Battlefield Vietnam Dedicated server files

Well here it is the dedicated windows server files so server admins get these and get those servers up and running cause here we come...

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Well here it is the dedicated windows server files so server admins get these and get those servers up and running cause here we come!!!!! ya today is the big day i swear to all the visitors of this site i will not sleep until i have fragged 1000 peeps in BFV now lets get it on!!!

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==================================================================
Battlefield Vietnam(tm) Free Stand Alone Server v1.0
Read Me File
March 02, 2004
==================================================================

Thank you for playing Battlefield Vietnam. 
This readme file contains some information on the system 
requirements together with some detailed information on various 
features of the stand alone server.

==================================================================
Maps available in Stand Alone Server v1.0
==================================================================

- Operation Irving
- Operation Flaming Dart
- Operation Hastings
- Operation Game Warden
- Quang Tri - 1968
- Hue - 1968
- Siege of Khe Sahn
- Fall of Lang Vei
- The Ia Drang Valley
- Landing Zone Albany
- Reclaiming Hue
- Quang Tri - 1972
- Ho Chi Minh Trail
- Cambodian Incursion


==================================================================
DEDICATED SERVER
==================================================================

We highly recommend Battlefield servers to be run on dedicated 
server platforms. Currently, the best performance is on a machine 
with the following specifications:

8-player
WinOS/933Mhz processor/256MB RAM/ADSL connection

16/32-player
WinOS/1.6Ghz processor/256MB RAM/T1 connection

64-player
WinOS/2Ghz processor/256MB RAM/T3 connection (You will need at 
least 4Mbit of bandwidth)


NOTE: Depending on your hardware and bandwidth you may be need 
to set the max players lower to limit lag. If you have a high-
end server with a bandwidth which allows 1MB or higher upload 
you can experiment with setting the max number of players higher 
than 32.

As always, if you can increase any of the above hardware, you will 
improve your overall gameplay experience.

------------------------------------------------------------------

The following functionality exists in the Dedicated Server

GENERAL:
- Server Name: set the name which will display in the in-game 
  browser window.
- Password: set a password to allow people to connect to your 
  server. NOTE: DO NOT USE ANY SPACES IN YOUR PASSWORD.
- Time Limit: Set the time limit for each round of a map.
- Max number of player: Set the maximum number of players you want 
  to allow on your server. NOTE: EXPERIMENT WITH LOWER SETTINGS 
  DEPENDING ON YOUR SERVER HARDWARE AND BANDWIDTH.
- Rounds per level: This determines how many rounds will be 
  played before the map ends.
- Welcome Message: Set important information here for people to 
  see as they join your server.
- Bandwidth Limit: Based on your bandwidth connection, set the 
  appropriate limit to the information to and from your server.
- Internet/Local: Select if you want to start an Internet or Local 
  Area server.
- Automatic Restart: In the event that the dedicated server shuts
  down, this feature will allow it restart automatically.


MAPS:
- Game Mode: Select the game mode you wish to host: CONQUEST, 
  EVOLUTION, CUSTOM COMBAT or COOP. 
- Map List: Select the maps you want to have in your server 
  rotation. 

GAMEPLAY:
- Spawn Time: This sets the delay before the player can spawn.
- Start Delay: This sets the delay before players start each map.
- Ticket Ratio: This is used to change the number of tickets being used
  to be anywhere from 10% of the default to 1000%.  The game automatically
  scales the tickets based on the maximum number of players.
  100% equals 100 tickets for a team of 8 (16 player game).
  It would equal 200 tickets for a team of 16 (32 player game), and so on.
- Team Ratio: This sets the difference in number of players per team
  so that the teams are unbalanced.
- Friendly Fire on/off: Toggle whether Friendly Fire is on or off.
- Infantry: Set the percentage of damage a player would take if 
  shot by another teammate.
- Vehicles: Set the percentage of damage a player would take if 
  shot by another teammate who is in a vehicle.
- Infantry Splash: Set the percentage of damage a player would 
  take if a teammate exploded a bomb or grenade nearby.
- Vehicles Splash: Set the percentage of damage a player would 
  take if a teammate in a vehicle fired a shell or dropped a bomb 
  nearby.
- Projectile backfire: Set the percentage of mirror damage to a 
  player if he shoots another player on his team with any bullet 
  or shell.
- Explosion backfire: Set the percentage of mirror damage to 
  player if he explodes a grenade or bomb near another player
  on his team.

ADVANCED:
- Target nametags: Set the distance at which enemy nametags 
  appear.
- Friendly nametags: Set the distance at which friendly nametags 
  appear.
- Free spectator camera: Toggle this to allow the spectator 
  camera.
- External views: Toggle this to allow external 3rd person camera 
  views in vehicles.
- Nose Camera: Toggle this to allow players to turn off the cock-
  pit view while in airplanes.
- Punkbuster Enabled:  This will provide punkbuster protection. 
  Visit http://www.evenbalance.com for more information.

IP SETTINGS
- Detect Automatically: check this if you want the game to 
  check for the IP automatically.
- IP Address: manually set the IP address you want the game to 
  use.
- Port: manually set the port you want the game to use.

CUSTOM COMBAT:
- Teams/Kits:  Use the drop down window to set the force for the blue team.
  This may be the default for the map or any of the other available forces.
  Note that you cannot have the same two forces facing off.  The kits and
  weapons that are checked are active for the team.  To deactivate a class,
  kit, or weapon slot check off the corresponding checkbox.  Each team has
  its own settings so be sure to check both sides before starting a server.
- Land:  All available land vehicles are listed here.  For each default 
  vehicle, there is a corresponding dropbox.  By selecting another vehicle
  in this box the selected vehicle will replace the default vehicle.
- Sea:  All available sea vehicles are listed here.  For each default 
  vehicle, there is a corresponding dropbox.  By selecting another vehicle
  in this box the selected vehicle will replace the default vehicle.
- Air:  All available air vehicles are listed here.  For each default 
  vehicle, there is a corresponding dropbox.  By selecting another vehicle
  in this box the selected vehicle will replace the default vehicle.


==================================================================
SERVER ADMIN COMMANDS
==================================================================

GENERAL COMMANDS:

- Game.listplayers			
Every player has an ID number, which is used for kicking/voting 
off the player. This command lists those numbers.

- Game.listmaps				
Every map on the server has an ID number, which is used for voting 
to change maps. This command lists those numbers.

- Game.enablefreecamera *		
This enables free look mode on clients who are waiting to spawn. 
For *, 1 turns free look on, 0 turns it off.  Note that this 
command can only be run from the server, or by a user that has 
remote server access.


ADMIN COMMANDS:

- Admin.kickplayer *			
* is equal to the player id number. Note that this command can 
only be run from the server, or by a user that has remote server 
access.

- Admin.banplayer * 
* is equal to the player id number. Note that this command can 
only be run from the server, or by a user that has remote server 
access.

- Admin.removeaddressfrombanlist *
* is equal to the IP of a banned player. Note that this command 
can only be run from the server, or by a user that has remote 
server access.

- Admin.changemap *
* is equal to the map name. Note that this command can only be 
run from the server, or by a user that has remote server access.

- Admin.addaddresstobanlist *
* is equal to the IP address to the client that is to be banned. 
Note that this command can only be run from the server, or by a 
user that has remote server access.

- Admin.clearbanlist
This allows all users that were previously banned to once again 
connect to the server. Note that this command can only be run 
from the server, or by a user that has remote server access.

- Admin.externalviews *
This command enables/disables external camera views on clients 
connected to the server. For *, 1 turns external views on, 0 
turns it off. Note that this also disables the nose cam. Also, 
note that this command can only be run from the server, or by a 
user that has remote server access.

- Admin.listbannedaddresses
Lists the IP addresses that are banned from connecting to the 
server. Note that this command can only be run from the server, 
or by a user that has remote server access.

- Admin.allownosecam *
This command enables/disables the ability for clients to turn 
off the airplane HUD.   For *, 1 turns nose cam on, 0 turns it  
off. Also note that if external views are turned off, nose cam
cannot be used. Note that this command can only be run from 
the server, or by a user that has remote server access.


EXTRA INFO REGARDING BANNING :

- Bans can be set on CD key hashes as well as IP addresses.
  - Timeouts can be specified in these ways:
    admin.banPlayerKey <player_id> [timeout]
    Where timeout can take one of these formats:
        - Omitted or 'perm' meaning that the ban is permanent
        - An integral number meaning the number of seconds the ban 
          will be active (i.e. 3600 means one hour)
        - 'round', meaning the ban is active until the next map
        - An integral number prepended by a colon (i.e. :1234567), 
          meaning the epoch expiration time of the ban (number 
          of seconds since 1 Jan 1970).
      This option is most usable by external tools.
  - Bans are stored as absolute times in banlist.con. 


VOTING COMMANDS:

- Game.votemap *
This command will initiate/cast a vote to change maps on the 
server. * is equal to the map id number.

- Game.votekickplayer *
This command will initiate/cast a vote to kick a player. Players 
on both teams can participate in this vote. * is equal to the 
player id number.

- Game.votekickteamplayer *
This command will initiate/cast a vote to kick a player. Voting 
is restricted to the team of the player who initiated the vote. 
* is equal to the player id number.

- Admin.votingtime *
This command sets the amount of time clients have to cast a vote 
after it has been initiated. * is equal to the number of seconds 
clients will have to vote. Note that this command can only be run 
from the server, or by a user that has remote server access.


REMOTE ADMIN ACCESS:

- The following command will enable Remote Admin access on the 
server. NOTE: DO NOT INCLUDE ANY SPACES IN YOUR PASSWORD.

Admin.enableremoteadmin <password>

- The client that is to have remote admin access is to execute 
this command. The password must be the same as the one set on 
the server

Admin.enableremoteadmin <password>

- To execute a command from a client, one would type the 
admin.execremotecommand, followed by the desired admin command 
in quotation marks. For example, to kick someone with the player 
id of 7 from a client machine, one would type the following 
(after going through the first two steps of this section.)

admin.execremotecommand &quot;admin.kickplayer 7&quot;

Or, to change maps, one would use this command:

admin.execremotecommand &quot;admin.changemap hue&quot;


OTHER HELPFUL COMMANDS:

- Console.showfps *  
This toggles the FPS display on and off. For *, 1 turns FPS on 
and 0 turns it off.

- Game.changeplayername *
This allows a user to quickly change his name. * is equal to the 
player name.


------------------------------------------------------------------
OTHER IMPORTANT INFORMATION
------------------------------------------------------------------

RUNNING BFVIETNAM_W32DED.EXE DIRECTLY

If you start the dedicated server executable without using the 
frontend, you must add the flag &quot;+restart 1&quot; to the commandline in 
order for the server to function properly.  This goes for the linux 
release as well.

e.g. &quot;BFVietnam_w32ded +restart 1&quot;

Furthermore, if you want to run EVOLUTION mode in the above scenario,
you need to either add or modify the line in the ServerSettings.con
file that says &quot;game.serverResetEvolData&quot; and change its value from 
&quot;0&quot; to &quot;1&quot;.  This needs to be done every time the server is started.


REMOTECONSOLE TOOL IMPORTANT INFO

Using the &quot;-m&quot; switch on the RemoteConsole.exe command line is not 
supported by the BFV dedicated server.



==================================================================
Useful Web Sites
==================================================================

http://windowsupdate.microsoft.com
Keep your Windows installation up to date.

http://www.eagames.com/official/battlefield/vietnam/us/home.jsp
The official Battlefield Vietnam website.

http://www.dice.se
Developer's homepage.

==================================================================
DICE Copyright
==================================================================

Copyright © 2004 Digital Illusions CE AB. 

ALL RIGHTS RESERVED.

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Registered 22nd August 2002

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