BF Pro -Linux server release

For server admins wanting the Linux version.

Get the BF Pro client: HERE :)

Download

Uploading...
Do not refresh or leave this page!

File Description

For server admins wanting the Linux version.

Get the BF Pro client: HERE :)

Read More

Download 'bfpro0.4.tar.bz2' (262.2MB)

Readme
BattleField Pro Competition Mod
Beta 0.4
4/26/04
http://bfpro.bfcentral.se
#BFPro
irc.gamesurge.net
*****************************


Description
*****************************
The purpose of this mod is to enhance the game with necessary tweaks that will improve matchplay and all aspects of competition.


Gameplay Changes
*****************************
Note: All stock maps will also have these gameplay changes while on a BFPro server.
1. Fixed the wrench.  It now functions exactly as it did in the 1.5 patch and previously.
2. Grenades/Landmines/Detpacks resupply from ammoboxes much slower.  APC's as well.
3. Snipers now have 5 clips.
4. Cut the bomb payload to 10 for fighters.
5. Reduced all AA gun's hitpoints by 25%.


Beta 0.4 Maps
*****************************
*Aberdeen Pro*
---------------
1. Made the main bases uncappable.
2. Added 1 more heavy tank to each main spawn.
3. Removed 1 light tank from the east and west bases.
4. Removed the artillery from the north and south bases.
5. Moved the middle city flag to the road and made it cappable by vehicles.


*Battleaxe Pro*
----------------
1. Moved the heavy tank and artillery spawnpoints slightly on each side to prevent pixelaiming at the start of a round.
2. Moved the pilot spawn points in between the planes to prevent pixelaiming at the start of a round.


*Berlin Pro*
-------------
1. Allied tanks moved back for easier access.
2. Allied alleyway spawn added.
3. Axis infantry spawn points changed slightly for less crowding.


*Berlin Pro Infantry*
----------------------
This is an infantry only map.
1. Same changes as Berlin Pro.
2. All vehicles removed.


*Bocage Pro*
-------------
1. Two new spawn points added at each main base, one for the planes, one for the tank areas.
2. Added a medic locker inside the sawmill.


*Bocage Pro Infantry*
----------------------
This is an infantry only map.
1. Same changes as Bocage Pro.
2. Main base spawns removed, and the first allied and axis points made uncappable.
3. All vehicles removed.


*Coral Sea Pro*
----------------
1. Added an extra carrier on each side.
2. Axis carriers spawn Zeros and BF109s, Allied carriers spawn Mustangs, Corsairs, Spitfires, and Yaks.
3. All island AA's and defguns removed.
4. Carrier hitpoints raised 1000%.


*Iwo Jima Pro*
---------------
1. Axis airfield infantry spawn points improved a ton.  Also we added a pilot spawn point (as of Beta 0.4).
2. Allied carrier moved to help axis planes survive at start.


*Kharkov Pro*
--------------
1. Two AA's added at each main base.
2. Middle AA's removed, 1 MG42/Browning machine gun added where top AA was.
3. Two new spawn points added at each main base, one for the planes, one for the tanks.
4. The second bomber that spawns (3rd plane) has been removed on each team.


*Kharkov Pro Infantry*
-----------------------
This is an infantry only map.
1. All vehicles removed.
2. Main base spawn points removed, and the east/west bases are not cappable.


*Kursk Pro*
------------
1. Two AA's added at each main base.
2. Middle AA removed.
3. Two new spawn points added at each main base, one for the planes, one for the heavy tank area.
4. The overcrowding house spawns have been fixed.
5. The second bomber that spawns (3rd plane) has been removed on each team.


*Market Garden Pro*
--------------------
1. Axis main base vehicle and infantry spawn points cleaned up.
2. The Axis start the round with possession of the two bridge spawn points as well as the center flag spawn point.
3. The Allies start the round with possession of the church spawn point.
4. Allied main base vehicle and infantry spawn points cleaned up, and a pilot spawn point added.
5. One mustang removed, and one sherman tank added in allied main base.


*Midway Pro*
-------------
Note: Yes we are aware the defguns have decided to disappear.  They will be back next version.
1. South sea point removed.
2. North sea point value increased so that a team must control at least the north sea point and 1 island point to maintain ticket bleed.
3. North sea point capture radius made smaller so that planes cannot capture it by circling above it.
4. Allied ships moved so that they are roughly the same distance from the north sea point as the Axis ships.


*Stalingrad Pro*
-----------------
1. Removed many of the ammoboxes that caused massive grenade spamming.
2. Added one ammobox in each hotel, next to the medic lockers.
3. No railroad tracks.
4. Some tank obstacles added.


*Stalingrad Pro Infantry*
--------------------------
This is an infantry only map.
1. Same changes as Stalingrad Pro.
2. All vehicles removed.
3. Main spawn points removed, Hotel spawn points are now uncappable.


*Tobruk Pro*
-------------
1. Tiger moved slightly to prevent pixelaiming on it at the start of a round.
2. Some sections of barbed wire in front of the frontline bases removed to prevent tank bouncing.
3. Some tank obstacles added.



The Team
*****************************
:r: Enëmy
:r: Beta
Wat? ginc
pFg·Ren
pFg·Xayd


Thanks to www.bfcentral.se for hosting our site!  Also thanks to all who help test and give feedback!

Read More

Comments on this File

There are no comments yet. Be the first!

BF Pro Team


50 XP


Registered 19th May 2004

10 Files Uploaded

Share This File
Embed File