Captain Miller (Tom Hanks) v2.0

This skin is already quite popular on the battlefield and with good reason, it looks a LOT like Tom Hanks' character in Saving Private Ryan...

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File Description

This skin is already quite popular on the battlefield and with good reason, it looks a LOT like Tom Hanks' character in Saving Private Ryan. Half of that is skill on the part of Stu and the other half is just luck that the default model fit the features so well. In this updated version Stu's gone and cleaned up the skin a bit, mainly taking away some of the 'shine' Tom had goin' on in the previous version.

captmiller2.0.jpg

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Readme
==============
 BATTLEFIELD
==============
 xxx 1942 xxx
==============


Description:
-----------


Tom Hanks was next on my list, but attention there is an ugly bug in this game. 
                                   ---------             --------
At a high distance all face textures are displayed from the first face of each league.

At a low distance you can experience all three faces.

I hope this will be fixed with the next patch!

This .dds file will replace the amerikan face 2 with Cpt. Miller (Movie: Saving Private Ryan)

In this version I improved the face colour. Now his face doesn't seem to shine.



====================
 TO USE THESE FILES
====================

To use these files in the Retail version, you'll need Moseley's RFA Extractor to unpack the Refractor Flat Archive (textures.rfa).

If you haven't already, download it at http://www.bf1942files.com

Note: RFA Extractor requires Microsoft's .net Framework update to run!!!! (19 MB)

Download it at:
http://download.microsoft.com/download/.netframesdk/Redist/1.0/W98NT42KMeXP/EN-US/dotnetredist.exe

Note:
After installing the .net Framework (SDK) you may need to download the msvcr70.ddl and mscoree.dll files. Get 'em at: www.dll-files.com , unzip and copy to your Windows/system or system32 folder.

=========================
 EXTRACT THE RFA ARCHIVE
=========================

Use RFA Extractor to uppack your "Archives/texture.rfa" file to the main game directory "C:\Program Files\EA GAMES\Battlefield 1942" RFA Explorer will automatically create the "texture" folder when you unpack.

Remove/Rename the original texture.rfa archive to a safe place outside the Battlefield 1942 directory.

You should now have the following directory structure:

AdminTool
Archives
cache
eReg
Logs
Movies
MultiplayerServers
Music
save
Settings
texture <-- Here's your new folder

========================
 EXTRACT THE .DDS FILES
========================

Extract the included .dds files from the .zip archive to
&quot;C:\Program Files\EA GAMES\Battlefield 1942\texture&quot;.

* Overwrite the existing textures or move them to a safe location prior to extracting these files.

Run the game!

Enjoy,


Disco Stu	

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Disco Stu


50 XP


Registered 17th October 2002

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