Here is the first Desert Combat Beta, 0.5L.
.5L - Fixed Battle of the Buldge Control Point - Fixed MG's on tanks - Fixed Pickup Truck textures, removed logos .5k - Fixed Menu loading bar so you read the map name - Added new Autocannon sound - Adjusted projectile wizzing sound to hear it more often - Made range of audio for jets higher - Revised DesertShield AI - Fixed various kit models .5j - Fixed Spandrel Net code -FD - Fixed Stinger power against helis and su-25/ A-10 back to 2 hits -FD - Added updated M-16/M203 Animations from Tom - FD - Added Updated DesertShield from AJ -FD - Add Brians new SA-3 code - FD - Extended jet engine fade out to lessen the sudden fade - Fixed F-14 engines not readhing full volume & afterburners - Mi-8 sounds vastly improved with repositioning and cockpit sound - CAR-15 sound fade smoothed out - Pantsyr changes: - Gave ATGM launch sounds instead of stinger sounds - Significantly reduced radar hum while in turret - Improved turret rotation so it can track faster aircraft - Increased up-angle to it can attack aircraft - Set minimum angle above horizon so it can't engage ground targets - Shotguns: - reduced zoom - gave 9mm projectile because original projectile used BF1942 materials, allowing it to damage armor - Increased power and reload time for Recoiless Rifle. Damage equal to tank cannon. - Adjusted M109 .50cal camera angle so range sight doesn't block view - Gave Ural NSVT instead of Browning (better than just changing camera angle like the others) - MLRS rocket engine sound improved to keep sound regardless of airtime (not in this pack) - Oilfires randompitch corrected to prevent very low or very high fire sound. - Adjusted burst size and prox fuse radius for Shilka and ZPU to improve efficiency, set projectile to proper type for airburst - Removed ZPU and Shilka extra tracers and simply thickened it's normal fire which were already tracers - Removed gravity for maverick rockets and gave them a better sound - Set AV8X nose cannon to be very similar to A-10 - Set Saika reload sound to coincide with animations - BMP-2 AT-5 reload changed due to a double magazine (probably accidentally ported from Bradley) - BMP-2 and HMMWV-TOW given special reload soundscripts due to how reload with dummys works - Spandrel missile given thinner smoke so you can see what you're firing at - Radio changes: - Changed "APC Support" to "Engineer ready" as per request - "Wait" returned to F6-F1 - "Suppressive fire" and "Cover me" combined into one command .5I - Fixed El_Alamein Day 2 and Day 3 Map ID's -FD - Fixed Wake SP -FD - Fixed GuadalCanal SP -FD - Fixed Battle of Midway SP -FD - Fixed Mi8 AI -FD - Fixed Gazala (Mi8 AI) -FD - Fixed Tabruk SP -FD - Fixed UH-60 AI -FD - Fixed UH-60Q AI - FD - Fixed UH-60L AI - FD - Fixed UH-60L made primary fire - FD - Lowered minigun radius to balance 2 miniguns. - FD - Lowered force on explosion on M203/GP40 and MK-19 to reduce cheats - FD - Fixed UH-60, UH-60L and UH-60Q material ID, Exported wrong at 61, needs to be 63. - FD - Fixed Loading menu bar - FD - Fixed Ural and Ural Tanker network bug (which fixed Weapons Bunkers and Oil Fields) - FD - Fixed UH-60L exit positions - Added Para Ammo Code - FD - Added M2a3 Hull fix from Danny - FD - Updated Harrier to 500 bullets. - FD - Upadated loading screen (new BH) -FD - Fixed Spec opsd kit -FD - Lowered SA-3 distance -FD - Allowed SA-3 to kill AC-130 -FD - Fixed Helipads to repair new helis -FD - Fixed Hangers to repair new vehicles -FD - Added new medals -FD - Added new Iraqi Backpack scheme -FD - Fixed Scud glass -FD - Fixed missing Radio texture -FD - Fixed Allies Support kit - FD - Fixed strength of F-14 Bombs - FD .5h - Added Mi8 windshield - MH - Added Mi8 menu icon - MH - Added new versions of custom DC maps to fix problems encountered in .5g - BH - Added new tabot and TOW effects - BH - Added new M16/M203 first-person animations - Changed some two sided settings on Bradley and BMP-2 for optimization - BH - Updated Hellfire skin and model - BH - Updated Hellfire rack skin on UH-60L - BH - adjusted ATGM materials for better splash performance - EN - reduced 1st person CAR-15S volume - EN - fixed Mi-24 weapons and sound problem: Mi-8 weapons.con conflict - EN - Adjusted view for some .50cals which were obscured - EN - New tracers added to most machineguns - EN - Technicals given radios - EN - Technicals, HMMWVs, BRDMs, and Urals given horns - EN - Minigun radius increased to 5m - EN - Car-15S smoke effect adjusted - EN - Many new environment sounds added. - EN - AT-2, BMP AT-4, BRDM-Spandrel rockets set to use correct damage materials - EN - Added M82 and Mi-8 Spawn points BotB, Bocage (days 1, 2, 3), El Alamein (Days 1, 2, 3) Gazala, Guadalcanal, Iwo Jima, OMaha Beach and Tobruk - SW .5g - Added new menu icon for spec ops class - Added new ammo icons for Apache, Hind, and Mig29 - Added new hellfire model and skin - Added Car-15 Model (Supressed - FD - Fixed bug in UH-60q Ai that was crashing single player -FD - Removed flash from Car-15, added smoke -FD - Fixed AH-64 from killing itself with Hellfires - FD - Rotated BH-Rear blade -FD - Added new Load Screens - FD - Updated all maps to use new Load Screens - FD - Added new Load menu bar - FD - Fixed HellfireRack LOD's, uv's and updated skin - JH & MH - Fixed UH-60L LOD's - JH & MH - Fixed UH-60Q LOD's, Skin - JH & MH - Reversed UH-60 Prop Static Model - JH & MH - Fixed UH-60_ESS_Pylons LOD's and updated skin - JH & MH - Fixed Mk23 and PSS animation fire speed - Updtaed Credits -FD - Put AC-130 back on El_Alamein -FD - Put UH-60 back on Basrah, removed SHilka added another Technical - FD - Added Car-15 Suppressed Sound from Tan - FD - Added new Remington models, textures and random selection - BH - Added M203 animation - BH - Added Mi8 - MH - new materials made for: - SA-3 dumbfire - three new tracers - 30mm fighter gun set to kill planes with slightly less hits (20 hits = 150 HP damage) - Minigun set to be very lethal to infantry in 2.5m radius. Little damage to heavy armors - 1 shot headshots for assault rifles set to 2-hit kills - raised m203 / gp30 splash damage slightly to do 60% damage if it lands at your feet - 9mm point blank damage lowered slightly - Three new tracers created, one replacing the standard tracer. These tracers are more visible - Tracers will now bounce off of armor if the weapon is unable to do significant damage against the target. - environmental radio sound audibility distance increased - All jet soundscripts improved to smooth out transition from idle to flight. ALso afterburner sound only kicks in when at 100% throttle .5f - Added new helicopter prop blur - Added new UH-60, UH-60L, UH-60Q - New textures for pickup trucks and technicals - Improved AI for various handweapons and vehicles - Improved DPV wheel models - New Harrier skin, simple and wreck models added - MK23, PSS and Stinger simple models added - MK23 and M82 model fixes added - More lexicon.dat updates - Fixed some problems with F-16 fuselage - New treads for M1A1 and M109. Larger turret for M109 - M203 and GP30 blast force reduced - M82 adapted for proper projectile and deviations - M82 given proper sound - CAR-15 adapted to proper deviations - M203 and GP30 given deviation and expanding crosshair - CAR-15 and M82 given reticles - Fixed missing RPG rocket sound - removed shellbounce sound from silenced pistols - Added new material listings for: tank shell, MLRS, BM21, .50cal Sniper, Spigot and AT2 - 25mmHEDP: Negated damage to ships with exception of landing craft. - OSA 40mm cannon: comprehensive adjustment for sound, blast explosion, and damage. The 2x30mm cannon will be similar to 25mm HEDP only it hits 2x times and may damage ships. - HandGrenade: set it to do 45HP dmg to light armor going down to 5HP for Bradley and 0 to MBTs. - mortar splash: set to instakill if within 30% max radius - Stinger Su-25 and A-10: set it to do 70HP damage per hit to these aircraft, 2 hits causing critical engine failure - Mk-19: Mk-19 typically used HEDP, so direct damage will be dangerous to all but MBTs, similar to bradley cannon. Splash will only injure troops and scout cars. - Spandrel, TOW, and AT4 vs light or heavy armor: Will give it 5m blast radius with 50% damage at center. - FFAR splash vs infantry set instakill to 30% max blast radius - FFAR direct hit for armor 49 set to proper damage curve - MBT main cannon has almost no splash values: Fixed. set M1A1 to have a flatter trajectory, higher velocity, and low blast. T72 gets standard arc, slightly lower velocity, and larger splash. - SABOT vs HEAT. Removed the smoke trail effect and gave the M1 shell a brilliant white-yellow flare they have iRL. - A-A missiles to a MBT: reduced damage done to heavy armors - SU-25 full bomb load (16 bombs) will sink destroyers. 32 bombs will sink battleships. 48 will sink carriers. - Bombs maintain current damage within 30% of blast radius - Equalized arty rockets splash with direct vs MBTs: Will equalize. Increased BM21 blast radius to MLRS level but reduced damage. - .50cal sniper round made slightly more effective s. light armors compared to standard .50cal. Added special effects vs. infantry with knockback. Vs. infantry has a 0.15m prox fuse causing 25% total HP damage. - 30mm AA cannon adjusted to do 7.5 HP per hit to aircraft, requiring 20 consecutive hits to down a full health aircraft - Avenger damage increased to compensate for lower ROF .5e - Added Car-15, Smoke Grenades and M82 (not placed on any map yet) - Removed 7th class, readded stinger to Anti-Armor - Includes Desert Shield 1e, Basrah Nights 1c, No Fly Zone 5d - Increased speed of SA-3 - Fixed path finding for bots in 73 Eastings - Fixed AI for M16/M203 AK47/GP30 - New lexicon file to bring in line with Desert Combat (erase WW2 references) - Added new Mig29 Mig Wreck to eliminate mysterious floating ghost Mig wreck - Altered weapon angles on some hand weapons - Edited radio commands to soften beginning and ending - Added new unskinned Harrier. .5c - Added new sounds for oil fields objects - Added new M16 muzzle flash - Even more supa-dupa BDRM-2 upgrades from Danny - Restructured sounds - Added NVST and Non-rotating cupola mgs - Extracted map-specific statics to main folders for use across more maps - Fixed Tobruk single-player so bots will use right vehicles - Revised models and textures for Mp5 - Revised textures for F-15C, M249 - Tweaked spawn times, vehicles spawns on Battleaxe, Bocage, El Al, Gazala, GuadalCanal, Karkov, Tobruk and Wake - Improved F-14B network code .5b - Fixed a crash bug with mgs .5a - Added new BDRM-2 turret - Added NVST - Added Non-Rotating Cupola MGs - Added Radio Commands - Added Revised Basrah's Edge
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