Desert Combat BoB Mod

This mini-mod will replace the ground textures and trees on the Battle of the Bulge map. It is primarily intended for use in Deser...


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File Description

This mini-mod will replace the ground textures and trees on the Battle of the Bulge map. It is primarily intended for use in Desert Combat, because I felt that a snow-covered map looked out of place with the DC equipment and skins - though if you wanted to, I suppose you could use it for regular Battlefield 1942 games or any other mods that use the Bulge map ...

The ground textures are all grass now, there's not a flake of snow to be found. The spruce and pine trees are replaced with deciduous birch and ash - I felt that such trees were better suited to the locales in which Desert Combat battles might occur. While I have not changed the position of any objects, the map LOOKS more heavily forested now, and is almost reminiscent of a Ghost Recon level. I hope you enjoy it!

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Unzip the Battle_of_the_Bulge_802.rfa to your \Mods\Desert_Combat\Archives\bf1942\levels folder.  If you wish to use it in another mod, place it in the equivalent folder.

If you wish to uninstall this mini-mod, simply delete the Battle_of_the_Bulge_802.rfa file.

This mini-mod was developed for use in Desert Combat 0.25 with version 1.3 of Battlefield 1942.  It should work equally well on Battlefield 1942 version 1.2 or later (and any mod thereof), but I make no guarantees.  The mini-mod has been tested online and will work with normal DC Battle of the Bulge games.  The only thing that is really changed is how you see it.  The grass is green, the trees look different, but you won't get a "data differs from server" or anything like that.

To Socketman for the edited textures included in this package.  You can thank him by downloading his Snake River for BF1942 at !

To the Mapping forum, especially Fattywads, for your patient advice on how to get this to work properly.  I couldn't have done it without you guys!

To Moseley for his MakeRFA utility and RFA Extractor, without which modding would be pretty damn impossible.

For my next project, I'm hoping to turn Bulge into a custom map for use with Desert Combat.  Imagine what it would look like if the ground were sandy, the trees were palms, and the architecture more suitable for a desert climate!  I also plan to add a control point at the abandoned hilltop base near B6, with vehicle spawns and defenses.  Let me know if you like the idea, and send along any suggestions you might have!

I welcome any comments, constructive criticism, advice or suggestions.  Feel free to e-mail me at if you have something to say!  Enjoy!

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Registered 22nd February 2003

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