panzer IV" Skin

I did my best to make this Panzer VI (Afrika Korps) full realistic, but sometimes there are problems withe mirrored textures on the...

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File Description
I did my best to make this Panzer VI (Afrika Korps) full realistic, but sometimes there are problems withe mirrored textures on the photo the Afrika Korps palm is white, but black is realistic to, and looks better on a dds compessed texture. Enjoy it, Tzunami

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Readme
TO USE THESE FILES 
==================== 

To use these files in the Retail version, you'll need Moseley's RFA Extractor to unpack the Refractor Flat Archive (textures.rfa). 

If you haven't already, download it at http://www.bf1942.com or http://www.bf1942central.com 

Note: RFA Extractor requires Microsoft's .net Framework update to run. 

Download it at: 
http://download.microsoft.com/download/.netframesdk/Redist/1.0/W98NT42KMeXP/EN-US/dotnetredist.exe 

Note: 
After installing the .net Framework (SDK) you may need to download the msvcr70.ddl and mscoree.dll files. Get 'em at: www.dll-files.com , unzip and copy to your Windows/system folder. 

========================= 
EXTRACT THE RFA ARCHIVE 
========================= 

Use RFA Extractor to uppack your "Archives/textures.rfa" file to the main game directory "C:\Program Files\EA GAMES\Battlefield 1942" RFA Explorer will automatically create the "texture" folder when you unpack. 

Remove the original textures.rfa archive to a safe place outside the Battlefield 1942 directory. 

You should now have the following directory structure: 

AdminTool 
Archives 
cache 
eReg 
Logs 
Movies 
MultiplayerServers 
Music 
save 
Settings 
texture 

======================== 
EXTRACT THE .DDS FILES 
======================== 

Extract the included .dds files from the .zip archive to 
"C:\Program Files\EA GAMES\Battlefield 1942\texture\Africa". 

* Overwrite the existing textures or move them to a safe location prior to extracting these files. 

Run the game! 

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Tzunami


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Registered 14th June 2002

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