Madbull has updated his map editor!
Make sure you have these first:
For more, See his website: http://www.flashbots.co.uk/madbull/
Mind you, all the pictures you see are rendered in real-time, the water flows and everything, this program is going to revolutionize mapping!!!!
================================================================== Battlefield 1942 Map Editor Version 1.2 March 18, 2003 ================================================================== ================================================================== Thanks for downloading the Battlefield 1942 Heightmap Editor! Lots of time has been put into creating this editor to help improve the work that comes out of the BF1942 Modding Community (particularly by making it easier to create map terrain). If you want to contact me, the creator of this editor: Please be aware that I can not help you with mapping issues, or tell you how to make maps. Check the mapping forums if you need help there. However, please do contact me if you have problems regarding the map editor! Josh "MadBull" Barger email@example.com BF42.COM Mapping Forums (Nickname MadBull): http://forums.bf42.com/forumdisplay.php?s=&forumid=32 Webiste: http://www.flashbots.co.uk/madbull/ !!! IMPORTANT NOTE !!! THIS PROGRAM MAKES USE OF MICROSOFT'S .NET FRAMEWORK, DIRECTX 9 AND MANAGED DIRECTX PLEASE VISIT MY WEBSITE FOR THE LATEST INFORMATION OR IF YOU EXPERIENCE ANY PROBLEMS ON STARTUP OF THIS PROGRAM: http://www.flashbots.co.uk/madbull/ DOWNLOAD LINKS FOR THESE ITEMS ARE FOUND IN THE REQUIREMENTS SECTION OF THIS TEXT FILE !!! END IMPORTANT NOTE !!! ================================================================== How do I Setup this Program?!? ================================================================== !!! IMPORTANT NOTE !!! After you have installed the program using the *.msi installer package, there is still one thing left to do. As of v1.2 this program requires numerous resources that are stored inside *.rfa files, which are kind of like .zip files, except that they are made specifically for Battlefield 1942. In order to make this as easy as possible for everybody to do, I have included a file named "install_resources.bat". This file will automatically extract all of these resources for you. Just go to the directory where the program is installed and double click on the file. IF YOU HAVE BF1942 INSTALLED TO A NON-DEFAULT DIRECTORY: You will need to make a change to the .bat file in order for it to properly work. -> Open notepad -> Choose Open from the file menu -> Choose "All Files" from the dropdown menu called "Files of Type" -> Navigate to the folder where you installed the map editor and open up install_resources.bat -> On the 3rd line of the file you will see something that looks like this: set BFDIR=C:\...... -> You need to change the directory on that line to the directory you have installed BF1942 to -> Choose File->Save -> Exit program, and try to run the .bat file One last thing... Although the program can now be run in 16-bit color mode, it is HIGHLY recommended that you set your desktop to 32-bit mode. Not only will 32-bit mode provide higher quality color to every single other desktop app you use, but it will also increase the quality of my map editor's 3D display greatly! !!! END IMPORTANT NOTE !!! ================================================================== Startup Errors? ================================================================== At the time being there is only one known startup error. It is similar to the following: Application has generated an exception that could not be handled. Process id=0x79c (1948), Thread id=0x7a4 (1956) Click OK to terminate the application. Click CANCEL to debug the application. (Note that the numbers may not be the same) This error basically means that you do not have Managed DirectX properly installed on your system. In this case, you need to download Managed DirectX from the following URL: http://www.socketman.com/MadbullTools/mdxRedist.zip Unzip the file, then run the *.msi installer file. It might seem like it does nothing, but it does what it needed to do. Just restart your computer and try to open the map editor... Everything should be working just fine. ================================================================== System Requirements ================================================================== I have set some of these requirements particularly high. For example, I have heard that this program runs half decent on a P3 500mhz + GF2MX. However, the requirements listed below are for "good" performance. Also, you MUST HAVE ALL OF THE SOFTWARE LISTED BELOW. If you do not, the program will not even startup! Please make sure you have all of the 3 software requirements listed below before sending me an e-mail for help. Recommended Requirements: 1 Ghz CPU 256 Megabytes of RAM 3D Accelerator supporting DirectX supporting Hardware T&L DirectX 9.0 or Better (http://www.microsoft.com/downloads/details.aspx?FamilyId=8510F9C3-1679-482B-B903-2352B58AF584&displaylang=en) Microsoft .NET Framework (http://www.microsoft.com/downloads/details.aspx?FamilyId=4C1B6B0B-439E-4DB4-849A-B72416F40300&displaylang=en) Microsoft Managed DirectX (http://www.socketman.com/MadbullTools/mdxRedist.zip) Mouse Keyboard Operating Systems: Any operating system that supports Microsoft DirectX 9 and .NET Framework is supported ================================================================== Controls ================================================================== I've done my best to make the control setup for the map editor as simple as possible without loosing any functionality. Camera Movement: ------------------- - WASD, Arrow Keys both move the camera around in the world - Right Mouse Click + Drag adjusts the angle that the camera is at - Holding spacebar while moving limits camera movement to x/z planes (you don't move up or down) Terrain Editing: ------------------- - Click and drag the mouse with the selected tool to edit the terrain - You can choose hill falloff factors in the program options menu. This specifies the shape of hill - None is no slope (abrupt edge) - Linear is a straight slope - Quadratic is a curved slope - You can choose the size of area you wish to edit using the size button on the toolbar, or pressing q/z to increase/decrease the size factor. You can see the current size factor in the top right if you set it to display in the osd settings - If you would like to make changes to ALL of the terrain, select a task from the far-right toolbar button. These commands also use the "increment factor" Object Editing: ------------------- - Selecting Objects: - Several tools require you to first select objects before you can modify them. You know an object is selected when a white box is displayed around the object - Adding Objects: - You can add an object by using the add object tool. Simply click the position where you want the new object to appear. You will be asked for an object name. You can either select an object name from the list, or type in your own in the textbox - Removing Objects: - To remove an object, simply click on the objec using the remove object tool - Cloning Objects: - Click the object you wish to clone - Click anywhere that there are no objects to create the object clone - Moving Objects: - You can move an object on the x/z plane by using the move object tool. To move the object up or down, hold ctrl and move the mouse upside down - Rotating Objects: - You rotate an object's yaw by draging the mouse left/right - Rotate the pitch by holding control - Rotate the yaw by holding alt - Scaling Objects: - Scale the X by draging the mouse left/right - Scale the Z by holding ctrl then drag left/right - Scale the Y by holding alt then drag left/right - Manual Object Editing: - Click on the object to manually edit the properties of the specified object - Object Information - After you have selected some objects, click this button to view information about them General Editing: ------------------- - Holding shift while editing anything slows the speed of editing (all tools). This is especially useful for precision editing and fine details - Pressing F5 forces the program to reload information from the files on the HD - you will loose all object changes you have done since your last save if you do this - IF you can't see objects, ensure that you have run the "install_resources.bat" as instructed at the beginning of this readme file - To move the camera to a specific location, press CTRL + G or select it from the "Editor" Menu Options: ------------------- - To change the rendering mode between solid and wireframe, press the TAB key - To display water, select it from the Editor Menu Note that nothing is displayed if water level is set to 0 - To Automatically smooth modified terrain, select "auto smooth" from the "Options" Menu - To change what information is displayed on the OSD, select it from the "Editor -> On-Screen Display" Menu ================================================================== Known Issues ================================================================== - At long distances, the terrain tiles do not fully match up due to the new LOD system... sadly, I don't think this will be too easy to fix with the current LOD system, but I also don't think it is that big of a problem (since you usually never edit anything that far away) - There are what appear to be "grid" lines between the textures and they should not be there. They appear to come from the texture filtering method I am using since, without the filtering, the lines go away (but overall the maps look much worse due to lack of texture filtering) If you find an Issue with this editor, want to give me your thoughts/feedback, or want to send me money (I had to try :), you can contact me at my email address: firstname.lastname@example.org And please, don't be affraid of telling me how you feel - I don't usually bite :) ================================================================== A Quick Note about Textures ================================================================== This BF1942 heightmap editor will *try* to display a map's texture files onto your terrain. All you need to do is open the heightmap when it is in the file structure that is needed by BF1942 (in other words, textures need to be in the /Textures/ folder with their proper names, and the Terrain/Init.con file must be present for any sort of texture modifications that may be present in that particular file). If the editor can not find these files, it will use a default texture over the terrain - the default.dds file supplied with this program. You can change the default.dds file with any BF1942 compatable texture file, but you have no guarantee from me that it will work if you decide to do this! ================================================================== OK, I know how it works, so where do I start? ================================================================== Sadly the full creation of a map in detail is left out of this file, but there are tons of resources out there! Here is my favorite: The BF42.COM Mapping Forums http://forums.bf42.com/forumdisplay.php?s=&forumid=32 ================================================================== Final Notes ================================================================== I think that it is finally time for me to release this map editor. I basically waited as long as I could, hoping somebody else would make one so I could edit BF1942 Maps, but I finally broke down and decided to learn how to use DirectX and 3D programming! Also, I have to say that if this editor erases your harddrive, deletes your maps, blows up your computer or causes sleep deprivation: I CAN NOT AND WILL NOT HELP YOU AND I AM NOT RESPONSIBLE Now, I don't think any of that will happen besides possibly sleep deprivation, but you gotta watch out for yourself these days... ENJOY CREATING BATTLEFIELD MAPS!!! HAVE FUN, CREATE, SHARE!!
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