# DC Dim Dang Village II

I wanted to make a tunnel map, so I did. On this map you can cap flags at ground level or from below ground. This map has three capturab...

File Description

I wanted to make a tunnel map, so I did. On this map you can cap flags at ground level or from below ground.

This map has three capturable flags in the village. Eiher side must capture the missle site and at least 1 other flag to start ticket count. The Missle site is not a spawn site.

This is the Desert Combat map  Dim_Dang_Village_II  DATED Feb 2, 2005

THIS MAP HAS A HOSTING SERVER 67.18.1.99

PLEASE CHECK OUR FORUMS AT WWW.TAWCLAN.NET  or *taw in server filter.
You can download this map and all my other maps at http://urlcut.com/nakedmaps
Author Don Nelson aka =TAW=NAKED GI JOE

If you did a default install of bf1942 and Dc the following is the path where the dim_dang_village_II.rfa should go.
C:\Program Files\EA GAMES\Battlefield 1942\Mods\DesertCombat\Archives\bf1942\levels

This is a conquest map.

Detailed description:
I wanted to make a tunnel map, so I did.  On this map you can cap flags at ground level or from below ground.

This map has three capturable flags in the village.  Eiher side must capture the missle site and at least 1 other flag to start ticket count.  The Missle site is not a spawn site.

Story:
The Weapons of Mass Destruction have been found, in N. Korea.  The Iraqi insurgents are trying to recover a chemical missle.  The coalition forces must parachute into the village and secure the missle and atleast one spawn point in the village.  The Iraqi insurgents must do the same.

Tunnel fighting!
House to house and ambush fighting!

Bugs, suggestions and floating trees/bushs should be posted in www.tawclan.new public forums.

Thanks Trans Atlantic Warfare =TAW= for hosting it and being my clan.

Have fun and God Bless you.

NAKED GI JOE