Clocktower Model



And once more Smig has done it again, this time he made a model of a typical city clocktower. Unlike his previous release the clocktower actually features an interior which is very well if you enjoy a nice house fight, since a good team of defenders will easily be able to clean up with some attackers from the ramps leading upward. An absolute must-download for every mapper :)



Clock Tower

To install this object into your map follow this instractions:

1. Extract your map, using WinRFA.

2. Copy all the files into your map root directory.

3. Add these lines to your map main init.con:
	textureManager.alternativePath bf1942/levels/<<<Name_of_Map>>>/Texture
		(This line goes after the &quot;textureManager.alternativePath bf1942&quot; line)
		(Since the BC editor will change this line on every save you should copy it twice,
		 once with a REM, to be able to change it back)
	run objects/objects
		(This line goes at the end of the file after the &quot;run Sounds/Environment&quot; line)

4. Add the lines in the &quot;Objects\Objects.con.Changes.txt&quot; file to your map &quot;Objects\Objects.con&quot; file.

5. Repack your map, using WinRFA.

6. To place the objects in your map, using the BC editor, you'll also need my BC files as well.


<<<Name_of_Map>>>  should be replaced with the actual name of your map.

The <<<run objects/objects>>> runs objects.con in the objects directory of the map.

An init.con file is not included in this archive to prevent accidental overwrites.

An Objects\Objects.con file is not included in this archive to prevent accidental overwrites.

Have fun,
Smig (Tal)

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