BFPro 7.1 Full Install

The purpose of this mod is to enhance the game with necessary tweaks that will improve matchplay and all aspects of competition. There we...

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The purpose of this mod is to enhance the game with necessary tweaks that will improve matchplay and all aspects of competition. There were 3 main functions of the .71 version. 1) to make a nice installer. 2) To add some well tested custom maps. 3) To make Road to Rome fun again with patches.

The stock BF1942 maps can be played with the BFPro gameplay changes, and the BFPro maps can be played in stock BF1942.

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Readme
*******************************************
BattleField Pro Competition Mod
Beta 0.71
October 29th, 2004
http://www.bfpro.com
http://bfpro.bfcentral.se
#BFPro on irc.gamesurge.net
*****************************

Stay tuned at BFPro for future updates. Get an account
at www.BFPro.com to help leade the direction of BFPro.
We take in suggestions, offer up suggestions and
throw up polls on ideas we have, so join up and help
direct your gaming future.

Description
*****************************

The purpose of this mod is to enhance the game with
necessary tweaks that will improve matchplay and all
aspects of competition.  There were 3 main functions
of the .71 version.  1) to make a nice installer.  2)
To add some well tested custom maps.  3) To make Road
to Rome fun again with patches. 

The stock BF1942 maps can be played with the BFPro
gameplay changes, and the BFPro maps can be played in
stock BF1942. 

The.7 version is a full version of BFPRo that includes
the Vanilla maps, RtR maps and 12 new custom maps. 
The .71 patch fixes some issues.

*****************************
Fixes in .71

1) Fixes the issue with some console change maps
commands in BBO not working
2) Corrects the issue where Berlin_pro, Midway_pro and
the _inf maps could not be played in regular bf
without the BFPro mod activated.
3) Fixes some issues with OMG_pro and some of the
changed RtR maps where they would sometimes crash on
connect.
4) Made a smaller server install

*****************************


*****************************
Instructions

CLIENT - .71 patch
[b]NOTE: The .7 full must be installed BEFORE the .71
patch[/b]

1. Download the patch to you computer
2. Double click on the install file.  Verify the patch
found is the correct one and click ok.

CLIENT - .7 Full
[b]NOTE: This file is very large and can take several
(2-15) minutes to install.  Just be patient.[/b]

1. Go to your default Battlefield Installation and
delete the BFPro folder.
If for some reason you need to keep it, simply rename
the folder.
2. Double click on the install file and click ok.

SERVER - .71 full

1. .71 is a full install replacement for .7.  You must
delete the BFPro directory on the server before
installation.
2. Double click on the .zip file, select the BF server
install path. 
[b]Default  C:\Program Files\EA GAMES\Battlefield 1942
Server[/b]
3. Let it unzip.


Gameplay Changes
*****************************
Note: All stock maps will also have these gameplay
changes while on a BFPro server.
1. Wrench repair rate reverted to rate from BF1942 1.5
and previous versions.
2. Grenades/Landmines/Exppacks resupply from ammoboxes
and APCs much slower.
3. Snipers now have 5 clips instead of 3.
4. Fighter planes now carry 10 bombs instead of 15.
5. Reduced all AA gun's hitpoints, now they explode
with one bomb.
6. Flags changed to Transparent dots which allow you
to see friendlies under the flag.  


For map changes, see the documentation included with
each map download.

The BFPro Team (At Release Date of .71)
*****************************
=BTG= Helo
Andural69 KC|W
:r: Beta
pFg·Xayd
Dr NoDice
=WS= Grim
[101stair]Webster
[BC]Ringo
[HOT]GraceKelly
pdx Postal



Past members
*****************************
CAL-BF|Polan ([20ID]ginc)
iNi·Busta
=HPSF=MrSleep
Sack
Enemy
Raze
Ren

People that have helped BfPro
*****************************
Havoc - Battle for Korsun
Sauron - Big thanks for the Clearpoints
aLLpLay (sureservers.net) - for providing hosting
space and bandwidth.


And a shoutout to all those that came to the pugs to
help test custom maps.  A bigger shoutout to those
that gave steady input on the maps and what can be
done to them.




------
MAPS
------
Aberdeen Pro
*****************************
1. Removed one tank from the east and west control
points
2. Main base is now uncapturable
- Note: Third heavy tank and APCs removed, they will
likely be in an ALT version

Battleaxe Pro
*****************************
1. Main base vehicles moved behind buildings
2. Jeeps added to main bases
3. Plane spawns moved slightly (Axis planes are
further apart, etc.)
4. Airfield spawns are closer to planes
5. Sandbags in front of allied planes adjusted

Battle of the Bulge Pro
*****************************
1. Axis main base now has 2 selectable spawn points
(one for the Tiger)
2. APC added to axis main base
3. Windmill light tank moved to the south bridge point
4. Replaced one APC in allied main base with a jeep

Bocage Pro
*****************************
1. Main bases now have 3 selectable spawn areas
2. Building added to east bridge area

El Alamein Pro
*****************************
1. Rearranged AA guns in main bases (3 per base now)
2. Added jeep to east control point
3. Replaced heavy tanks with light tanks

Gazala Pro
*****************************
1. AA gun positions in both main bases modified
slightly (closer to the planes)
2. One AA gun added to each southern starting point
3. Guard towers with MGs added - one to each southern
starting point, two to the northern point
4. One AA gun removed from the north point, the other
one moved slightly

Guadalcanal Pro
*****************************
1. Airfield spawns tweaked
2. Village control point now has a defgun, an AA gun,
and 2 towers with MGs

Iwo Jima Pro
*****************************
1. Airfield now has 2 selectable spawns, one for
planes
2. Made the spawn radius smaller
3. Allied carrier moved to southwest corner
4. Allied battleship moved to southwest coast of
island (cannot shoot airfield vehicles at the start)

Kharkov Pro
*****************************
1. Main bases now have 3 selectable spawns
2. Main bases now have 2 AA guns each
3. Main bases now have 2 jeeps and 1 APC (previously 2
APCs and 1 jeep)
4. MGs removed from east and west control points
5. AA guns removed from middle control point
6. Removed one artillery from the middle control point
7. 2 MGs added to middle control point
8. Only one bomber spawns in the main bases
(previously two)
9. Out-of-bounds region pushed back to the edge of the
map

Kursk Pro
*****************************
1. Main bases now have 3 selectable spawns
2. Main bases now have 2 AA guns and one MG each
3. AA gun removed from east control point
4. Removed one artillery from east control point
5. Only one bomber spawns in the main bases
(previously two)
6. Out-of-bounds region pushed back to the edge of the
map

Market Garden Pro
*****************************
1. Main bases now have 2 selectable spawns
2. Main base vehicles moved slightly
3. Axis start the round with all of the control
points.
4. B17 removed from Allied main base.
5. Sherman tanks moved from church to Allied main
base.
6. Light tank spawn added to center flag.

Stalingrad Pro
*****************************
1. Many ammoboxes removed from the map to reduce spam
2. One ammobox added to each hotel
3. Railroad tracks removed and replaced by tank traps
(those spiky things)
4. Railroad car height tweaked
5. Main bases have selectable spawn areas

Tobruk Pro
*****************************
1. Tiger moved slightly to prevent pixelaiming on it
at the start of a round
2. Most sections of barbed wire in front of the
frontline bases removed to prevent tank bouncing
3. Some tank obstacles added

Wake Pro
*****************************
1. AA gun near allied airfield moved slightly
2. Allied airfield now has 2 selectable spawn points
(one near the planes)
3. Axis boats start further from the island (prevents
pixeaiming at the start)



*****************************
RtR Mappack
*****************************

Note that RtR can not be run in the BfPro mod.  We can
not legally distribute the maps with the objects as
well.  But we can still make the maps more fun to play


Global change - Remvoed all standard RtR tanks and
replaced them with vanilla tanks.

------
MAPS
------

Anzio Pro 
*****************************
1. Moved plane into hangar 
2. Moved artillery behind building 
3. Organized/sorted spawn locations 


Baytown Pro 
*****************************
1. Sorted base spawn locations 
2. Flak added at main base/airfield 
3. Removed 2nd bomber 
4. Added tanks to rear bases 


Cassino Pro 
*****************************
1. Added 3 additional spawn locations to Allied main
base 
2. Added a wall to protect Allies from pixel-aiming 
3. Moved vehicles to protect from pixel-aiming 


Husky Pro 
*****************************
1. Replaced Destroyer with Battleship 
2. Reduced beach flag radius 
3. Organized player spawns 
4. Organized vehicle spawns 


Salerno Pro 
*****************************
1. Created 3 main base spawn locations (airfield, side
1, side 2) 
2. Added 2 APC's to each main base for AA use (or
whatever) 
3. Organized player spawn locations at all flags 


Santo Croce Pro 
*****************************
1. Added a hangar to each main base 
2. Placed both planes inside the hangar 
3. Added 3 spawn locations to each main base 
4. Add flak to main 
5. Added a mountain between the main base exits to
prevent pixel-aiming/pinning 
5. Removed arty from main base 


*****************************
Custom Maps
*****************************
Alamo_pro
Battle For Korsun_pro
Battle Mountain_pro
Easter Island_pro
Fall of Berlin_pro
Giza_pro
Island Warfare_pro
KoH_pro
Nuenen_pro
Roi and Namur_pro
South of Caen_pro
Night of Nights_pro


Thanks to www.bfcentral.se for hosting our site!  Also
thanks to all who help test and give feedback!

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BF Pro Team


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Registered 18th May 2004

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