aie42.zip —
An AI Enhancement Mod for Battlefield 1942.
***BATTLEFIELD 1942 AI ENHANCEMENT MOD by GRENADEMAN*** Creator: Grenademan Version: v1.0 Game: Battlefield 1942 Description: This AI enhancement mod (AIE) gives your BF1942 bots a new edge in their war against and for humanity. They have been given all new abilities, such as being able to use pistols, knives, call for artillery...you name it, they can do it. Along with that, a large number of changes to other game codes have been made, ranging from kit modifications to vehicle enhancements. This brings the player down to the bot's level, allowing you to fight bots with things that bots use. *****WARNING****** - THIS IS STRICTLY A SINGLE PLAYER MOD ONLY. ANY ATTEMPT TO PLAY MULTIPLAYER WITH THIS MOD ACTIVE WILL PROBABLY RESULT IN SOME WIERD EVENTS. IF YOU WANT TO PLAY MULTIPLAYER AND THIS SINGLE PLAYER MOD, THEN YOU'LL JUST HAVE TO SWITCH THE FILES AROUND AT YOUR LEISURE. IF YOU WANT TO PLAY A COOP GAME WITH SOME MATES, MAKE SURE THAT THEY TOO HAVE THIS MOD. OTHERWISE, THIS IS RESTRICTED TO SINGLE PLAYER AND SOLO COOP PLAY. AND YES, I HAVE CAPS LOCK ON ON PURPOSE. - THIS MOD CONFLICTS WITH OTHER MODS. IF YOU HAVE ANY ACTIVE MODS IN BATTLEFIELD VIETNAM, PLEASE TEMPORARILY REMOVE THEM AND PLACE THIS MOD INTO ITS RESPECTIVE DIRECTORIES. **************************************** ----INSTALLATION---- - Extract the mod somewhere on your computer. - Run the exe that will install the mod. It should install the mod in your BF1942 mod directory. - One done, fire up BF1942 and run the mod through the Custom Game menu. - Play all day long! Unless you have work or other commitments...or something. Just play it! ----CROSSHAIRS---- If you want to play with crosshairs enabled, follow these instructions. - Run the exe to install the mod. - Backup AIE42's objects and game.rfa files. - Go into the AIE42 folder, and into the Crosshairs folder. - Copy the object.rfa FROM the Crosshairs folder into the %:\BF1942\Mods\AIE42\Archives - Copy the game.rfa FROM the Crosshairs folder into the %:\BF1942\Mods\AIE42\Archives\bf1942 ************************************************ Now you are all set and ready to go. Please refer to the 'New AI Features' at the bottom of this document for details on what you can expect in this AI enhancement mod. Tools used: Battlefield Mod Development Toolkit beta and 2.75. WinRFA RAD tools Notepad. *********** This mod has taken almost a year to complete, and I have been working on it along with my BFV AI mod. Look out for any possible updates should I find something worth editting. *********** Having problems? Or just want to comment? Contact: operationterranio[at]hotmail[dot]com Issues: - Bots are still having minor problems with the binoculars. They will pull them out and look in the opposite direction of a target, look at the target but not call for artillery, or they WILL call for artillery but will do it repeatedly. But usually most of the time they do request artillery support. - When bots DO call for artillery, you won't hear radio messages. This is DICE's fault, its impossible for bots to use radio commands for BF42 or BFV. - Renamed items will only appear in English versions of the game. LEGAL: Please refrain from editing my files and going and throwing them into a mod of your own, then pass them off as your own creation. I put my bloody heart and soul into this so I deserve some respect at least!! If you find that there is something that you are just ITCHING to change, then send me an e-mail letting me know what you wanna change and I'll give you your answer. ************************************************************************** Now, onto the good stuff. Battlefield 1942 new AI features: VEHICLE AI: - Bots now fire the Katyusha missiles more often. - Bots are more aggressive and accurate on machineguns. - Bots use the Defgun more effectively. - Bots bail out of badly damaged land vehicles more often. - Bots in aircraft engage ground targets more frequently and more accurately. - Bots are more accurate when firing tank's main guns. - Bots fire the tank coaxial machinegun and the main gun at infantry evenly. - Bots now use certain tanks better than they did before. - Bots in anti-aircraft guns use them better now. - Bots will now fire certain handweapons at enemy aircraft. - Bots in landing craft will no longer switch to a passenger position when they are threatened, and instead will take the driver position or the gunner position. INFANTRY AI: - Bots use knives against infantry. - Bots use landmines against tanks. - Bots use binoculars to call for artillery against armoured targets. - Bots no longer fire anti tank weapons at infantry. - Bots will sometimes throw grenades at enemy infantry. - Bots no longer throw grenades at tanks or light vehicles. - Bots will choose what weapon to use against targets more sensibly. - Bots will shoot at lightly armoured targets with their hand weapons, such as jeeps. GLOBAL AI: - Bot aggression has been greatly increased. - Bots engage targets more realisticly and have an increase in accuracy. - Bots fire infantry and vehicle weapons further. - Improved many AI properties for infantry and vehicles. - Bots no longer horde a particular kit. OTHER: - Crosshairs turned off for infantry and vehicles. - 3rd person soldier view activated. - Enabled tracers for all infantry weapons except pistols, shotguns and the K98 rifle grenade. - Tweaked the recoil for each infantry weapon. - Made all infantry weapons more powerful against other infantry. - Soldiers will drown if they are in water for around 30 seconds. - Tank shells no longer arc and now travel at higher speeds. - Bazooka and Panzershreck rockets no longer arc and now travel at higher speeds. - Greatly decreased the power and radius of hand grenades. - Grenades are no longer effective against tanks. - Infantry bodies will remain longer. - Tank, Destroyer, Aircraft carrier and Battleship vehicle wrecks will remain for a lot longer. WEAPONS: - Extra magazines added to: BAR1918, DP, K98, M1 Garand, NO4, STG44, Thompson, Type 5, Colt, Walther and the T99. - Removed the Expack from all engineer kits. - DP now has 49 rounds per magazine. - British, US Army, and Canadian anti-tank kits get the Thompson submachinegun. - German anti-tank kits get the MP40. - Desert German anti-tank kits get the STG44. - Japanese anti-tank kit gets the Type 5. - The Japanese medic kit gets a Type 5 instead of the MP18. - The Russian anti-tank kit gets the No 4. - The US Marine anti-tank and US Army engineers get the M1 garand instead of the No 4. - Landmine now last a bit longer after being placed down. VEHICLES: - M10 health increased to 160. - Panzer health increased to 120. - Priest health increased to 70. - Sherman health increased to 110. - T34/85 health increased to 120. - T34 health increased to 160. - Tiger health increased to 175. - Wespe health increased to 60. - Did a major clean up on all BF1942 (and expansion packs) vehicle codes to make them more effecient for bot use. NAMES: - K98 renamed to Kar98k. - Mp40 changed to MP40. - GrenadeAllies renamed to Hand Grenade. - GrenadeAxis renamed to Stick Grenade. - Bar 1918 changed to BAR 1918 - Mp 18 changed to MP18 - StG 44 changed to StG-44. - Thompson changed to M1A1 Thompson. - Panzershreck renamed to RPzB 43. - Walther P38 changed to P38. - Bazooka changed to M1A1 Bazooka. - Colt renamed to M1911A1. - Johnson LMG renamed to M1941 LMG. - AichiVal renamed to Aichi D3A. - SBD changed to SBD-1. - SBD-T changed to SBD-2. - Chi-Ha renamed to Type 97 Chi-Ha. - AchiVal-T renamed to Aichi-T D3A. - Corsair renamed to F4U Corsair. - Mustang renamed to P-51 Mustang. - Stuka renamed to Ju 87 Stuka. - Yak9 changed to Yak-9. - Zero renamed to A6M Zero. - B17 renamed to B-17G-30-DL. - Ilyushin renamed to IL-2 Sturmovik. - Tiger changed to Tiger I. - Wespe renamed to SdKfz 124 Wespe. - PanzerIV changed to Panzer IV. - Hanomag renamed to SdKfz 251. - M10 renamed to M10 Wolverine. - Priest changed to M7 Priest. - Sherman changed to M4 Sherman. - Katyusha renamed to BM-13 Katyusha. - Sexton renamed to 25pdr Sexton. - Ho-ha renamed to Type 1 Ho-Ha. - flak38 changed to FlaK 38. - AA_Allies renamed to AA Gun. - Browning renamed to M2 Browning. - MG 42 changed to MG42. - PrinceOW renamed to Prince of Wales. - Lcvp changed to LCVP. - Fletcher renamed to Fletcher-class Destroyer. - "Allies captured the control point" changed to "Allied Forces have captured this position!" - "Axis captured the control point" changed to "Axis Forces have taken this position!" Thanks to: Battlefield Single Player Forums Cajunwolf SPY Crimson Raptor Stick Urglub DACV Dnamro bummer **************************************************** For those with Road to Rome and/or Secret Weapons, heads up! AI mods for these expansion packs are on the way! Have fun! Grenademan
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