Aircraft Wake v2.01

Well it's daylight again.. :p and the insatiable Gleeman has been adding more goodies, more gameplay adjustments, and just plain more of the...

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Well it's daylight again.. :p and the insatiable Gleeman has been adding more goodies, more gameplay adjustments, and just plain more of the best. Here are a couple changes:

New> Axis Stick Hand Grenade change 'Smoke shell'. New> several Allied Aircraft on Enterprise. Also Enterprise is ready for AIRCRAFTWAKE(ver2)_beta

Also, since the .rfa for 2.01 Beta is named differently than Aircraft Wake 2.0, you'll be able to keep both maps in your Levels folder and without having to forego one to play the other. :D

awbeta.jpg  If it looks like Enterprise and floats like Enterprise...

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Readme
hello.

- WARNING - this is AIRCRAFT WAKE ver.201 beta version.

 I made this and test the result which it tries, the stability is not confirmed the thing.
 The BF1942v1.1 increased the recording problem where changing the texture will increase.
 Me the AirCraftWake ver3 will announce from the BF1942 v1.2.

 Installation Instructions - what folder your file is supposed to be extracted into.

 place the 'objects_100only be able to join server running aircraftwake_beta mod.rfa'
in your \Archives folder.
 place the 'menu_100aircraftwake.rfa' file in your \Archvies folder
 place the 'aircraftwake_beta.rfa' file in your \Archvies\bf1942\levels folder.

 existing objects.rfa & menu.rfa & wake.rfa & wake_000.rfa file is not delete,you must keep that.

'menu_100aircraftwake.rfa' maked 'Now Loading Picture' fixed.

'objects_100only be able to join server running aircraftwake_beta mod.rfa.rfa' maked

  New> a Axis Stick HandGrenade change 'Smoke shell'. The curiosity which it sees the weapon.
       To the next time the fire bottle is it is a smoke shell it will make well.
  New> several Allied Aircraft on Enterprise. Also Enterprise is ready for AIRCRAFTWAKE(ver2)_beta

  a 'spawn' USarmy B17. B17 is ready for AIRCRAFTWAKE ver.2
  ,one spawn point 'aichival' DiveBomber,two spawn point 'zero' fighter on Shokaku.
  ( before 8 or 7 spawn point ) but total 6 zero + 2 aichival spawn.
  , Jeeps have a mounted browning/mg42 on back.
  , Zero,Corsair have a mounted Rockets. ( Katyusha leave as it is. )

etc..
 'objects_100only be able to join server running aircraftwake_beta mod.rfa' do all map rule change.
 Also the 'objects_100.rfa' is identical.

  Zero,Aichival ExitLocation fix.
  Zeor,Corsair Rokets named AirRocket. KatyushaRocket leave as it is.
  
  Each total 6 LCVP or Daihatsu on Enterprise,Hatsuzuki,Shokaku less than total 4.

'AirCraftWake_beta.rfa' maked

 When the Axis occupies the Beach, the Tank 2(Conquest 1), Destroyer 1 price it is supplemented.
 This time the Allied is supplemented when it defends the NorthBase and the Airfeild, Tank 1 price each.
 When the Axis occupies the Airfeild, the Allied as the Joker the Enterprise appears.
 
 At the time of ConquestMode it added the AA-Gun above the Barrack of the NorthBase.
 'Corsair' fighter comes out only from that Airfeild only at the time of Allies.
 , delete spawn point 'SBD' DiveBomber on Airfield.

 added a 'respawn' USarmy B17, B17 spawn point fixed.
 and continues, it is supported Allied Aircraft on Airfield. ( total 4 Corsair, 2 SBD-T )

- BattleField1942 2002.10.18-

gleeman
gleeman@nownuri.net

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Gleeman


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Registered 15th October 2002

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