Cherbourg V5

The battle continues - Cherbourg. This map is based on a true battle in the end of WWII.

"-To Cherbourg a surprise attack was tentativel...

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The battle continues - Cherbourg. This map is based on a true battle in the end of WWII.

"-To Cherbourg a surprise attack was tentatively scheduled for 19 June 1944"

Inspiration for this map was found at: http://www.army.mil/cmh-pg/books/WWII/utah/utah.htm

***

This map is designed for skilled conquest players. The germans is to defend the occupied Cherbourg and the allied will by surprice conqure the control points one by one. It contains a loot of various tactical openings from both sides. The main battle will probably be won by the skill of assults and anti tank soldiers. The houses in Cherbourg can be used for both attacking and defending and the team that have the best aim will gain the victory. There is also the poweful destroyer on allied side and two fast luftwaffe planes on german side. This battle have the variation for all players and requests well trained soldiers to win. If one team hold 3 flagpoint it start ticketdrop for the enemy.

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Download 'cherbourg_ver5.zip' (6.07MB)

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The battle continues - Cherbourg. This map is based on a true battle in the end of WWII.

"-To Cherbourg a surprise attack was tentatively scheduled for 19 June 1944"

Inspiration for this map was found at: http://www.army.mil/cmh-pg/books/WWII/utah/utah.htm

***

This map is designed for skilled conquest players. The germans is to defend the occupied Cherbourg and the allied will by surprice conqure the control points one by one. It contains a loot of various tactical openings from both sides. The main battle will probably be won by the skill of assults and anti tank soldiers. The houses in Cherbourg can be used for both attacking and defending and the team that have the best aim will gain the victory. There is also the poweful destroyer on allied side and two fast luftwaffe planes on german side. This battle have the variation for all players and requests well trained soldiers to win. If one team hold 3 flagpoint it start ticketdrop for the enemy. 

Loadout
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Village - 3 AAgun, 3 Jeep, 3 Lighttank, 2 APC, 1 Machinegun.

Roadblock - 1 Jeep, 2 Machinegun.

Harbor - 2 AAgun, 2 Defgun, 1 Jeep, 1 Lighttank, 1 APC, 3 Machinegun.

Factory - 1 AAgun, 2 Jeep, 1 Lighttank, 1 APC, 1 Heavytank.

Luftwaffe - 2 Machinegun, 2 Jeep, 1 Lighttank, 1 Heavytank, 2 fighterplanes.

And a Destroyer for the allied team + 2 jeeps in the terrain far east.

***

Features in version 5:
- Removed some tanks and jeeps to get better play for infantry.
- Added ambient sounds.
- Changed the terrain and fixed nicer fogsettings.
- New Ingamemap

Features in version 4:
- Redone Whith new starting image for new nick and clan.
- Corrected some objects.

Features in version 3:
- Adjusted ballance of flag points tickets and ticket ratio. More even for conquest play.
- Verifyed with patch 1.6 and added 1.6 objects.
- Improved lightmaps (shadows in objects)

Features in version 2:
- More ballance to be able to run as a really fun map for up to 64 players.
- Added more AA guns.
- Replaced military fence that had error that made planes to crash in air.
- New shortcut over river at the sawmill.
- Moved flag in harbor to more ballanced position.

Features in version 1:
- Ballanced to provide various of tactical battles.
- Ammo and mediclockers spread out in the map to provide fun soldier to soldier battles.
- Various of gaming on land, at sea and in the air.  

***

Requirements:
- A PC with Bf1942 game.
- Orginal Dice maps installed.
- Unzip the Cherbourg.rfa map file in: BF1942\Mods\bf1942\Archives\bf1942\levels


For more maps and info please visit:
http://www.semperfi.se/

Hope you enjoy this map.

/Relo@d, Sweden

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Relo@d


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Registered 8th November 2004

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