B-17 Singleplayer Mod

Bombers and Battleships A single player mod. This mod adds the B-17 to the single player Bocage, Market Garden, Gazala, Iwo J...

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Bombers and Battleships

A single player mod.

This mod adds the B-17 to the single player Bocage, Market Garden, Gazala, Iwo Jima and Midway games. As you know, the B-17 was originally only in one single player map for some reason, although it is in several of the multi-player maps. I'm not sure why EA/DICE made this choice in the final game, as the B-17 is really fun in the single player maps as well, and the whole point of single player is to practice for MP, right? The bots will eagerly fly the B-17 and bomb away - I like to jump on as gunner, when I'm not carpet bombing, that is.

I've tried to use default multiplayer locations for the B-17, except in the Midway and Iwo Jima maps, where it isn't in the multi games. The B-17 replaces a Torpedo or Dive Bomber in these maps, and only spawns when the Allies have the control point. I added it to the Midway map because historically B-17's were used in one of the initial attacks on the Japanese fleet IIRC on my history. You also get the battleships added in this Midway mod as well, what can I say, I like big bombs and guns ;-)

Iwo Jima gets the B-17 as a surrogate for B-29's, which flew in to the airbase shortly after it's capture. The Corsair that normally spawns at the Iwo airbase when it is under Allied control is replaced with a Mustang, which flew in with the B-29's as escort and did operate from Iwo on missions to Japan the last few months of the war. The Mustang pilots had to fight off Japanese soldiers attacking their sleeping quarters at one point - the island hadn't even been fully captured when they were flying in. The Corsair still spawns at the carrier.

I also tried to get the B-17 into the Wake Island map, just for the heck of it, but there just isn't enough runway space to take off without hitting a building, tree or something else.

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Readme
To use, you will need to unzip the .rfa files into, in my case for example, D:\games\bf1942\mods\bf1942\addons\levels. Add a corresponding line to init.con to point to the "addons" (or whatever you call it) folder to make it look like this (note it needs to be BEFORE that 3rd line below):

game.setCustomGameName BF1942
game.addModPath Mods/BF1942/Addons/
game.addModPath Mods/BF1942/
game.setCustomGameVersion 1.2 
game.setCustomGameUrl "http://www.battlefield1942.com"

Game.setMenuMusicFilename "music/slaughter4.bik"
Game.setLoadMusicFilename "music/vehicle4.bik"
Game.setWinMusicFilename "music/vehicle3.bik"
Game.setLoseMusicFilename "music/menu.bik"
Game.setCampaignLoseMusicFilename "music/theme2.bik"
Game.setDebriefingMusicFilename "music/briefing.bik"


Please distribute this freely or use what's included in your own mods, but I would appreciate credit for the work.

My credits and props to: Moseley (RFA Extractor), shrp77 (gmakeRFA program, based on Moseley's work), Ryan (helped me get the mod into a manageable download size), all the BF1942 sites and forum posters/FAQ's/how-to's where I got info, and mostly to DICE/EA for a kick ass game, and the 1.2 version, which makes modding a snap.

Enjoy.

	- psychoslaphead

Problems, issues, suggestions, help:

	triptherift@yahoo.com

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psychoslaphead


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Registered 6th January 2003

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