# Bolls' Aichival

A nice skin, but the blue seems out of place a bit. See for yourself:

http://www.gamingfiles.com/screenshots/21/files_extra/AichiVa...

File Description

A nice skin, but the blue seems out of place a bit. See for yourself:

```Readme File:

BATTLEFIELD 1942
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The Aichi D3A &quot;Val&quot; by -=[BOLLS]=-

This is my favorite bomber, so I added some blue strips, imperial sun on the tail, US flags near the cockpit and -ef. Eternal Force on the side. Any suggestions are appreciated. Hope you enjoy! = ) -=[BOLLS]=-

Email = bf1942soldier@hotmail.com
Web = http://www.eternal-force.com

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TO USE THESE FILES
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To use these files in the Retail version, you'll need Moseley's RFA Extractor to unpack the Refractor Flat Archive (textures.rfa).

Note: RFA Extractor requires Microsoft's .net Framework update to run.

Note:
After installing the .net Framework (SDK) you may need to download the msvcr70.ddl and mscoree.dll files. Get them at: www.dll-files.com , unzip and copy to your Windows/system folder.

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EXTRACT THE RFA ARCHIVE
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Use RFA Extractor to uppack your Archives\texture.rfa\ file to the main game directory C:\Program Files\EA GAMES\Battlefield 1942\  - RFA Explorer will automatically create the \texture\ folder when you unpack.

Remove or Rename the original texture.rfa archive to a safe place outside the Battlefield 1942 directory.

You should now have the following directory structure:

Archives
cache
eReg
Logs
Movies
MultiplayerServers
Music
save
Settings
texture <-- Here's your new folder

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EXTRACT THE .DDS FILES
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Extract the included .dds file from the .zip archive to
C:\Program Files\EA GAMES\Battlefield 1942\texture\

* Overwrite the existing textures or move them to a safe location prior to extracting these files.

Start up the game!

Hope you enjoy,

-=[BOLLS]=-
Email = bf1942soldier@hotmail.com
Web = http://www.eternal-force.com```