Battlegroup 42 Client File

Hey there soldiers! The wait is over! After a small problem with our mirror transfer, we are finally able to host the wonderful 1.0 editio...


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Hey there soldiers! The wait is over! After a small problem with our mirror transfer, we are finally able to host the wonderful 1.0 edition of Battlegroup 42! This new version packs a deadly punch of brand spankin' new weapons, vehicles, and countries! Feel the adrenaline as you fight for victory in this epic modification! Download it now, dont ask questions! See you on the battlefield soldiers!

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Download 'battlegroup42client.rar' (795.73MB)

BattleGroup42 Mod for Battlefield 1942



This is Release 1.0 of BattleGroup42. It is a full install, all
previous versions of BG42 should be uninstalled or deleted.
It is intended for Battlefield 1942 version 1.6.

EXE install - select \Battlefield 1942\ folder
Zip install - unzip to \Battlefield 1942\Mods\ folder

If you enjoy it, please donate a BG42 screenshot to our forum:

The Battlegroup42 mod is designed for all game modes: 
Multiplayer: Conquest, Capture the Flag (CTF) and Team Deathmatch (TDM)
SinglePlayer: Coop, Campaign, and Instant Battle.

It will be activated automatically when connecting to an 
online BG42 server. To run in singleplayer or start a server, 
go into Custom Game, select BattleGroup42 and click Activate.
To run directly make a shortcut (or copy the one for standard
BF1942) and set the 'Target' as follows (changing as appropriate 
for your install folder):

"C:\Program Files\EA Games\Battlefield 1942\BF1942.exe" +game Battlegroup42

and use ChangeIcon to point it at the BG42icon in the Battlegroup42 

New Features in 1.0

Artillery Spotting Positions (ground based as well as in light tanks)
Flamethrowing Tanks 
Remote Controlled Machine Guns (on Hetzer)
Dynamic Vehicle Spawn System (DVSS) 
Zooms & Hull Machine Guns Applied Universally 
Towable Artillery (deploy with W)
Vehicle Exhaust Smoke 
Anti-Tank Rifles 
Revised Navies 
Double-Articulated Tracksets (top and bottom runs articulated)
New Infantry Class System (6 classes)
Anti-Tank Grenades 
Deployable Machineguns 
M12 155mm GMC Spade works to stabilise vehicle (also has Dedicated M30 Ammunition Carrier)
Rifle Grenades 
Rotating Artillery (default A/D)
Mobile Artillery (Pak40 can be pushed in position 1 and fired in position 2)
Air-to-Ground Anti-Tank Rockets 
Improved Automated Planes (on Mercury and FallOfBerlin)
Priest / Wespe PCO Changes (single player position)
Improved APC Physics (better stability)
Majority of Maps Converted for Co-operative Gameplay 
Vastly Improved Skins 
Greatly Expanded Sound Package 
Yet More New Equipment
Zoom - all tanks have fixed 10% zoom, all tank destroyers and anti-tank guns have fixed 30% zoom

New Vehicles in 1.0

Heinkel He111
Henschel Hs129
Hurricane Mk I
Hurricane Mk IIb, IIc and IId
Hurricane Mk IV
Il2-M3, Il2-M3R and Il2-M3R2
P-38F, P-38F Lightning, P-38J and P-38J Lightning
P-39 (US version)
P-51 and P-51 Mustang
Spitfire Mk I

Flamethrower tanks:
Flammpanzer III
Sherman Ronson
Stuart Satan

Other Vehicles:
6 pounder anti-tank gun
BA-64 armoured car
BT-7-2 light tank
Cromwell tank
Daimler armoured car
Elefant and Ferdinand tank destroyers (Elefant was in BG-RTR 0.98)
Ha-Go light tank
Hanomag towing APC
Hetzer tank destroyer
Ho-Ni artillery/tank destroyer
Jimmy 2.5ton truck
Ke-Nu light tank
M12 GMC artillery
M18 Hellcat tank destroyer
M24 Chaffee light tank
M26 Pershing tank
M29c Weasel amphibious carrier
M30 Carrier
M3 Lee tank
M4A3E8 Sherman 'Easy Eight'
M4A3W76 Sherman
M5 anti-tank gun (static and mobile versions)
M8 Greyhound armoured car
Mortar and Scherenfernrohr artillery spotter
OpelBlitz (towing and MG versions)
Pak40 (towed and mobile version)
Panther G tank
Pantherturm defgun turret (was in BG-RTR 0.98)
Sherman 105
Studebaker truck
SU-76 artillery/tank destroyer
T19HMC artillery
ZIS-2 anti-tank gun (mobile version)


Standard Features

To those new to Battlegroup42, here are some tips:

1) APCs are crucial to teamwork - they repair tanks and other 
vehicles as well as giving health and ammo. The APC driver
has a mouselook ability, and can even look round to see his 
teammates in the back (good clan screenshots welcomed!). There
are extra APCs added to most of the original maps, and they
stay around for longer (so you can use them as mobile supply
2) Light tanks like the Panzer II, M3Stuart and StuartI can
spot for artillery (right-click in position 2).
3) The King Tiger can fire smoke grenades to conceal itself
(right-click in position 2).
4) The FlaK36 ('88') is dual fire - left-click against aircraft
and right-click against tanks.
5) Mobile artillery is fully operated by one player
(e.g. British Bishop and German Bison) and can be turned to 
a new direction even while in the artillery view.
6) There is a lot of fixed artillery so make use of it. Howitzers
and field guns like the US M2A1 Howitzer, German sIG33 and
Russian ZIS-3 have right-click artillery view; anti-tank guns
like the ZIS-2AT, 6pdr and M5AT do not.

Known Bugs and Issues:
The PIAT reload animation has no projectile

For further information on the Battlegroup42 mod please visit our website and/or our forum.

Please give us feedback!

	The Battlegroup42 Team

All rights in BattleGroup42 reserved.
All rights and trademarks of other parties acknowledged.


Bot support: CareyBear and the Botinator
Walking animation: Battlefield1918
Henschel, HoNi, Taiho: Operation Anubis
Jimmy, Cromwell, Pershing: WW2EC
Music: Jon 'Hoolak' Hudson
P39: =]BcBG[= Marie-Solange
P47: Snerdley
Lancaster: Amaccann
Defiant: Section8
Me262: Ages120
Some ambient sounds: Kookie



This is Beta Release 0.98 of BattleGroup42. It requires 0.9 to
already be installed, and can upgrade to 0.98 from 0.9, 0.95 or 0.96.
It is intended for Battlefield 1942 version 1.6, and is primarily
concerned with incorporating DICE's 1.6 content into BG42. It does,
however, include some significant gameplay changes and new content.

Zip install - unzip to \Battlefield 1942\Mods\ folder
EXE install - select \Battlefield 1942\ folder

If you enjoy it, please donate a BG42 screenshot to our forum:

New content

Small-arms: Bren LMG for British and Canadian assault classes (Canadians have same equipment as British)
Johnson LMG for US Marines on GavutuIsland (the only occasion when the Johnson saw any significant combat service)

Vehicles: Sexton artillery (with Bren AAMG), Lynx (with Bren for
passenger), Dingo (British version of Lynx), Kettenkrad (without MG
as it never had one) and Pak40. All vehicles now have historically correct armour values (and projectiles, where appropriate).

Aircraft: Ilyushin Il-2

Maps: Liberation of Caen (DICE) and GavutuIslands (Truspe)

Vehicle Skins: Complete unwrap and reskin of Matilda and CrusaderIII. Also Dingo (desert and European) and British Sexton, Canadian ShermanFirefly, Kettenkrad (desert and snow), Pak40 (desert and snow), Ilyushin (snow), P-39 (snow)

Other Skins: British and Canadian soldiers, British paras (with para helmets) on MarketGarden, Johnson LMG, German para helmets

Gameplay Changes

Vehicles: all vehicles now have correct weight, tanks now have correct relative historical turret traverse times (2/3 of real-life values), CrusaderIII has twin Lewis AA MGs
Zoom: Heavy tanks increased from 10% to 15%; tank destroyers and anti-tank guns increased from 10% to 30% (e.g. Jagdpanther, SU-85, SU-100, etc.); 10% zoom given to assault guns (SU-122, StuGIII)
Small-arms: British AT now has Auto5 shotgun (Engineer reverts to No4)
Artillery spotting: added to Lynx, Dingo, StaghoundIII and Puma
General: reduced damage from aircraft to vehicles (to cut down on 'kamikaze' tactics), improved handling on vehicles and aircraft, bombloads on aircraft, moved paraspawn on OMG (to stop roof landing).

Enhancements & Bug fixes

King Tiger has real engine sounds, exhaust smoke effect, and increased duration on smoke grenades
Reduced in-aircraft sound volumes
SturmgeschutzIII has added Schuerzen (skirt) armour plates
Improved AI on IS-2
Corrected armour values on mantlets (Achilles, M10, M36, Firefly and Jumbo); shadows on Sexton, Lynx and Puma; improved 0.95 tank gunsight; AI support for PIAT; turret unwrap on T34-76; Puma MG moved from hull to coax; Lynx/Dingo increased mouselook for driving in reverse; Pak40 sounds fixed; overheating balanced on Lewis MGs; StaghoundAA reloading fixed; projectile splash reduced on Bison, KV-2 and sIG33; zoom removed from Priest; Jagdpanther returned to 1 position vehicle; improved KV-2 cockpit view; various vehicle icons
 and mini-map icons and map thumbnails fixed.


Gameplay changes:
All tanks and anti-tank guns now have a fixed (low-power) zoom
Heavy tanks have gunsights
APCs have lowered MG positions and use ironsights
Jagdpanther tank destroyer has high-powered (x2.5) zoom in second, gunner's position
Infantry small-arms, MGs and bazookas have increased damage
Aircraft power has been rebalanced
Tank projectiles have reduced damage against armour greater than they could penetrate in real life

New vehicles in 0.95:

Ground: StaghoundIII armoured car, Staghound AA, Brummbaer assault gun, 
Ostwind AA, M16_MGMC (and M17_MGMC version) AA, M21 Mortar Carrier, 
SU-85 tank destroyer, SU-122 assault gun, M5A1 APC (for Russians)

Ground Attack Aircraft: German Ju87G Kannonenvogel, Russian P-39Airacobra

New maps in 0.95:

BarkmannsCorner (with bot support)
KharkovWinter (by L3-dOg)
OperationVarsity (by Zara5ustra)
CarpathianDefense (by Demize99)
Korsun (by LtHavoc and Fritz)

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Mod - BattleGroup

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Registered 12th August 2003

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