Desert Combat Realism Mod for DC Final (28 Nov 2004) Revision 0.81
Created by Mister D and Tanelorn
This mod is an attempt to bring DC gameplay closer to how the real equipment behaves. It is a continuation of the previous Tanelorn Realism Mod under new leadership.
We have not created this mod to rival the DC team. More, to appeal to hard-liners and prior service, or just players looking for greater levels of realism and a sterner approach to game balance. It improves immersion by making the equipment behave more closely to what you would expect from real world counterparts. We *HAVE NOT* taken a truly realistic posture, as we all know how superior US equipment is to third world counterparts.
*** INSTALLATION ***
THe self-installer should automatically detect your install directory and install the mod. It belongs in your Battlefield1942/mods/ directory
To create a shortcut to this mod, I suggest duplicating your Desert Combat shortcut, and in the target field:
replace +game DesertCombat
with +game DC_Realism
*** end installation ***
*** VALID MAP LIST ***
>>>>>> DCR DOES NOT SUPPORT CO-OP PLAY <<<<<<<
- Valid maps (Conquest):
Al Khafji Docks
Battle of 73 Easting
Lost Village noPara
El Alamein day 3
DCR Bridge Crossing
DCR Road to Basrah
DCR TRAP Day 1 and 2
DCR Urban Raid
*** end map list ***
>>> KNOWN ISSUES <<<
- T-72 sight uses smoothing for a higher-quality image, but suffers from alpha-priority issues. The black lines in the sight become less defined when there are trees or smoke before them.
>>> REVISION HISTORY <<<
- Please consult the 0.81 changelist
================= CREDITS =====================
This mod contains no directly-copied code from other mods. However, code examples from other mods were used to develop some RealMod objects.
Models: Exocet model
Code inspiration: SA-3 guided missiles, helicopter flares, many innovative ideas.
Models: PPSH magazine
Code inspiration: Rotating static defenses, Flak88 ammunition type toggle, tank gun optics.
Code inspiration: Smoke effects, radar countermeasures.
DC: Obvious. ;)
Loadscreens, soundscripting, sounds, code: Tanelorn
Model Contributions: Mister D, Silence14, FO Garrison,
T72 Commander voice: RAZ (DC voice contributor)
Previous code from v0.6: Tanelorn
Music: Justin Durban, Edgen Animations http://www.edgen.com/
Beta Testers: Most beta testing was done locally, with periodic playtesting occurring on a larger scale with Forgotten Ones Clan patrons.
FO Wicked Wizard
FO Alpha Crow
FO Al Bundy
Many other patrons of the DCR forums who have participated in the open beta tests
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