Battlefield: High Definition v1.0 Client & Server

Battlefield: High Definition is a modification for Battlefield 1942. The goal of the mod is to bring as many visual enhancements to the game...

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Battlefield: High Definition is a modification for Battlefield 1942. The goal of the mod is to bring as many visual enhancements to the game as possible.

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Download 'battlefield_high_definition_1_0_client_and_server_full.zip' (44.02MB)

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#Battlefield: High Definition 1.0
##################################################
http://bfhd.basnetworks.net
http://www.beachassaultstudios.com

Battlefield: High Definition is a modification for Battlefield 1942. The goal of the mod is to bring as many visual enhancements to the game as possible.

Battlefield: High Definition was developed and tested by Lieutenant Clone (Dennis Robinson) of Beach Assault Studios.

The modification brings the following enhancements to Battlefield 1942:

    * Drastically increased view distances
    * Increased the rendering quality of the terrain
    * Increased the rendering distance of most vehicles
    * Most vehicles will stay on the map permanently when destroyed
    * Dead bodies remain for five minutes (you will rarely see them disappearing)
    * Added blood effects
    * Added third person view
    * Many more minor tweaks


License Agreement:
You may not re-release any part of Battlefield: High Definition, in part or whole, without exclusive permission from Beach Assault Studios President, Dennis Robinson.



<b>CHANGELOG</b>


# Version 1.0
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- Removed startup movies
- Changed menu and load music
- Changed some English text strings in the menu and game
- Added branding in the menu

- Added Battle_Of_Britain to the single player campaign list

- Added 3rd person view to players
- Removed reverse 3rd person and fly-by views from all vehicles
- Added Blood Effects
- Added a horn to all scout vehicles

- Increased view distances on all maps drastically
--- Increased physical heightmap size on Coral Sea, Invasion of the Philippines, Iwo Jima and Wake Island
- Increased the rendering quality of the terrain drastically in all levels
- Increased the rendering distance of most vehicles
- Changed all land and air, as well as most sea vehicles to remain when destroyed
- Changed bodies to remain for five minutes

- Moved ship back further on Omaha_Beach
- Moved ships back further on wake conquest
- Changed detail.dds to a more appropriate texture on Aberdeen

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Lieutenant_Clone


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Registered 18th March 2007

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