BattleGroup42 Mod for Battlefield 1942 ====================================== This is Beta Release 0.7 of BattleGroup42. This mod is designed for all game modes (Conquest and SinglePlayer/Coop, Campaign and Instant Battle) NOTE: The Windows install program will default to installing in your Program Files\EA Games\Battlefield1942 \Mods directory - edit this directory during the install if you have Battlefield1942 installed elsewhere. This mod has three aims, in order of priority: 1) Gameplay 2) Teamwork 3) Historical accuracy, with correct vehicles This release concentrates on introducing work by the Headshot Enterprises / Red Twilight mod team (made up of Col. Haribo, Multimadman, Gurki, Joc and Myopic Zaitsev). This includes the following new vehicle and artillery models: German FlaK 36 ("88") dual purpose anti-aircraft/anti-tank gun Russian ZIS-2 anti-tank gun Russian ZIS-3 field gun (with right-click artillery view) German Hetzer tank destroyer Russian KV-1S heavy tank Russian SU-100 tank destroyer German OpelBlitz truck To operate the Flak 88: - left-click for anti-aircraft fire - right-click for firing against anything else These new models pave the way for our first custom maps - starting with Operation Citadel (the real Kursk) - very soon. There are also two new vehicles from DaCrapper: Sherman Firefly tank Achilles IIC tank destroyer The 88, ZIS and KV-1S are currently on Kursk, the Hetzer, Firefly and Achilles are on Market Garden, the OpelBlitz is on Kharkov, and the SU-100 is on Berlin. As a general change, damage from hand grenades has been reduced (by about 20% against light armour to about 50% against heavy armour). Damage from bazookas/panzerschreks is unchanged. Note the previous release included an 'Easter Egg' - the KV2 super- heavy tank (one of which stopped a German division for 2 days). This was due to be made available via a custom map which has not yet been finished. It has therefore been included in this release on the Kharkov map (multiplayer and singleplayer/coop modes). The next releases will aim to diversify the mod and introduce new infantry weapons - from the Weapons of War mod which recently merged with BG42 - and new aircraft. For further details visit our website: www.BattleGroup42.com This mod has been designed for Battlefield 1942 Version 1.4. To run, go into Custom Game, select BattleGroup070 and click Activate. If you have BG-Teamwork or an earlier Battlegroup42 installed, please uninstall via Settings/Control Panel/Add-Remove Programs (you may also need to delete the Battlefield 1942/Mods/ BG-Teamwork or Battlegroup folder as DICE put a log file in there when it's run). The mod introduces appropriate vehicles as the war progresses and should ideally be played (at least once) in chronological order. Desert (95% complete): Battleaxe, Gazala, Aberdeen, Tobruk, El Alamein Russia (90% complete): Stalingrad, Kharkov, Kursk, Berlin Pacific (40% complete): Wake, Midway, Guadalcanal, Iwo Jima Europe (80% complete): Omaha, Bocage, Market Garden, Bulge Although this mod is the first to introduce the correct historical vehicles for maps, it is not primarily a realism mod - it does not introduce one-shot kills or take away the engineer's wrench. This version retains existing Teamwork features such as strengthened infantry APCs with the ability to repair tanks and other vehicles and the ability for the Panzer II and Stuart light tanks to spot for artillery (right-click in position 2). For those who haven't found it yet, you can fire smoke grenades from the King Tiger (right-click in position 2). For further details please visit our website and/or our forums at BF42.com and modtheater.com. Please give us feedback! Panzaman, Vimeous, DaCrapper, Haribo Gimli, Gurki, Joc, Multimadman, Myopic Zaitsev, Seven and the rest of the crew All rights in BattleGroup42 reserved. All rights and trademarks of other parties acknowledged. Credits: Music: Jon 'Hoolak' Hudson Video: panzerlexikon.de
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