3Makeovers

These are "Make Overs" of Gazala, Kursk, and Kharkov. See the Readmes below for more info on each map.

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File Description

These are "Make Overs" of Gazala, Kursk, and Kharkov. See the Readmes below for more info on each map.

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Readme
Sample of a Read Me txt
==============================================
Title : DC_Air_Gazala
Date :07.03.03
Version :Final! 
Filename : DC_Air_Gazala.rfa
Author : farmerTom aka(Tom Sowder)
Email : <E - Mail is important for support>
WebSite I hang out at: <www.bf42.com>
http://forums.bf42.com/showthread.php?s=a91822871ac28be80b7f2e498d8c3270&threadid=18537&perpage=15&pagenumber=1
Description : DC_Air_Gazala is a air trainer, its a make over of the original Dice map Gazala. You want lots of dog fights in all the supported game types this is it. Good DC clan practice map, lots of ground targets, and helis too.



==================================================

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* Play Information *

Game : Built on Desert Combat 0.38
Game Type : Conquest, TDM, CTF, CooP (All) 
Game Mod : Desert Combat
Requires : Battlefield 1942 1.4 or higher and Desert Combat 0.38
Players : # of recommended players = as many as your system can do!

==================================================

=========================
* Construction *

Base : Dice's Gazala
Editor Used and Other Tools : Just Madbull's for placement.
Buildtime : to much time!
Known Bugs : 

Features : 81 spawning vehicles!
New Textures? : No
New Sounds? : No
Custom Soundtrack? : No

Compile Machine : Cpu , Ram
Compile Time : N/A

==================================================

=========================
* Installation * 

The .rfa file should be extracted/installed to.....

..\Battlefield 1942_2\Mods\DesertCombat\Archives\bf1942\levels\DC_Air_Gazala.rfa

* To Play *

Start BF 1942 with the Desert Combat mod.
Select DC_Air_Gazala from the multiplayer server list.


==================================================

=========================
* Credits *

Battlefiled 1942 was made by EA/DICE and all right is reserved.
And so was this map except I changed the placements.
==================================================

=========================
* Permissions*

All original and composed textures or assets in this level remain property of
the sources respective owners.
You MAY distribute this File in any not-for-profit electronic format (BBS, Internet,
CD, etc) and include all files, including this readme, intact in
the original archive.

______________________________________________________________________
Sample of a Read Me txt
==============================================
Title : DC_Middle_Ground
Date :07.03.03
Version :Final! 
Filename : DC_Middle_Ground.rfa
Author : farmerTom aka(Tom Sowder)
Email : <E - Mail is important for support>
WebSite I hang out at: <www.bf42.com>
http://forums.bf42.com/showthread.php?s=a91822871ac28be80b7f2e498d8c3270&threadid=18537&perpage=15&pagenumber=1
Description : DC_Middle_Ground is a heli supported armored trainer, its a make over of the original Dice map Kursk. You want lots of armored fights in all the supported game types this is it. Good DC clan practice map, lots of vehicles in a agresive scenario, and helis too.



==================================================

=========================
* Play Information *

Game : Built on Desert Combat 0.38
Game Type : Conquest, TDM, CTF, CooP (All) 
Game Mod : Desert Combat
Requires : Battlefield 1942 1.4 or higher and Desert Combat 0.38
Players : # of recommended players = as many as your system can do!

==================================================

=========================
* Construction *

Base : Dice's Kursk
Editor Used and Other Tools : Madbull's for placement and Photoshop for re-coloring the texture.
Buildtime : to much time!
Known Bugs : 

Features : Very agresive bots!
New Textures? : Kinda
New Sounds? : No
Custom Soundtrack? : No

Compile Machine : Cpu , Ram
Compile Time : N/A

==================================================

=========================
* Installation * 

The .rfa file should be extracted/installed to.....

..\Battlefield 1942_2\Mods\DesertCombat\Archives\bf1942\levels\DC_Middle_Ground.rfa

* To Play *

Start BF 1942 with the Desert Combat mod.
Select DC_Middle_Ground from the multiplayer server list.


==================================================

=========================
* Credits *

Battlefiled 1942 was made by EA/DICE and all right is reserved.
And so was this map except I changed the placements and re-color the texture.
==================================================

=========================
* Permissions*

All original and composed textures or assets in this level remain property of
the sources respective owners.
You MAY distribute this File in any not-for-profit electronic format (BBS, Internet,
CD, etc) and include all files, including this readme, intact in
the original archive.
______________________________________________________________________
Sample of a Read Me txt
==============================================
Title : DC_POW_Rescue
Date :07.03.03
Version :Final! 
Filename : DC_POW_Rescue.rfa
Author : farmerTom aka(Tom Sowder)
Email : <E - Mail is important for support>
WebSite I hang out at: <www.bf42.com>
http://forums.bf42.com/showthread.php?s=a91822871ac28be80b7f2e498d8c3270&threadid=18537&perpage=15&pagenumber=1
Description : DC_POW_Rescue is a grunts dream, its a make over of the original Dice map Kharkov. You want lots of infantry fights in all the supported game types this is it. Good DC clan practice map, lots of grunts in a agresive scenario. The bots in Co-op are tough to beat, if you run 24+ players.



==================================================

=========================
* Play Information *

Game : Built on Desert Combat 0.38
Game Type : Conquest, TDM, CTF, CooP (All) 
Game Mod : Desert Combat
Requires : Battlefield 1942 1.4 or higher and Desert Combat 0.38
Players : # of recommended players = as many as your system can do!

==================================================

=========================
* Construction *

Base : Dice's Kursk
Editor Used and Other Tools : Madbull's for placement.
Buildtime : to much time!
Known Bugs : 

Features : Very, Very agresive bots!
New Textures? : No
New Sounds? : No
Custom Soundtrack? : No

Compile Machine : Cpu , Ram
Compile Time : N/A

==================================================

=========================
* Installation * 

The .rfa file should be extracted/installed to.....

..\Battlefield 1942_2\Mods\DesertCombat\Archives\bf1942\levels\DC_POW_Rescue.rfa

* To Play *

Start BF 1942 with the Desert Combat mod.
Select DC_POW_Rescue from the multiplayer server list.


==================================================

=========================
* Credits *

Battlefiled 1942 was made by EA/DICE and all right is reserved.
And so was this map except I changed the placements.
==================================================

=========================
* Permissions*

All original and composed textures or assets in this level remain property of
the sources respective owners.
You MAY distribute this File in any not-for-profit electronic format (BBS, Internet,
CD, etc) and include all files, including this readme, intact in
the original archive.

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farmerTom


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Registered 3rd March 2003

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