DC Extended

DC_Extended is an extension of Desert Combat for Battlefield 1942. It's purpose is to add certain weapons that I feel would make th...

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[quote]DC_Extended is an extension of Desert Combat for Battlefield 1942. It's
purpose is to add certain weapons that I feel would make the game more fun to play,
modify existing weapons to compensate for minor annoyances and to modify certain
official maps to take advantage of the new weapons.

The idea is that using existing models and program code from Desert Combat you
can tweak things here and there to make it a little more fun to play.

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DC Extended DC 0.38D mods
=========================

Version 0.38d.5

Last updated : 19/7/2003 @ 19:39 EST

Description
-----------

	DC_Extended is an extension of Desert Combat for Battlefield 1942. It's
purpose is to add certain weapons that I feel would make the game more fun to play,
modify existing weapons to compensate for minor annoyances and to modify certain
official maps to take advantage of the new weapons.

	The idea is that using existing models and program code from Desert Combat you
can tweak things here and there to make it a little more fun to play.

Requirements
------------

	DC_Extended requires the following:

- Battlefield 1942
- 1.4 patch of Battlefield 1942
- Desert Combat modification version 0.38d (www.DesertCombat.com)
- Some common sense to properly install and set up.

Install
-------
1 - Unzip the file into the /MODS folder of Battlefield1942
2 - Create shortcut on desktop to launch DC Extended
3 - Command line for shortcut is: "{Battlefield}\BF1942.exe +game DC_Extended"
	Note: Replace the {Battlefield} in the path above to whatever your installation
	of Battlefield 1942 is.
	For example: in most cases it's C:\Program files\Battlefield1942

Changes done
------------

Version 0.38d.5

- Fixed a bug with the Apache radar
- AC-130; Transfered MOAB bombing duties to loadmaster.
- AC-130; Removed SCUD model from under the plane.
- Adjusted Humvee parachute centering
- Converted Radar bunkers to SAM sites
- SAM Sites use Player controlled rockets
	.	Use SAM launcher to control general aiming
	.	Press "Fire" to launch SAM. Your view now switches to the SAM's onboard camera.
	.	Press "E" key to exit SAM and return to normal view.
		SAM will shut down and rop to the earth
	.	SAM has a lifespan of 20 seconds. Then it self destructs.
	.	Throttle speed is fixed. You can only pitch, roll and yaw.
- Added ContentCrc32.Con files to avoid multiplayer problems


Version 0.38d.4

- M-109 , M-1974 , MLRS , BM21 and SCUD are now single player driver/gunner
	.	This will prevent other people or bots from driving away with your arty
		vehicle while you're trying to line up a shot.
- Fixed arty AI for single player driver/gunner
	.	A side effect of this change is that the bots are much more deadly with
		the arty vehicles. They now have a much easier time lining up their shots.
- Reduced SCUD Azimuth settings.
	.	Since it's now single player driver/gunner the SCUD turret doesn't need
		to turn as much.
- AC-130 can parachute Humvees.
	.	Position #6 (Loadmaster) can still operate the rear doors. He'll also have
		2 humvees available to drop out the back. As soon as the Humvees appear
		3 parachutes will deploy to slow it down. The Humvee is on a cargo rack.
		If you can reach the Humvee before it touches the ground you can get in
		and drive away. Be careful, you can drive it off the rack before it reaches
		the ground.

Version 0.38d.3

- Fixed Helicopter AI routines for Apache, Hind and Blackhawk
- Removed SA-3 , SA-9 and single player arty from previous version
	.	There are problems with the single player artys so they've been removed
		temporarily.

Note: This version was unreleased. We used it on our server to test the helicopter
changes

Version 0.38d.2

- Added left and right waist gunners for the Hind.
	.	Left side machine gun is operated by position #3
	.	Right side machine gun is operated by position #4
	.	You should use the ramp up/ ramp down controls to open the doors to get
		a better view before you start shooting at stuff
	.	Machine guns are modified brownings.
- Changed Rocket ramp on SA-3
- Added SA-3 to El Alamein (it's parked near the Shilka)
- Adjusted rotation of SCUD rocket ramp
- Added Medical and ammo supply to BlackHawk
- Converted M-1974 to single player.
	.	A single player drives and mans the gun. It used to have a seperate
		gunner and driver.
- Converted M-109 to 2 players.
	.	One player drives and shoots the main gun. The other player mans the
		top mounted machine gun. It used to have a driver, main gunner and
		machine gunner.
- Converted SCUD to single player.
	.	A single player drives the SCUD vehicle and fires the rockets. It
		used to be that the driver and rocket operator were seperate.
- Converted MLRS to single player.
	.	A single player drives the MLRS vehicle and fires the rockets. It
		used to be that the driver and rocket operator were seperate.
- Converted BM21 to single player.
	.	A single player drives the BM21 vehicle and fires the rockets. It
		used to be that the driver and rocket operator were seperate.
- Converted SA-3 to single player.
	.	A single player drives the SA-3 vehicle and fires the rockets. It
		used to be that the driver and rocket operator were seperate.




Version 0.38d.1

- SCUD no longer has "heat" on secondary fire
- SCUD launcher can turn on azimuth for easier targeting
- Added left side gunner to blackhawk

Version 0.35e.3

- Added MOAB to AC-130
	.	Currently the MOAB is carried under the belly. Eventually it will be dropped
		out of the rear ramp. Currently the pilot fires the MOAB with the secondary
		fire button. Calling in artillery has been disabled. It will be re-enabled when
		the ramp operator will be the one to launch the MOAB.
		There's only 1 MOAB per AC-130 so use it well.
		You have to land to get another one. The MOAB is the most powerful weapon in the
		game. It's only half as powerful as the scud but has 4 times the blast radius.
		This is because in real life MOABs aren't as powerful against armor but the
		blast radius is huge! Be very careful when using it.
- Added SA-3 "Goa"
	.	The SA-3 is a SAM launcher. Currently it looks exactly like the BM21. It will launch
		up to 4 SAMs before it has to reload. Each SAM has a proxy sensor so it will detonate
		when it gets near an enemy. A direct hit is not necessary.
- Added SA-9 "Gaskin"
	.	The SA-9 is a SAM launcher. Currently it looks exactly like the BRDM2 Spandrel. This
		is because a real SA-9 "Gaskin" looks very close to the BRDM2. A real SA-9 has only
		4 rockets but the Spandrel has 5 rocket tubes so I made the SA-9 launch 5 rockets.
		The SA-9 rockets are currently the same as the SA-3 rockets. This could change in
		the near future.
- Added Radar to Apache. AH-64A Apache now becomes AH-64D Apache "Longbow"
- Added SA-9 to El_Alamein map (it's parked to the right of the Shilka)
- Added SA-9 to DC_Air_Gazala (it's parked to the left of the shilka)

Planned changes
---------------

- Enable arty cameras ( BM21 , MLRS , SCUD ) to help pinpoint hits.
- Menu music and video
- Other weapons, vehicle modifications and map changes
- Stinger missile player controlled in flight
- Blackhawk fix to passenger camera "3" bug
- Parachute Humvee as spawn point for soldiers
- Countermesures (Flares) to airplanes
  ( F-16, A-10, AC-130, Apache, Blackhawk, Hind, SU-25, MIG-29)
- Blackhawk climbing rope
- SAM proximity trigger

Bugs & Issues
-------------

- Bots will drop MOAB from AC-130 while flying too low
- Bots won't return to base to get another MOAB
- Left gun on blackhawk points backwards on spawn. Should point forwards like right side gun
- Multiplayer COOP not tested
- Player guided SAM can destroy ground units

FAQ
---

Q: 	What's the purpose of this mod?
A: 	To add some extra features to DC to make it just a bit more fun.

Q:	Where did this mod originate?
A:	My friends and I were playing DC and took a break. We talked about how cool certain
	features or weapons would be if they were added to DC. So from there I did some
	research and started working on ways to extend DC's capabilities.

Q:	Do I need to install Desert Combat again or another copy of it?
A:	No. DC_Extended is an extension to your current installation of Desert Combat

Q:	Will this affect my current Desert Combat install?
A:	No. DC_Extended is a new mod on it's own.

Q: 	Are there any new models?
A: 	No. I don't have tools to do 3D models and I don't want to learn either. All
	the changes are done through coding of the .CON files.

Q:	Are you part of the DC team?
A:	No. I'm simply a DC fan who likes to hack the DC files.

Q:	Do your changes affect game balance?
A:	Yes they do. But I try to do other changes to compensate.

Q:	What will happen when the next version of DC comes out?
A:	My mod should still work but I'll be bringing it up to date to follow suit.

Q:	Is there a public server to play online?
A:	As of right now I'm not sure if anybody has done so.

Q:	Can I request my own modifications?
A:	Sure you can. I reserve the right to implement the modification or not to.

Q:	How do I get in touch with you?
A:	Usually on the planetbattlefield DC forum.

Q:	Why are you so cool?
A:	I'm not and I don't like brownosing. Just enjoy the mod and if you like it a simple
	thank you will put a smile on my face.

Credits
-------

- Parachute code for vehicles: Once I find the real origin, he'll get credit.
- Guided rocket code:
	Phil and Tom of the BF42.com forums for the discovery.
	Wasteland MOD (wasteland.bf42.com) for the code.


Disclaimer
----------

	Use at your own risk. I will not be held responsible for any damages to your
Battlefield 1942 installation or your Desert Combat installation or anything else
for that matter.

License
-------

	Total FREEWARE! I only ask you keep the original file intact for everyone's sake.
You can distribute it free of charge. You can also hack away at it and rip some code
from it if you want. Just don't call it DC_Extended anymore. Find your own name. I
don't want to have 20 different versions of DC_Extended floating around so please
respect the name of my mini-mod for everyone's sake.

Thanks and anjoy the mini-mod.

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