dc_final_client.exe —
Hey there soldiers! Thats right, its here, Desert Combat Final! Sorry for the delay! (Damn appendix!) :)
Enough said, there is one more important note.
THIS IS A MINI MOD! You will need Desert Combat 0.7 in order to play it. You can get DC 0.7 by clicking HERE
Enjoy DC Final! See ya on the battlefield!
-----DC Final Changelist----- DC_Final Client Full, version 3 -Removed remaining horn and artillery spot icons -Adjusted patriot rotation -Spandrel rotation slowed but has a strange bug meaning it still moves fast for short adjustments -Reduced MI24 gunner overheat, very light now -SA-342 gunpods reduced overheat some more -Launch effects added to all aircraft missiles -Moved F117 bombs down slightly -New missile smoke for aircraft -Fixed Ural fueldrums damaging truck, can still walk through fueldums while on truck but it's now harder to get in -Gaskin missile same as Linebacker -Enterprise UH-60q spawn corrected for vertical takeoff -Sparks added to metal collisions -humvee/car explosions cause some screen shake when close to explosion -adjusted many weapon icons in vehicles, most were still using the same BF rocket icon -fixed bug with turret sounds -adjusted linebacker rotation -fixed F16 bug with some linux servers -Gaskin lights fixed -Gaskin turret icon removed -F117 given f14 minimap icon -US sniper kit has removed backpack -Iraqi sniper helmet readded -Patriot HP increased to match SA3 -created unexplainable, unfixable catastrophic crashing bug -had dinner and fixed catastrophic crashing bug -changed linebacker launch sounds -removed patriot wreck -random iraqi skin removed -reduced time to live for F117 bomb down to 5 seconds, will airburst if it hasn't hit the ground. Needs some testing. -reduced radius of F117 bomb by 20% -increased camera stay for patriot/sa3 to 3 seconds -patriot missile detonate changed to altfire to avoid launching second missile on detonation -Reworked AK/AKS sounds -Reworked Shilka third person sound -Better explosion effects in Weapon Bunkers -Fixed serveral projectile positions -Removed horn icons -Reduced muzzle smoke on some weapons -Optimised tank explosions -Pantsyr icon fixed -BMP1 health and ammo added -Iraqi AT3 kit fixed DC_Final Client Full, version 2 -Reworked AK/AKS sounds -Reworked Shilka third person sound -Better explosion effects in Weapon Bunkers -Fixed serveral projectile positions -Removed horn icons -Reduced muzzle smoke on some weapons -Optimised tank explosions -Second iraqi skin randomly chosen -Collision of barrels on fueldrum ural fixed -Pantsyr icon fixed -BMP1 health and ammo added -Iraqi AT3 kit fixed DC_Final Client Full, version 1 -Mortar given overheat on deployment, can't drop another for about 30 seconds. The overheat per shot is 150% and it accumulates so if you deploy one when the overheat bar is at half way it gets pushed up to 200%. -New M1A1 reload sound -AI added to binoculars, bots will target heavy armor when very close -Smoke grenade effect made larger -Blood effect added to knife stabs -Running footsteps can be heard further away -Reload bar added to hind FFARs DC_Final RC3 -All TOW Missiles now shoot straight -M82 given large muzzle flash light effect -Skorpion ROF slightly higher -Saiga given larger muzzle lift per shot -MK23 ROF upped to match other pistols -SA-342 gunpod overheat reduced -SA-3/Patriot range increased -SA-3/Patriot smoke effect changed -SA-7s in SA-7 boxes -All in-vehicle radios placed in their own sound file (Can be renamed or removed to improve performance) -Artillery muzzle smoke slightly reduced -Massive reduction in sound.rfa size -Stinger's Humvee textures -Adjusted SCUD driver camera position -New sounds for ammo reload, reloading vehicles now different sound to soldiers -Wrench can be heard from several meters away and has new sound -AA classes given MP5 and Skorpion -Stryker driver's head fixed DC_Final RC2 -Overheats fixed MH500 overheat Technical overheat DPV overheat SA342 overheat -Mortar wall hack fixed -New Scoreboard icon for Spec Ops DC_Final RC1 -Both LCAC versions should be fixed -Mortar view adjusted -Mortar explosions more deadly but with less force (bodies don't get thrown so far) -US player model has new shader parameters, fixed 1st person camo. -US and Iraqi player models have more variety in 'accessories' -Fixed issue with Spandrel turret -New fake crater effect for scud explosions. Large stone pieces are blown off buildings that get hit. -Modified most smoke trails and missile flames -New sounds for: Missile launchers on helicopters Car-15 NVST TOW launch -Reduced volume of birds -Many small fixes to incorrect crosshairs -Fixed missing MLRS kickback -New minimap icons for virtually all the different vehicles -Fixed Stryker drivers head showing -Changed Tomahawk explosion effect -Increased audible range of choppers for medium and high sound settings -Slowed MI24d gunners rotation speed 0.8f -Shilka materials and health revised, splash vs. infantry removed. - It now takes 2 RPGs to kill (down from 4), 2 tank shells (up from 1), isn’t particularly vulnerable to 20mm Fighter cannons (used to be), 2 Spandrel rockets (up from 1), 35 30mm shells (BMP2, m2a3), 1 artillery shell, 1 c4 stick (down from several). Should still be exactly as potent vs. aircraft. -Vulcan splash vs. infantry removed, death explosion reduced -Stinger damage vs. Hind, Apache, Blackhawk reduced -Larger helicopters maneuverability improved -SU25 cannon splash set to match A10's -M1A1/T72 maximum turret angle reduced 2 degrees -M2A3/BMP2 round velocity increased -Humvee and DPV strengthened to reduce terrain damage -Most wheeled vehicles handling modified -BDRM health upped 50% to 75, death explosion reduced. 0.8e -Added Howitzer and Howitzer battery -Added Patriot -Added LCAC -Reflective US goggles -MI8 handling improved -Armed MI8 without spawn points added -Radios added to most aircraft -Radios added to Humvees -New cockpit sounds for some aircraft -Many silent gun positions given rotation and reload sounds -Pantsyr front passenger added, radar fixed -Spandrel and Gaskin turrets slowed slightly -All Brownings and NVSTs now have improved gun camera position -New sounds for: Stinger and SA-7 M25 Bullet cases Mortar and mine deploy -New M25 model and skin -Freelook added to all chopper passengers -Slightly reduced speed of freelook in aircraft -Changed explosion effects for most airburst missiles -Cockpit and zoom added to AH64 gunner -Zoom added to Hind gunner -F14b bomb position gets crosshair -Fixed ZPU muzzle flash position -Skorpion deviation reduced -New theme music courtesy of Andre Hofmann -Added dust effect to some chopper wheels to simulate rotor wash -Removed unused artillery icon from UH-60 0.8d -New PKM, M249 and Remington animations -Remington pump sound added -AK47 reload animation plays slightly faster -Reduced fall damage -All vehicles now have gunner position as position 2 -New stationary PKMs with crouching shooters -Horns added to several vehicles -VSS does less damage over long distance -Added BMP1 -Updated MP5 model -Most voices reworked -Standard Ural has 3 extra passengers in the back, 2 facing inwards the last sitting on the back of the tray. -Fueldrum Ural that drops explosive barrels controlled by the driver -Recoilless rifle Ural, mounted in the tray -AA Ural with top half of a ZPU, ammo boxes and sandbags sitting on the tray area -Added MK-19 Humvee -Added Minigun Humvee -More new effects for vehicle damages and explosions 0.8c -Fixed Humvee resupply spots -New ammo boxes -Adjusted zoom angle for MP5 and AKS -Fixed recoil animation bug with pistols, sniper rifles and Remington -Larger blast radius for mortar -Reduced screen shake for explosions -Reduced excessive screen shake firing sniper rifles standing -Many muzzle flash fixes and improvements -Rear wheels now roll on AH-64, UH-60s, MI-24, MH-53 and MI-8 -Screen shake added to ZPU -Camera stay time on guided sa-3 reduced to 2 seconds -New explosions for mines and C4 -Added F-117 armed with GBU-27 bomb. Same power as scud. -Added Gaskin AA variant of BRDM -Guided SA-3 missiles explode when out of fuel, launch effect and screen shake added -Moved BRDM supply depot away from driver 0.8b -SMAW/RPG blast radius slightly higher -MK19 has doubled rate of fire, damage unchanged -Rate of fire changed for shotguns -VSS slightly reduced power -New Humvee handling code -Fixed the massive blast radius of the MGs and RHIB -1 stab kills with knife -Reduced spiral on Hydras -New US player model -New M9 model -Many new explosion effects -New bullet impacts -Many new sounds for weapons and vehicles -Removed bullet whiz sounds for shotguns -Modified muzzle flashes for many weapons -New smoke trails -Icons added for all useable objects in vehicles -Modified screen shakes for weapons -New Environment sounds added to most maps 0.8a -Artillery velocity reduction for improved arc -Sniper rifles fire faster. -MBTs with more momentum to the turrets, longer reload time, more powerful shell. -MLRS and BM21 turret speed given momentum like the M109 -Created proper Iraqi SA-7 armory -new soundscript for mortar in flight -Renewed special impact effects for heavy calibers -Mk19 given higher rate of fire with smaller clip and more spread -New SA-3 system with joystick control made from Tan mod
There are no comments yet. Be the first!