This is an multi battle map in a pacific island inspired by the French Polynesian island Bora Bora. Your objective is to secure every control point and eliminate the enemy.
DC BORA 1.8 ----------- GAME TYPE: Conquest (CQ), Capture The Flag (CTF) PLAYERS: 16 - 48 ENVIRONMENT: Pacific Minimum version Battlefield 1942 : 1.6 Desertcombat : Final (0.8) DESCRIPTION: This is an multi battle map in a pacific island inspired by the French Polynesian island Bora Bora. Your objective is to secure every control point and eliminate the enemy. AUTHOR: Cyberyann WEBSITE: http://www.cyberyann.com Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and Comments greatly appreciated. firstname.lastname@example.org Please visit WWW.CYBERYANN.COM for update This map is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Copyright (C) 2004 Cyberyann Installation ------------- Client version: Simply run the executive and follow the instruction Server version: Copy the rfa file into the rfa folder of the DC mod (Example: C:\Program Files\EA GAMES\Battlefield 1942 Server\Mods\DC_Final\archives\bf1942\levels) Revision History --------------- v1.0 - Original release v1.1 - Battlefield 1942 with patch 1.45 supported - DesertCombat 0.39 supported - Vehicles from DC0.39 added - Minor bugs eliminated - DesertCombat Map separated from Battlefield map - Rename of Map for DesertCombat (DC_Bora) v1.2 - DesertCombat 0.40j supported - Vehicles from DC0.40 added - Static objects minor bugs eliminated v1.3 - RELEASE NOT PUBLISHED - Reduce time to capture flag - Statics objects minor bugs eliminated v1.4 - RELEASE NOT PUBLISHED - Jump to 1.5 to align with DC 0.5 v1.5 - New installer version - DesertCombat 0.5 support - Battelfield 1.5 support - Add Vehicles from DC0.5 - Soldier jungle Texture v1.6 - DesertCombat 0.6 support - Add Vehicles from DC0.6 (EE-9, Stryker, New Carrier Nimitz Class, SA-342) - High Spawn bugs eliminated v1.6.1 - DesertCombat 0.7 support - Battelfield 1.6 support - LCAC removed (DC bug and remove since DC 0.7) v1.7 - Add DesertCombat Extended support - Place new Kit (some hidden) - Optimize the spawn code v1.8 - DesertCombat Final (0.8) support - Remove DesertCombat Extended support (will be available separately) - Remove TDM mode - Fix static object height - Fix CTF mode - Fix loading process - Add DC_Final vehicles (bmp1, F117a, lcac, patriot, etc...) - Add new vehicles skin
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