Captain Miller (Tom Hanks) Skin

Wow, i must say this one looks really good. Its scary how much it actually looks like him! :O Im really looking forward to some more face...

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File Description

Wow, i must say this one looks really good. Its scary how much it actually looks like him! :O Im really looking forward to some more face skins like this one ;)

This will change the skin file face_ame2_h but i assume you can change it to the other american or other teams faces as well.

So here ya go, Tom Hanks as Captain Miller! I suggest getting this one, who knows, maybee a Saving Private Ryan mod soon???



6745_tom.jpg

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==============
 BATTLEFIELD
==============
 xxx 1942 xxx
==============


Description:
-----------


Tom Hanks was next on my list, but attention there is an ugly bug in this game. 
                                   ---------             --------
At a high distance all face textures are displayed from the first face of each race.

At a low distance you can experience all three faces.

I hope this will be fixed with the next patch!

This .dds file will replace the amerikan face 2 with Cpt. Miller (Movie: Saving Private Ryan)



====================
 TO USE THESE FILES
====================

To use these files in the Retail version, you'll need Moseley's RFA Extractor to unpack the Refractor Flat Archive (textures.rfa).

If you haven't already, download it at http://www.bf1942files.com

Note: RFA Extractor requires Microsoft's .net Framework update to run!!!! (19 MB)

Download it at:
http://download.microsoft.com/download/.netframesdk/Redist/1.0/W98NT42KMeXP/EN-US/dotnetredist.exe

Note:
After installing the .net Framework (SDK) you may need to download the msvcr70.ddl and mscoree.dll files. Get 'em at: www.dll-files.com , unzip and copy to your Windows/system or system32 folder.

=========================
 EXTRACT THE RFA ARCHIVE
=========================

Use RFA Extractor to uppack your "Archives/texture.rfa" file to the main game directory "C:\Program Files\EA GAMES\Battlefield 1942" RFA Explorer will automatically create the "texture" folder when you unpack.

Remove/Rename the original texture.rfa archive to a safe place outside the Battlefield 1942 directory.

You should now have the following directory structure:

AdminTool
Archives
cache
eReg
Logs
Movies
MultiplayerServers
Music
save
Settings
texture <-- Here's your new folder

========================
 EXTRACT THE .DDS FILES
========================

Extract the included .dds files from the .zip archive to
"C:\Program Files\EA GAMES\Battlefield 1942\texture".

* Overwrite the existing textures or move them to a safe location prior to extracting these files.

Run the game!

Enjoy,


Disco Stu

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Disco Stu


50 XP


Registered 16th October 2002

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