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Desert Combat

DesertCombat0.7FullInstall.exe —

Description

Desert Combat has released their newest version, 0.7.

Read the 'readme' for all the updates! :-P

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README

||||-- Desert Combat changes from .7M to .7N: --|||| 

- Created Menu Icons for VSS and PSS weapons 
- convergence tweaked for M2A3 TOW 
- health and ammo refill removed from spandrel 
- m2a3 and bmp2 had their projectiles weakened vs air due to the enhanced capabilities of their new cannons 
- new C4 and missing HEDP (fixes projectile issue with bmp2) damage files added 


||||-- Desert Combat changes from .7L to .7M: --|||| 

- Fixed A10 Cluster Bomb Sounds 
- Reverted ROF and Stability of Sniper Rifles 
- Fixed Stryker Camera position and rotation 



||||-- Desert Combat changes from .7I to .7L: --|||| 

- Fix the BRDM-2 not reloading bug 
- Fix the little bird / Gazelle / MD-500 not reloading on airfield bug. 
- Fix F-16 exit position to avoid bailing out deaths 
- VSS reload sound corrected 
- SA-7 fire sound corrected 
- Sniper rifles fire faster, less stable. 
- new sounds for sniper rifles 
- improved soundscripts for artillery and tank cannon projectile whiz 
- new soundscript for mortar in flight 
- M163 Air Radar fixed 
- ZPU-4: set min angle and raised camera 
- Shilka - "No Head" feature as well as Air Radar fix 
- C4 Changes missed on 7H build 
- Mortar velocity increase for improved distance 
- Mirage collision mesh fixes 
- Urban Siege: removed capture abilities of Nimitz by enemy 
- Fixed Menu 1.6 Patch error 
- Added 2 Load Screens 
- Reverted BF 1.6 Patch Wrench Repair 
- Supply and Health refill added to BRDM2, BMP2, and M2A3 interior 
- Tweaked main cannons for BMP2 and M2A3 ( bmp2= higher elevation, faster velocity m2a3= faster ROF, larger splash) 


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||||-- Desert Combat changes from .7H to .7I: --|||| 

- Optimized Effects 
- PKM given worse minimum accuracy, 100 round clip, larger max crosshair width 
- A-10 given heavy muzzle smoke 
- C4 vs heavy armor toned down. 2 C4s required to kill a MBT 

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||||-- Desert Combat changes from .7G to .7H: --|||| 
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-reduced soldier infantry fall damage slightly 
-fixed vehicle to vehicle collisions (ie light vehicles can no longer ram heavy vehicles 
and not lose damage. Heavy vehicles will also take less damage from collisions ) 
-improved pitch rate for SA-342 
-updated stinger texture for FULL build 
-fixed engines disappearing prematurely on A-10 
-fixed SCUD-B driving sounds 
-fixed missing canopy on Mirage 
-removed horn feature from UralTanker to fix CTD 
-reduced splash radius and damage from destroyed zpu-4 
-fixed opaque windows for UralTanker exterior mesh 
-fixed static wrecked meshes that were lacking custom collision meshes 
-fixed missing glass on BRDM2 Spandrel 
-added crosshair to Tabuk sniper rifle for unzoomed view 
-fixed sound issues for MG42 
-updated M16A2 animations 


*****-------- Changes since .6F Public Patch--------------***** 

**** OPTIMIZATIONS: 
(cols= collision meshes | vis= visible meshes | lods= level of detail models 
smooth= smoothing on vis meshes ) 

Vehicles= 
A10: cols,lods Mig-29: cols 
AC130: cols Mirage: cols,lods,smooth 
AV8: col02,lods MLRS: cols 
BMP2: cols,lods,smooth Nimitz: cols 
BRDM2: cols,lods,smooth OSA: cols,lods,smooth 
CIWS: cols Pantzir: cols 
DPV: cols Pickup: cols,lods,smooth 
EE-9: cols RHIB: cols 
F14-B: cols,lods,smooth SA-3: cols 
F15-C: cols,lods SCUD: lods 
F16: cols,lods Sea Sparrow: cols 
Forklift: cols Shilka: cols 
H-53: cols,lods,smooth Stryker: cols 
Humvee: cols SU-25: cols,lods 
Lada: cols,lods T72: cols,vis,lods,smooth 
M163: cols,smooth TOW(base): cols,vis,lods,smooth 
M1974: cols Ural: cols 
MI-8: cols,lods ZPU-4: vis,lods 
MI-24 cols 



<<<<<--------Map changes since .6F Public Patch-------------->>>>> 

Basrah's Edge 
* bots added 
* optimisations: 
- texswaps reduced by almost half in critical locations (was 900, now 500) 
- marketside m2 meshes redone with single texture optimisations 
- object cull and lod improved 
* file size reduced 
* wallhack exploits fixed 
* ticket count slightly tweaked for US to 105. ticket loss reduced to 7 
* some missing faces fixed 
* general graphics improvements. detail texture enhanced 


Sea Rigs 
* optimisations: 
- texswaps reduced slightly 
- model geometry given another pass to reduce drawn tris, col01 & col02 by almost 40% 
- model groups broken up further to improve performance 
* nimitz exploit fixed 
* wallhack exploits fixed 
* flag radii tweaked 
* various graphical fixes 
* new level art 
- custom skybox 
- dirty clouds 
- new water 
- new lightmaps for all exterior parts of the map 
* file size reduced 
* final map thumbnail 


Urban Siege 
* file size reduced 
* optimisations: 
- texswaps reduced significantly 
- model geometry given another pass to reduce drawn tris, col01 and col02 by almost 30% 
- object cull and lod improved 
- reduced texture load 
* nimitz exploit fixed 


Desert Shield 
* file size reduced 
* general optimisations done 
* final map thumbnail 


Lost Village 
* file size reduced 
* general optimisations done 
* final map thumbnail 


Battle of 73 Easting 
* file size reduced 
* all new level art, look and feel 
* terrain optimised, base layouts tweaked and changed 
* final map thumbnail 


Operation Bragg 
* file size reduced 
* lighting enhanced 
* lightmaps and colors tweaked 
* general optimisations done 
* final map thumbnail 


No Fly Zone 
* file size reduced 
* general optimisations done 

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